Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Exotic items help needed  (Read 1580 times)

alset85

  • Escaped Lunatic
    • View Profile
Exotic items help needed
« on: June 26, 2010, 08:57:03 am »

Hey guys, so I intend to make a mod where all exotic items like face veils, blowguns, halberds etc. are both craftable and wearable by dwarves in fortress mode. Can anyone give me a few tips on how to get that done?
Logged

Grimlocke

  • Bay Watcher
  • *kobold noises*
    • View Profile
Re: Exotic items help needed
« Reply #1 on: June 26, 2010, 09:00:09 am »

You need to add the appropriate tags to the dwarf entity file, like [WEAPON:ITEM_WEAPON_HALBERD].

You can just copy those from other entities like elves and underground peoples.
Logged
I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

alset85

  • Escaped Lunatic
    • View Profile
Re: Exotic items help needed
« Reply #2 on: June 26, 2010, 09:06:42 am »

And what about size? I remember in the old version dwarves couldn't wear large weapons like humans could. Has this changed?
Logged

Grimlocke

  • Bay Watcher
  • *kobold noises*
    • View Profile
Re: Exotic items help needed
« Reply #3 on: June 26, 2010, 10:08:15 am »

Some weapons dwarves would need to wield with two hands, some others they cannon handle at all. You can change their sizes in item_weapon.
Logged
I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

alset85

  • Escaped Lunatic
    • View Profile
Re: Exotic items help needed
« Reply #4 on: June 26, 2010, 11:50:41 am »

Thanks a lot dudes I've got it working. Now I have a couple unrelated questions:
1. Can dwarves dual-wield?
2. Do hammers still launch people in the air and then explode into little chunks?
Logged