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DF Suggestions / Improvements to Catapults for v.50
« by FantasticDorf on September 23, 2023, 05:51:20 am »...... containers meaning they can stay inside the siege engine pillbox, they also have much improved ............ resilience compared civilian siege operators. - However stone selection is ............ , you cannot specify boulders from a stockpile and link them to catapults like you could do in 47.05, ............ makes it a problem when siege operators pick up boulders before they take their ............ projectiles are carefully crafted shots made at a siege engine workshop. For the game id like to propose ............ is a new siege engine modding token [MUST_BE_WEIGHTED:<num of z ............ for 230z, enough for a strong and experienced siege operator dwarf to load with speed. Large Catapult ......
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DF Suggestions / Additional Mechanics/Traps Wishlist
« by Granite26 on August 26, 2008, 12:53:04 pm »...... /Incinerator Combustion/Piston Engine Class C: Power Transfers ............ Ability to link levers to levers (master switch controls multiple ............ from Trap in most/some cases Siege Engines Link to ............ . Able to show linkages Control ............ , gunpowder, smelting, etc... Edit: New ideas and links v1 Edit: New Weapon Trap info Edit: Tech info ......
...... , 2023, 03:36:23 pm Yes catapults may improve the siege experience, but catapult changes are not ............ in the improved sieges section. Not specifically mentioned, no, but ............ 's a mention of "Siege engine improvements depend on state of boats, ......
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DF Suggestions / Re: Working through Medieval stasis
« by NW_Kohaku on February 09, 2013, 07:23:53 pm »...... for the most part - want to ignore the goblin siege that you let just fill up your massive corridor ............ because you're talking about the massive infinity engine you're building or something, and that's fine. ............ " - you know players are always going to keep re-engineering their environments to try to get "everything" ............ they want. (Your sig, incidentally, has a link to a guide for creating specific geographic ......
...... metal. Unless of course they have some sort of siege engine (catapult, trebuchet, ect) or dynamite. ......
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DF Suggestions / Re: POLL: New Channeling: Super Awesome or Super Dumb?
« by Pickled Tink on April 20, 2010, 10:42:19 pm »...... which can balance moat-making. Only changes in siege-behavior can do that. Seriously, I make several ............ requirement to make them this way is purely an engine limitation. I'm sorry, I am trying, really ......
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DF Suggestions / Re: No more invincible forts
« by Captain Failmore on November 17, 2008, 08:33:42 pm »...... the intruders and what qualifies as a walking siege engine. That would be awesome. It would also be ......
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DF Suggestions / Poll: Vehicles megathread (a.k.a. Land Ho! Caravan has come! OMG GOBLINS! etc)
« by TolyK on December 09, 2010, 03:41:22 pm »...... ideas, point out flaws, or provide useful images, links or source materials. This is not a discussion ............ not posting here. Instead invite them here, or link their suggestion into this thread. ************** ............ caravans and possibly "migrant trains" Movable siege engines/wall breachers - goblins too easy? a wall ............ that's it? What if they built siege engines, battering rams, and machines that could ............ - wagons, early-game goblin wall breachers/siege engines. POWER:Engines - Dwarf power, ............ - "go to" commands (unrealistic); individual engine/wheel control (micromanagement); start, stop, and ............ turns; 45 degree turns using my add-on method (*link*) ***** Construction Possibilities Tile-by- ............ /magma physics. Pathfinding - unless special engines are used (micromanagement) pathfinding will ............ happens Explanations you might want: Spoiler: links (click to show/hide) Building vehicles: http:// ............ .mediafire.com/?gymx9ndv47v67fy "Engines": http://www.mediafire.com/imageview.php? ......
...... the question "Is it possible to build an advanced Siege AI" came up in the "Invading adventurers" Thread ............ 31, 2008, 01:15:25 pm I'm sure that having siegers learn your defenses and take steps to counter ............ deaths by way of: melee combat; ranged combat; siege engine fire; kill-traps; cage traps; falling or ............ a lot of attackers fell to Marksdwarves in a few sieges, they could bring along catapults that would ............ it wouldnt be that hard to find an way for an siege AI. The problem the current siegers have are ............ i want to line out some ideas. 1. Learning An Siege Ai should have an way to "learn" certain things. ............ moats, walls - Mele-zones. - Zones were your Siegers are killed by the besieged in melecombat - ............ -zones. - Zones were your Siegers are killed by the besieged with Bows/crossbows/ ............ by the Knowledge gathered before the recent siege. The Informations for the first siege can be ............ Trapavoid). Lets asume th Gobs try there first siege on your fortress and send out snatchers as well ............ the wall now gets marked as "Ranged-zone", if an siegeweapon is seen for an siegeweapons range. The wall ............ back to our Goblinculture. Same goes if the siegers attack, get beaten, and retreat with some minor ............ (an "deal with order" if you want). If you are an sieger you would set prioritys too. Surely baracks and ............ most resistance can be asumed, Thought diffenernt siegers have different prioritys. To reach that ............ will encounter. Traps could be disabeled by by engineers or by driving "Meat" throught it they get an ............ they get marked an impassable so this way our siegers would path around it. Moats (pathvalue 25?) ............ deconstruction of dwarven artilery with own siegeweapons or Ranged military. 2.1 Walls Climbing ............ Digging Not only digging should be possible for siegers building siegeweapons and other stuff should be ............ with Rangedzones get sheduled for being shot with siegeengines if this Zones overlap with our path. If an ............ (trolls) or if in range of one of the siegeweapons by those. Our trolls should atack an by ............ weapons defended wall if an siegeweapon cant be brought in position for this wall. ............ Ai should here Rate the Trolls lower then siegeweapons and reenforce them with the aid of ranged ............ so fast there should be an chance to fall and the sieger should have an very low hitchance if he attacks ............ in very heavy gear should be harder. Since the Siege Ai knows what kind of resistance it has to deal ............ and how it should select the right kind of siegers too. An heavy trapped and walled of fort needs ............ siegeweapons and Trapdestroyers then an fort with an ............ . (Additional tactics would be possible if "siegeshields" against Ranged weapons, Mobile bridges ............ can be handeled by some things. First of the Siege Ai could not only math out one way in it could ............ ways. Different plans at the same time. the Siegers could try to break in the fort on 2 or more ............ spots. 3.1 Sidebhavior (Tortureing the besieged). The siegers can torture our besieged fort in ............ the surface fort to dust: The typical grinding siege if you want. Poisoning the watersource: is ............ : Once inside an fort it would be devasting if the siegers could destroy your Farmplots and even more so ............ they burn your wood and Foodstockpiles. The siegers could also grab valueables and better equipment ............ captives: If there are captives in the fort te siegers could free them so they join in there fight or ............ of the mayor causes for an attack too. After the siegers broke into the fort they try to knockout or ............ them. Bridgeheads. Once inside the fort the sieger could errect Bridgeheads. By stationing guards ......
...... are turning... Down to 7FPS... When there is a siege then.... FPS:0 I don't know what halltraded is ............ fluid simulation needs to be moved to a physics engine as well if we cant have large area's covered in ......
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DF Suggestions / The Inventions Megathread.
« by SirHoneyBadger on January 10, 2009, 07:01:26 pm »...... in contention: Gunpowder/blackpowder, Steam engines/steam power. I'll include information and ......
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DF Suggestions / Re: Innovations! (Or: A Modest Proposal to Change Strange Moods)
« by SixOfSpades on March 30, 2015, 04:02:06 pm »...... her. Or, perhaps an emperor hires on a group of engineers and directly supports them to develop a novel ............ engine (like what happened in real life with the ......
...... grassland biom into a swamp biom. Not sure if the engine would really be able to deal with redirected ............ to leave us in the future. For example, once siege armies are generated from the world map, will the ............ to turn off sieges remain? Just wondering if anyone has seen ......
...... probably other things like war animals, anvils, siege engine parts, trap components, splints, crutches, ......
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DF Suggestions / Being a soldier - The life of a fighter
« by Elendur on July 11, 2011, 10:46:58 am »...... back but we won't stand long with this breach!" Siege engines Spoiler (click to show/hide) Portable ............ The back is turned against you, stab. Same link as above To make sneaking and stealth kills ............ .bay12forums.com/smf/index.php?topic=87674.0 First link is about simply standing your ground and the ............ .com/smf/index.php?topic=90273.0 Allied Siege Breakers http://www.bay12forums.com/smf/index.php? ............ =89169.0 Allow Siegers to lay traps... and return the favour. http:// ............ attempt to demand tribute from you Improved sieges Eliminate remaining edge-of-map exploits ............ fails badly For instance, if many siegers are killed, caged, etc. in a given hallway, ............ if that means building/climbing/digging Siege engine improvements depend on state of boats, ......
...... sort of sandbox approach and having pre-scripted siege engines, though. Because if the player could ............ , it'd be hard to prevent (a) way overpowered siege engines and (b) siege engines that would not work ............ , not just in the case of battering rams and siege towers and so on but so ballistae and catapults ............ things can be moved about. That indicates that a siege engine will be more like a unit (though not one ............ a room. With mobility, in the case of custom siege engines, it could be tricky. Some things are ......
...... for the final version. So, suggestions: More siege engines. This is pretty obvious, and I saw ............ that the siege engines are going to get expanded, so I offer my ............ . Mainly three siege engines. Arbalest: Smaller then ballista, but ............ flammable solution could be then put inside a siege engine, ignited and allowed to exit from another ............ be reloaded after each shot. Obviously the siege operators of the flamer should not panic when ............ the flamer loaded. Second idea is related to siege engines. I'd like a possibility to link siege ............ of course, for more power, we should have a steam engine. Steam engine could be a building (either 3x3 or ......
...... going to happen when I have 200+ of them, plus a siege, and OtherPlayer needs to be given realtime ............ visible enemies). But it doesn't affect the game-engine's knowledge of the landscape/architecture ( ............ /dropping back in again of players with imperfect links or spending more time paused than the action ......
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DF Suggestions / Re: Skill level should have more meaning/Skill requirements
« by Demicus on February 10, 2011, 07:43:11 pm »...... Then I looked again and felt silly. Quote [...] -Siege engineering: To be honest, I really wouldn't know ............ to make any kind of siege-engine without an example. In general, ............ siege engineering requires knowledge of materials, ......
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DF Suggestions / Re: Rectifying Timescales Across Modes: Revisited
« by GreatWyrmGold on July 11, 2012, 09:05:44 pm »...... you want Toady to spend years rewriting the basic engine, then obviously it can be improved. Are dwarves ............ such a fundamental change to the Fortress Mode engine? The fast modes, AFAI've seen, contain a mass of ............ ? Quote >What happens when we are dealing with siege machinery which might someday be able to destroy ............ the militia is ever activated except to deal with sieges, or that diplomacy is ever involved with ............ ? No problem, just use the fast-mode combat engine!" Each frame is only a few monutes, you know, not ......
...... amazing addition, I'm just not sure the current engine can handle it, as air would probably be sort of ............ for the entire map! My prefered solution to the siege thing would be to allow creatures to climb up and ............ a dwarf to go insane, such that waiting out a siege which can last an entire year may not be feasable ............ fortress should be very unhappy from being under siege for so long. An alternative solution would be to ............ I don't think thats quite as elegant as instead linking it to being able to reach the edge of the map. ......
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DF Suggestions / Re: Blunt weapons should ignore armour
« by Starver on June 21, 2010, 08:15:02 am »...... Although adding "Ballistic" for arrows and thrown siege ammo (unless considered the same as "pointy" or " ............ -type weapon, which I'd personally have the game engine flip a coin for which one was applied. But might ......
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DF Suggestions / Re: Suggestions for implementation of digging invaders
« by Huntthetroll on December 30, 2015, 08:31:47 pm »...... , 2015, 04:42:33 am Correct me if I'm wrong, but sieges that know from the start where exactly to dig ............ , fast. No matter how good your army is, a massive siege that digs straight past all the defences will ............ anyone inside. If sieges don't know from the start, they should have a ............ ). 3. Pre-emptively kill the miners, with a) Siege engines, minecart shotguns, or something similar ............ with enfilading fire--in other words, place a siege engine that can fire along the length of the ......
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DF Suggestions / Re: DF needs more LATE game challenges (with lots of examples of solutions)
« by Shadow Of Fate on August 06, 2014, 04:00:28 am »...... may plot to overthrow your presiding noble, or siege you, or demand your goods, or infiltrate your ............ could possibly come from them might be a better engine to drive this. Sometimes the consequences of ............ (word spread from outside contact like trade and sieges). I suppose it makes sense have the first ............ slaughtered by surrounding dangers. And the sieges during caravans. Why wouldn't large caravans ......
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DF Suggestions / Re: Kohaku's Yet Another Magic / Wizard Rant!
« by NW_Kohaku on March 13, 2010, 09:28:43 pm »...... ? Well, I think the best way to describe it is "Engineering". DF is different because it revolves ............ is not simply magic spellcraft, that is magic engineering. And engineering requires not just ............ other creatures? Surely they aren't going to be engineers! No, no they aren't. Still, we really do ............ dwarves to create truly magnificent feats of engineering. Energy Sources Or "What to get for the ............ thinking!) which would behave somewhat like a siege engine. Wizards would sit in their circle, which ............ to their target, a handful of prepared spells, a link to their mana pool, and, as a team, launch ............ construct it like furniture is, where it must be linked to a power source, like pumps must be powered. ......
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DF Suggestions / Re: Ranged weapons and the use of gunpowder
« by Tamren on August 13, 2008, 03:51:56 pm »...... (which cannot remain half-completed since most siege weapon don't have locking mechanism to keep it ............ . I always have a staircase right behind my siege weapon, right into a small stockpile holding the ............ winding them back the whole way. Crossbow shaped siege engines can have a ratchet bar that locks ............ to solve a problem that is going to crop up when siege operators no longer run. While your gunners might ............ major goes wrong. This is how it would work: - Siege weapon crews for catapults and ballistae can be 2 ............ one dwarf is needed to aim and fire a loaded engine. - Two dwarves must be used to wind back the ............ . Further improvements: - Allow us to set up siege machines facing the diagonal directions. - Each ............ . These are invisible but can be seen when the siege engine is selected as part of its "inventory" - ............ shields can be added to the siege engine to help protect the crew from missile fire. ............ a problem if you are on the attacking side of a siege. This also has the side effect of making the ............ change: Give us an option to up the size of each siege engine footprint. The default is 3X3. Optionally ............ can add a 1X3 strip to each side of the siege engine footprint. It looks like this: Code: [ ............ strip you can add optional corner tiles where the siege engine can store another pile of ammo. - Each ............ weapon because it now has more room to turn. A siege engine with one strip added to its rear increases ............ also adds another 45 degrees of traverse. A siege engine with 3 strips can fire at 225 degrees. A ............ engine with all 4 sides added can turn and fire 360 ............ need at least one strip to add a third and fourth siege operator. Sound fun? Now I haven't gotten to ......
...... 31, 2008, 01:15:25 pm I'm sure that having siegers learn your defenses and take steps to counter ............ deaths by way of: melee combat; ranged combat; siege engine fire; kill-traps; cage traps; falling or ............ a lot of attackers fell to Marksdwarves in a few sieges, they could bring along catapults that would ......
...... and specialization. For example Mechanics, siege oporating and engineering would all exericse the ............ skill. A higher engineering skill would increase the amount of ............ legindary mechanic only had to built a handful of siege componants before becoming adept seeing as a ............ engine is just a large mechanism. I like this ......
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DF Suggestions / Re: Usage of early firearms and explosives in later versions
« by UristMcHuman on July 02, 2011, 10:21:26 am »...... artillery will be possible via modding after the siege engine and moving parts overhaul, which i believe ............ 5 could also be used to weaken the strength of a siege, should catapults be able to fire over walls in ............ a squad or two of riflemen will accompany a human siege if the invading civilization is advanced enough. ......
...... !!! I like your idea of having boats sort of like siege engines. The only reason I would love to toy ............ game breaking since many games (like any Source Engine game) that simulate physics do this kind of stuff ............ awesome ideas!!! With multiple objects being linked together via bridge or something, or even by ............ bottom of the boat (or side or top or whatever). Link them to a lever. When the boat is done, remove ......
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