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DF Dwarf Mode Discussion / Re: Retired fort submerged
« on: March 19, 2015, 09:26:54 pm »It's MATERIAL_FORCE_MULTIPLIER, which "Sets the force multiplier of a specific material against the creature to A/B. For example, 10:1 multiplies the force by 10."I believe most metals are half as effective and the metal that it's weak to is twice as effective. There's nothing on the wiki though so I guess I don't have any evidence for that, but I remember hearing that from somewhere not just making it up. As for the size thing which was brought up with werelizards, according to the wiki the minimum werecreature size is 80,000 compared to the standard human 70,000 or dwarf 60,000.
Does anyone know what values werebeasts get? 1:10 for normal metals was mentioned, but what about the special metal? Is that normal 1:1, or is it 10:1, or some other value? If it's 10:1, the minecart thing I mentioned would work briliantly, because if I'm understanding what "force" means in this context, the special minecart would be effectively going 100 times faster or be 100 times heavier (does it make a difference which in DF combat mechanics?), and a gentle shove would become a gory mess. Might require fine tuning if you want to keep the werecreature.
oh and sorry for any spelling mistakes!