Bay 12 Games Forum
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News:
April 23, 2024: Dwarf Fortress 50.13 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
721
Utilities and 3rd Party Applications / Building Plan Plugin [Update: Auto allocate rooms to noble positions]
« by falconne on January 18, 2013, 06:45:32 am »...... site). That would require implementing A* pathfinding for DF which is not a task I'm ready to tackle ......
722
Creative Projects / Re: Adventures in Magdorm! An ASCII adventuring game.
« by cowofdoom78963 on January 05, 2010, 08:54:40 pm »...... . It would be easier than adding, for example, AI pathfinding, and likely easier than adding magic, maybe even ......
723
DF General Discussion / Re: Stagnant? Doomed? Whose idea?
« by Robsoie on March 11, 2016, 08:42:49 pm »...... Pathfinding can even fps-kill a fortress with only a few ............ if a creature/dwarf become stuck, so i guess pathfinding may be one of the problems still leading to a ............ 't need -play on 3x3 maps or lower to limit the pathfinding calculations -use the quantum stockpile exploit ............ zones that have become useless to your fortress, pathfinding will say thanks. -cut all trees, trees are evil ( ......
...... /hatch is also identical to a floodgate from a pathfinding perspective. ......
725
DF General Discussion / Re: The worst bug - 34.07-09 poll
« by NW_Kohaku on May 18, 2012, 12:21:17 pm »...... as a bug or not. It's sort of like a lot of the pathfinding problems that exist in the game already, in fact, ............ an overall pathfinding overhaul to get dwarves to behave more ............ , there's the whole inefficiency of large area A* pathfinding through complex mazes.) ......
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DF Announcements / Re: Dwarf Fortress 0.31.02 Released
« by Orkel on April 12, 2010, 02:59:51 pm »...... the upcoming .03 New stuff: Quote - 0000018: [Pathfinding] Pathfinding fails to update after map changes ( ............ (Toady One) - resolved. - 0000176: [General] Pathfinding not working properly with grates and ramps (Toady ............ to build bug (Toady One) - resolved. - 0000317: [Pathfinding] Constructing staircases causes pathing problems. ............ not usable (Toady One) - resolved. - 0000529: [Pathfinding] Yet another way to break pathfinding, this time ............ a rock. (Toady One) - resolved. - 0000559: [Pathfinding] Miners won't mine some squares (at first) (Toady ............ closest stone (Toady One) - resolved. - 0000769: [Pathfinding] Dwarves cannot dump items through doors. (Toady ............ find path. (Toady One) - resolved. - 0000901: [Pathfinding] Cutting off access to outside areas causes lag ............ buggy pathfinding. (Toady One) - resolved. - 0000984: [Dwarf Mode -- ............ , get stuck (Toady One) - resolved. - 0000990: [Pathfinding] I tracked down the source of the pathfinding/job ............ Bridge over a pit by only entrance to fort breaks pathfinding (Toady One) - resolved. ......
...... the pathfinding system to incorperate diving??? This could be ......
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DF Dwarf Mode Discussion / Re: Undergrotto: An experiment in terraforming (image-heavy)
« by Retro on March 14, 2010, 05:28:20 pm »...... I wish I hadn't, because I ruined my ramps. Also pathfinding was hell. Quote from: Up/Down Stairs and ......
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DF Dwarf Mode Discussion / Re: FlareChannel 538 - updated Dec 14, IMAGE HEAVY
« by darkflagrance on December 16, 2009, 06:22:55 am »...... sheer purpose of attacking your map. Thus, the pathfinding issue might be due to something that changed ......
...... as having a high traffic designation Category : Pathfinding http://www.bay12games.com/forum/index.php?topic= ......
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DF Dwarf Mode Discussion / Re: How do I make my dwarves ride a minecart without hauling?
« by bloop_bleep on September 09, 2017, 09:44:36 pm »...... Pathfinding doesn't take into account riding minecarts. How ............ the pathfinding algorithm know that this specific minecart track ......
732
DF General Discussion / Re: Dwarven Dementia: Non-optimal things you do anyway
« by hermes on July 24, 2014, 08:00:13 am »...... un-rectangular as possible. It must be hell for pathfinding, but I can't bear to make orthogonal designed ......
...... the more likely scenario would be linked to the pathfinding fixes, where they won't run around in circles for ......
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DF Dwarf Mode Discussion / Project ARM_0k: Dwarven AI
« by Arkenstone on November 05, 2010, 10:43:31 pm »...... them in a pit, will that cause massive lag due to pathfinding failures or will it "shut down" and decreace lag? ......
735
DF Modding / Re: DF Accelerator, combined, ultimate, all-knowing, all-doing, bugless version
« by Magua on December 05, 2008, 11:33:11 am »...... . If you make the last numbers too large, pathfinding might lag. The format is (PATH_COST:<high>:< ......
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DF Dwarf Mode Discussion / Re: New version hype thread
« by Robsoie on November 30, 2015, 11:16:38 am »...... . - performance , performance and performance, pathfinding cease to break and cripple the game performance ......
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DF Dwarf Mode Discussion / Re: Your Stance on Danger Rooms
« by Psieye on March 29, 2011, 12:43:22 pm »...... enough without goblins bringing more strain on pathfinding both when alive and when dead (all that goblinite ......
738
DF General Discussion / Advanced Tweaking (Warning: !!SCIENCE!!)
« by janglur on September 25, 2010, 06:39:31 pm »...... 5-10%, though this is largely noticeable with pathfinding and only at already high (100+) FPSs. This can ............ overclocking. This makes most effect on pathfinding and doesn't seem to affect clutter or map size ............ : The major killer of fort FPS for me has not been pathfinding, catsplosions, or even liquids, but in fact ............ restart to ensure it wasn't from a sudden drop in pathfinding on dead dwarves or something trapped somewhere. ......
739
DF General Discussion / You might be a dwarf fortress player if...
« by Cyntrox on August 28, 2010, 06:47:17 pm »...... behind you as to not waste processing power on pathfinding. You might be a dwarf fortress player if all your ......
740
DF General Discussion / Something that I assume is practically impossible...
« by Reasonableman on July 19, 2008, 02:31:58 am »...... million other things would have to be changed (pathfinding, worldgen, not to mention every single building ......
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Masterwork DF / Re: Forest Fire & Collapse Problems (succubus)
« by Khaos on May 31, 2017, 06:20:17 pm »...... getting stuck in trees is vanilla behavior. Pathfinding issue, quite common. Floating death branches ......
742
DF Suggestions / Re: Invasive and Verminous Civilizations
« by Dragonunion on July 27, 2017, 03:11:20 am »...... vermins would exist as many creatures that use pathfinding and work. So it probably would give you a bit ......
743
Other Games / Re: Tribe Of Pok - Stone Age Strategy/Simulation
« by ParsleyPWG on July 12, 2016, 07:29:18 pm »...... ?" Style comments. I think your new non-stacking pathfinding is actually really cool and it totally makes ......
744
DF Dwarf Mode Discussion / Waypoint-assisted pathfinding?
« by Blue_Dwarf on August 07, 2015, 07:41:28 pm »...... solution to the FPS death. Perhaps the A* pathfinding could be assisted by a waypoint network with pre- ............ pathfinding. Let's say you place waypoints A and B. The game ......
745
DF General Discussion / Re: Dwarf Fortress and CPU Processors
« by Shonai_Dweller on June 11, 2016, 10:41:18 pm »...... , you'd be surprised how much and multi-threaded pathfinding would be pretty difficult'. ......
...... more than any other. But the slowdown caused by pathfinding causes me no end of despair, as the game slows ............ dissertation project I am considering researching pathfinding methods, and I would like to write a pathfinding ......
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DF Modding / Re: Playing god and studying self-rising undead behavior (contains FUN)
« by Waterline on June 02, 2017, 07:12:44 am »...... undead horde gained about 30 units, apparently pathfinding algorithm did that). I have kept this running for ............ the permission to raise dead, while reducing the pathfinding capabilities of its minions by making them docile ......
748
Roll To Dodge / Re: Through Hell: Hell world RTD, Turn 3, Are you having Fun yet?
« by Dwarmin on July 05, 2010, 06:26:09 pm »...... : Dwarmin on June 30, 2010, 01:02:59 am I use my pathfinding intuition to lead my men back to camp, taking ......
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DF Gameplay Questions / Increasing framerates... without money - fortress design for fast pathfinding
« by hermano on April 30, 2010, 10:46:05 am »...... processing time consuming aspects of df is the pathfinding. Pathfinding happens all the time, and with ............ I want to explore which fortress designs speed up pathfinding, what decisions will slow down the game ............ , talk a little about pathfinding methods (without getting to technical) and tell ............ skip what you are not interested in): 1. About pathfinding - and which method toady probably uses 2. What ............ do (also for tldr folks) 4. Burrows 1. About pathfinding - and which method toady probably uses In our ............ hard to understand why computers are so slow at pathfinding, why they find inefficient paths (why don't you ............ pictures of a small program that demonstrates pathfinding algorithms - you will find it here: http://www. ............ -baur.de/cs.web.mashup.pathfinding.html. The first one is called Dijkstras ............ a moment), but it will also lead to the fastest pathfinding solutions. Of course this is not possible, but ............ this might be worth it as it speeds up all other pathfinding. Also mark areas that will often be the main ............ dwarfs as high traffic zones. This will speed up pathfinding by avoiding other (seemingly more direct) paths ............ many direct paths as possible might not speed up pathfinding, but instead slow it down. - Create a minimal ............ traffic areas around them. This will reduce pathfinding time. - Again have as few things in your fort and ............ on the implementation burrows might speed up pathfinding a lot. If dwarfs look for items in their burrow ......
...... toady to instead migrate fluid flow computing, or pathfinding, into a separate program which then communicates ......
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