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DF Community Games & Stories / Re: Ozkakurrith "Carryscar," A Civilization Forge community game now in progress!
« on: January 25, 2014, 01:17:55 am »
Changed "Trade" to " Talking over Trade Agreements"
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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Personally, I'll be re-generating the Dwarfopoly map, but starting at year 2.
Players who:
a) Have a definite goal in mind
b) Know that greifing the other players is not only permitted but congratulated and
c) Are able to affect the world in a significantly permanent manner
Those will all be features that will make the game very nice.
I'm guessing that a "museum" game will also be created, as well as possibly the Eight Squared variant.
I have just translated what the name of my sword means. My dwarf is a pervert.



I made the golemforge in order to upgrade some purchased golems. Unfortunately they turned out to be made of brass and not all that useful against the undead.
The funniest thing is that we're basically feasting on eldritch abomination cookies. I love this game.
This namby-pamby half-and-half embark was no match for our bridge mechanisms, trap hallways, and crazy cat ladies.
Clearly the next installment of the Battlefailed Saga should be set entirely in an area with reanimating terrain (slightly more feasible with pulping), and huskifiying mist for good measure.
With how fearsome the zombie titan from my turn was, I kinda have to wonder how hard it's going to be to kill one of those in the next version of DF (where they won't simply collapse after a certain number of hits.) That thing was nigh indestructible otherwise.