Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 156 157 [158] 159 160 ... 544

Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1005493 times)

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2355 on: August 06, 2012, 05:20:02 pm »

Sounds good, I'll try it that way.  If the chances don't come out perfect it's OK, it is a Chaos spell after all :)

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2356 on: August 07, 2012, 03:28:10 pm »

Does CE_ADD_TAG accept a probability?  I'm attempting a Nazgul's blade type syndrome here.

[CE_DIZZINESS:SEV:100:PROB:90:START:0:PEAK:4000:END:5000]
[CE_NUMBNESS:SEV:100:PROB:90:START:300:PEAK:4000:END:5000]
[CE_IMPAIR_FUNCTION:SEV:100:PROB:90:BP:BY_TYPE:GRASP:ALL:START:600:PEAK:4000:END:5000]
[CE_ADD_TAG:NOT_LIVING:OPPOSED_TO_LIFE: ... etcetera ... :NOEXERT:PROB:30]
« Last Edit: August 07, 2012, 03:30:42 pm by smakemupagus »
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2357 on: August 07, 2012, 03:39:33 pm »

I think all creature effects accept a probability, so probably.

tilly

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2358 on: August 07, 2012, 08:30:04 pm »

Sorry just, curious if anyone can help me. I want to make a mod where when a tree is cut down it produces 10 logs instead of one. Any idea of this being possible? If not, how would I go about making a reaction for it in the carpentry shop?
Logged

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2359 on: August 07, 2012, 08:56:34 pm »

You will need custom reactions to cut a log into more, or in this case more blocks. Or add another wood material that cuts normal wood logs and makes the new wood type
Logged

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2360 on: August 07, 2012, 11:26:17 pm »

What determines if a weapon is multi-grasp? Is it solely based on the [TWO_HANDED:] and [MINIMUM_SIZE:] bits or is there more to it?

-edit
also, is artifact creation modifiable?
« Last Edit: August 07, 2012, 11:39:11 pm by GrizzlyAdamz »
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2361 on: August 07, 2012, 11:29:02 pm »

What determines if a weapon is multi-grasp? Is it solely based on the [TWO_HANDED:] and [MINIMUM_SIZE:] bits or is there more to it?
Yep. If a creature's size is below the TWO_HANDED limit but above the MINIMUM_SIZE then it will be multi-grasped. Elsewise it will be wielded in one hand.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2362 on: August 07, 2012, 11:39:51 pm »

Is artifact creation mod-able?
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2363 on: August 08, 2012, 12:19:15 am »

No.

Toxicshadow

  • Bay Watcher
    • View Profile
    • github
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2364 on: August 08, 2012, 12:20:42 am »

No.

Don't you love my sarcastic art?
« Last Edit: August 08, 2012, 12:25:31 am by Toxicshadow »
Logged
Quote
'ere the Chias get hungry...

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2365 on: August 08, 2012, 12:33:11 am »

« Last Edit: August 08, 2012, 12:55:57 am by Hugo_The_Dwarf »
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2366 on: August 08, 2012, 12:36:52 am »

Can I direct you to "If Bay Forum Were a Mountain Hall" with that?
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2367 on: August 08, 2012, 11:49:53 am »

I just answer the questions :P

Sanure

  • Bay Watcher
  • [CREATURE:DRONE][PREFSTRING:MADNESS][ETHICS:NOPE]
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2368 on: August 08, 2012, 03:00:48 pm »

No.
Spoiler (click to show/hide)
Don't you love my sarcastic art?

dear Armok! That is lol.
Logged
Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2369 on: August 08, 2012, 08:53:17 pm »

So I'm reading that one cannot make custom gauntlets as you need right and left variations to wear them. Are there any work-arounds?
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)
Pages: 1 ... 156 157 [158] 159 160 ... 544