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121
Roll To Dodge / Re: Lands of Blood and Fortune: A test
« by piecewise on May 01, 2018, 11:37:37 am »

...... . Uh, is cunning the stat mostly used for pathfinding? If so we should change it so I'm pathfinder, Ti  ............  stats, and IMO our character's personalities.   Pathfinding uses a few stats though cunning is probably most  ......
122
Play With Your Buddies / Re: Devoted Dwarven Minecraft Invaders (Dwarves at Sea)
« by Gwolfski on October 25, 2016, 03:55:03 pm »

......  wish I had a pathfinding system like the dorfs do.  As for setting up  ......
123
Mod Releases / Pegasus Civilization Mod
« by Liquidpip on February 15, 2021, 11:27:46 pm »

...... , and this is intentional. Fortress mode pathfinding is currently incredibly bugged for flying things  ......
124
DF Suggestions / Various feature suggestions
« by eurydike on May 05, 2020, 08:23:42 am »

...... , perhaps? This though seems related to the pathfinding question? Perhaps staircases could only be built  ......

......  as resolved that matches this exactly: 0008555: Pathfinding is not updated when trees are cut down  Anyone  ......
127
Forum Games and Roleplaying / Re: You are an Independent Scientist!
« by KiwiOui on October 07, 2016, 04:53:03 pm »

......  the transport of items over rough terrain, using pathfinding code programmed on your computer. Edit: Well,  ......
128
DF Dwarf Mode Discussion / Strategies on dealing with NEEDS
« by Jundavr on July 29, 2020, 01:12:54 am »

......  plant gathering area when not in use to optimize pathfinding and save FPS.   * Help somebody Spoiler (click to  ......

......  mode, and given what I've heard about Fort mode pathfinding I'd imagine that the lack of a flier token is  ......

......  the ability to target units based off of their pathfinding and station. Both for required and immune. This  ............  level attribute level traits speed age entity pathfinding stationI am also planning on adding targeting  ......

......  movement but haven't got around to updating the pathfinding yet.   Thanks, that all helps, I've been thinking  ......
132
Masterwork DF / Re: Future of the mod - Progress & Suggestions - Mod dev poll
« by Thelo on September 14, 2016, 08:36:28 am »

......  beast men, with sole exception of birdmen (their pathfinding is broken; let's say lore wise, that bird man  ......
133
Utilities and 3rd Party Applications / Re: DFHack 0.43.03-r1
« by Max™ on September 09, 2016, 06:23:07 pm »

...... ://github.com/DFHack/df-structures/blob/master/df.pathfinding......
134
Other Games / Re: Rogue Survivor Revived
« by zaimoni on June 01, 2019, 12:24:14 am »

......  command (ALT-SHIFT-I). These use the same pathfinding as the AI (and thus cooperates better with AI).  ......
135
DF Suggestions / Option to 'guard passage way'
« by therahedwig on April 21, 2020, 06:43:40 am »

......  problem as keys and locks, in that it means the pathfinding map is not homogenous among all units. ......
136
DF Community Games & Stories / Re: Redstar: Communist Fortress
« by speciesunkn0wn on January 26, 2017, 11:52:49 am »

......  the ENTIRE thing was 'unattached' so creatures' pathfinding was all wonky since they had to go some  ......

......  to make a weighted graph and the single most used pathfinding algorithm in games is designed specifically for  ......
138
DF Suggestions / Obstacle avoidance instead of direct pathfinding
« by darkhog on January 10, 2020, 03:06:54 pm »

......  as the algorithms are simpler than popular pathfinding algorithms (such as A*), which would do wonders  ............  tile of that map, then replay it (very limited pathfinding that wouldn't be recalculated every tick, only if  ............  involved are much simpler than any "fullblown" pathfinding and would make units move in more natural manner. ......

......  to the game after giving up due to FPS death and pathfinding error issues in the past. I want to start again  ............  design that does not create many FPS issues and pathfinding problems.  I am getting a bit of conflicting info. ............ . One other guy says big open rooms are bad for pathfinding and I should do small rooms instead https://old. ......

...... Pathfinding glitches are indistinguishable from user error  ......
141
DF Suggestions / Add LRU caching to pathfinding.
« by BoboJack on February 08, 2020, 06:35:38 am »

......  able to use the distance information for faster pathfinding, but I'm not sure how exactly. Pruning too long  ......
142
Mod Releases / [0.47.X]Hand of Darkness (v0.9)
« by Strik3r on February 05, 2020, 06:46:59 pm »

......  their flying ability poses a problem (in terms of pathfinding), i'll do a transform interaction for them, later. ......
143
Masterwork DF / Re: ☼Kobolds☼ - Everything Kobold Mode
« by Meph on July 09, 2016, 11:57:02 pm »

......  random-creatures that cant be gelded, and some pathfinding errors that happens when an item is lost and  ......
144
DF Modding / Substituting a custom pathfinder to the built-in pathfinder?
« by jeancallisti on March 11, 2018, 09:01:10 am »

...... "Why can't DF be multithreaded?" or "I have better pathfinding suggestions for Toadie". No.  I'm restraining the  ............  be a way to "hook" some custom code on the native pathfinding call, in order to entirely replace it? I know  ......

...... , when dipping below 20 the algorithms for hauling pathfinding or somesuch get mortally screwed (on this machine  ......
146
DF Dwarf Mode Discussion / Kissgears Occurrence #1
« by JBunting on January 27, 2020, 02:56:41 pm »

......  pathways making for an extremely overcomplicated pathfinding nightmare in an overrun, sometimes decrepit, mess. ......
147
DF General Discussion / Re: Future of the Fortress
« by Toady One on July 01, 2016, 06:30:14 pm »

...... \genetic programming or neural networks?    1. Pathfinding generally has some sort of buffer, and we'd need  ......
148
DF Announcements / Re: Dwarf Fortress 0.43.04 Released
« by graw-_@ on June 30, 2016, 11:16:46 am »

......  up again in spurts. I think maybe because of pathfinding. It seemed to drop when my dwarves finished an  ......
149
Other Games / Re: Mount & Blade II: Bannerlord
« by Exerosp on June 14, 2016, 03:40:32 am »

......  too while they looked up. I'm sure that kind of pathfinding issue will get fixed.   Or it might be an AI  ......

......  numbers of items have a *huge* effect on FPS, and pathfinding is not nearly the problem it was long thought to  ......
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