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Messages - Talik

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76
DF Modding / Re: tissues, organic metaloids, ractions, and body parts.
« on: March 30, 2014, 12:10:19 am »
OK!
Thanks to all of your help, I have managed to get it to WORK! Not a flaw! Other than its complete inability to attack because I removed all attacks because they werent applicable!
...

um...
so now, could anybody help me figure out how to make attacks? I need one where it slashes with its tail scythe, one where it kicks with its clawed feet, one where the Tarsal spurs inject venom, and one where the tarsal spurs suck blood.

But before we continue on that, I must express my thanks for all the help.

77
DF Modding / Re: tissues, organic metaloids, ractions, and body parts.
« on: March 29, 2014, 11:50:34 pm »
ok thankyou, that solved the problem with the eyes, I was using category 'eye' instead. (Daigonite, I keep making that mistake.)
this is my new errorlog:
Spoiler (click to show/hide)

also, I still cant stand or grasp. However, thanks to all of your help I am so much closer. I cannot properly express how grateful I am.
EDIT: Ok, Blackflyme, give me a sec and I will read over that.

78
DF Modding / Re: tissues, organic metaloids, ractions, and body parts.
« on: March 29, 2014, 11:27:12 pm »
ok I will try adding a thought body part, cause your right I dont think I have those (however, I dont quite know how to insert it so that it isnt exposed to the air.)

and about how tissues are reading their materials, what in particular would cause that? Like give me a specific example, please.

79
DF Modding / Re: tissues, organic metaloids, ractions, and body parts.
« on: March 29, 2014, 11:02:40 pm »
creature raws? um, let me check.

ok, I now have sight again!
um... I cant stand or grasp. However, there are much, MUCH fewer errors.
however some new errors that I thought I fixed appeared.
Spoiler (click to show/hide)
um... Remind me again what 'no tissue thickness' does?
also, I need to figure out why I cant grasp or stand. The raws I sent don't show any particular reason I shouldn't be able to, right?
what could cause that?

80
DF Modding / Re: tissues, organic metaloids, ractions, and body parts.
« on: March 29, 2014, 10:31:24 pm »
so now the only problem is getting the body parts connected.

81
DF Modding / Re: tissues, organic metaloids, ractions, and body parts.
« on: March 29, 2014, 10:30:46 pm »
ok, I fixed all those things as far as I could but for some reason its still having trouble connecting many of the body parts. The wierd thing is, its not having trouble connecting ALL of them: I can now stand. But I still dont have a head or arms, despite me setting everything in the right order of connection.
Spoiler (click to show/hide)


Spoiler (click to show/hide)

82
DF Modding / Re: tissues, organic metaloids, ractions, and body parts.
« on: March 29, 2014, 08:40:54 pm »
ok I did what I understood and it solved...
MANY of the problems. Like half of them. However, it still doesnt quite work.
Spoiler (click to show/hide)

these are the errors that remain. Also I fixed the category/token thing so thats not it.

Anybody know what now?

83
DF Modding / Re: tissues, organic metaloids, ractions, and body parts.
« on: March 29, 2014, 04:30:59 pm »
ok in that case how do I add the chandrek (I didnt quite understand how to do inorganics sorry) and is this right?
Spoiler (click to show/hide)

84
DF Modding / Re: tissues, organic metaloids, ractions, and body parts.
« on: March 29, 2014, 04:25:06 pm »
but isnt that what the BDP's are for? To add the blodhstrand material into the creature?

ok I will try to directly modify the creatures raws and see if that helps.

85
DF Modding / Re: tissues, organic metaloids, ractions, and body parts.
« on: March 29, 2014, 01:49:32 pm »

Spoiler (click to show/hide)

And theres the entity files. I know its kinda mismatched but thats cause I had to divide it into multiple posts.
So yeah. My entire mod. Every single last bit of it. if theres anything wrong... Its somewhere in here.

86
DF Modding / Re: tissues, organic metaloids, ractions, and body parts.
« on: March 29, 2014, 01:48:21 pm »


Oh, Hells teeth I will just post my whole mod. Up next, colors, entities, and inorganics.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Oh, and now... Um, weapons, armor, hands, feet, pants, head, and eye colors.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)

oh, and um... There was a shield too.
Spoiler (click to show/hide)


So, yeah. Thats literally the entire mod. Oh, i forgot the iris colors. let me get those.

Spoiler (click to show/hide)

87
DF Modding / Re: tissues, organic metaloids, ractions, and body parts.
« on: March 29, 2014, 01:46:30 pm »
Spoiler (click to show/hide)

Yeah... I dont have the slightest clue why this is happening. I am just about out of options. I dont have any idea whatsoever.
(in order: creature, BDP's, BP's, materials, and tissues.)
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

88
DF Modding / Re: tissues, organic metaloids, ractions, and body parts.
« on: March 29, 2014, 12:19:42 pm »
thats fine.
Yes, I defined the upperbody. Everything 'appears' to be connecting properly. Also, I have a head, lower-body, two stances, and two grasps.

89
DF Modding / Re: tissues, organic metaloids, ractions, and body parts.
« on: March 29, 2014, 12:35:47 am »
and I just got all my errors which I dont really understand what they mean.
Spoiler (click to show/hide)

90
DF Modding / Re: tissues, organic metaloids, ractions, and body parts.
« on: March 29, 2014, 12:31:16 am »
Big problem.
On one hand, my creatures have been made and work FLAWLESSLY other than one very major detail.
you see, they cannot stand. or grasp. Other then that they are perfectly good. But they cannot stand, grasp, wrestle, or do anything except crawl around and push stuff.

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