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Author Topic: [DF 34.07] Warhammer 40k Underhive Settlement Mod - v1.3.2  (Read 80674 times)

Abregado

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[DF 34.07] Warhammer 40k Underhive Settlement Mod - v1.3.2
« on: February 06, 2012, 09:40:05 am »

NECROMUNDA UNDERHIVE SETTLEMENT for Dwarf Fortress 0.34.07

Spoiler (click to show/hide)
If you dont know what necromunda is all about click here

Changes in 1.3.2
Spoiler (click to show/hide)

Changes in 1.3.1
Spoiler (click to show/hide)



New Stuff in 1.3.1
Spoiler (click to show/hide)

Changes in 1.2.2
Spoiler (click to show/hide)

Changes in 1.2.1
Spoiler (click to show/hide)

Changes in 1.1.7
Spoiler (click to show/hide)

Changes in 1.1.5
Spoiler (click to show/hide)

Changes in 1.1
Spoiler (click to show/hide)

Things we removed from Vanilla DF
Spoiler (click to show/hide)

*!* A short video on setting up the Water Still *!*
http://www.youtube.com/watch?v=wR6Dom7ZWqE&feature=youtu.be





In Underhive Settlement you take the role of Imperial Citiziens living in the Underhive on the planet Necromunda.  You have scraped together a few families and enough resources to acquire a grox wagon and Isotropic Fuel rod, and have set out into the ash wastes to seek your fortunes as a free settlement.  Many things will threaten your existence in the hostile world that is the Underhive.

Underhive Settlement is a Dwarf Fortress total conversion, based on the Games Workshop tabletop wargame Necromunda, set in the Warhammer 40,000 setting.  This is our first release and is a very feature basic version of what we intend to grow into a comprehensive game, featuring an expanded economy and full Underhive weaponry and armour.  The game currently features a functional economy and a few new weapons and creatures to encounter.

New workshops
Spoiler (click to show/hide)


Other workshops that are now important!
Spoiler (click to show/hide)

New Materials
Spoiler (click to show/hide)

Rare Weapons and Armor:
Spoiler (click to show/hide)

New items:
Spoiler (click to show/hide)

New civilisations:
Spoiler (click to show/hide)

New Creatures
Spoiler (click to show/hide)

New Plants
Spoiler (click to show/hide)


CRITICAL NOTES FOR SURVIVAL!!
Spoiler (click to show/hide)

DOWNLOAD 1.3.2

Comments and Thanks
Spoiler (click to show/hide)
« Last Edit: May 21, 2012, 06:37:23 am by Abregado »
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rephikul

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Re: [0.31.25] Underhive Settlement Mod - Beta Release 1.0
« Reply #1 on: February 06, 2012, 09:47:14 am »

what's the point of the undiggable soil if rocks are diggable?

EDIT: beta shouldnt ever be 1.0 and nice, finally an another mod with temp:off.
« Last Edit: February 06, 2012, 09:51:19 am by rephikul »
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Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

Destroid

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Re: [0.31.25] Underhive Settlement Mod - Beta Release 1.0
« Reply #2 on: February 06, 2012, 10:03:56 am »

Just checking in, I am the co-creator of this mod.

Some further information about Necromunda.

EDIT: Turns out we do use temperature for some things we forgot, so turn it on before you play, or use this new link.
« Last Edit: February 06, 2012, 11:06:08 am by Destroid »
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kerlc

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Re: [0.31.25] Underhive Settlement Mod - Beta Release 1.0
« Reply #3 on: February 06, 2012, 12:52:12 pm »

i like the idea. TESTING TIME!!!
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Meph

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Re: [0.31.25] Underhive Settlement Mod - Beta Release 1.0
« Reply #4 on: February 06, 2012, 02:30:43 pm »

Nice, I will have a look. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Abregado

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Re: [0.31.25] Underhive Settlement Mod - Beta Release 1.0
« Reply #5 on: February 06, 2012, 03:18:40 pm »

what's the point of the undiggable soil if rocks are diggable?

EDIT: beta shouldnt ever be 1.0 and nice, finally an another mod with temp:off.

Undiggable soil is mainly so you have to explore through the diggable rocks to get down, and to nerf farming. You actually have to wet ground now, and every time you do, your risking one of your dudes getting eaten

Abregado

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Re: [0.31.25] Underhive Settlement Mod - Beta Release 1.0
« Reply #6 on: February 06, 2012, 03:38:32 pm »

Just checking in, I am the co-creator of this mod.

Some further information about Necromunda.

EDIT: Turns out we do use temperature for some things we forgot, so turn it on before you play, or use this new link.

It just hit me what we were using it for.... kinda important to have it ON. This is what happens when you make design decisions at 2am

NobodyPro

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Re: [0.31.25] Underhive Settlement Mod - Beta Release 1.0
« Reply #7 on: February 07, 2012, 02:33:44 am »

Awwww Yeaaah.
I just wish I had the time to play it.
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Abregado

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Re: [0.31.25] Underhive Settlement Mod - Beta Release 1.0
« Reply #8 on: February 07, 2012, 03:05:58 pm »

[TRANSMISSION INTERCEPTED: INFORMATION CONFLICTS WITH THE ADEPTUS MODDICUS]
« Last Edit: May 15, 2012, 05:53:09 am by Abregado »
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ZebioLizard2

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Re: [0.31.25] Warhammer 40k Underhive Settlement Mod - v1.0
« Reply #9 on: February 26, 2012, 12:42:33 am »

Will you be adding in the special clan stuff later? Or the Enforcers?
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Abregado

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Re: [0.31.25] Warhammer 40k Underhive Settlement Mod - v1.0
« Reply #10 on: February 26, 2012, 04:09:23 am »

Yep, next release will have Outlaws and Scavvies that will attack you, and Guilder to trade rare items with.

We want to do some stuff with interactions (Plague Zombies, Outlaw plasmagunners, redemptionist deacons, cave spore sickness) but want to get it playable before we port to DF34.0X

Abregado

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Re: [0.31.25] Warhammer 40k Underhive Settlement Mod - v1.0
« Reply #11 on: February 26, 2012, 04:29:49 am »

Also due to the awesome work of Suds Zimmerman we have a great tileset! Here is a peak (ignore the crappyness of the hazard stripes not matching, I did those myself rather quickly)

Destroid

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Re: [0.31.25] Warhammer 40k Underhive Settlement Mod - v1.0
« Reply #12 on: February 26, 2012, 04:53:05 am »

Of course, it should be pointed out that this is Ironhand with new creature tiles and the new wall tile you made.
« Last Edit: February 26, 2012, 05:47:18 am by Destroid »
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Abregado

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Re: [0.31.25] Warhammer 40k Underhive Settlement Mod - v1.0
« Reply #13 on: February 26, 2012, 05:47:07 am »

Yeah worth mentioning that only the creatures are custom by Suds Zimmerman.

Abregado

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Re: [0.31.25] Warhammer 40k Underhive Settlement Mod - v1.1
« Reply #14 on: February 26, 2012, 09:27:09 am »

bump for the new release.

Drop any questions or problems here and I'll do my best to answer them.
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