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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 992180 times)

Minnakht

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #30 on: February 15, 2012, 06:55:18 am »

I've got a different question - how does regeneration work? Or rather, does it work at all?

Is it possible to regrow limbs yet? I'd assume that at worst you can transform a cripple into a werecreature and the alternate form isn't lacking any limbs, but is it possible to simply restore them somehow?

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Rumrusher

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #31 on: February 15, 2012, 07:32:43 am »

I've got a different question - how does regeneration work? Or rather, does it work at all?

Is it possible to regrow limbs yet? I'd assume that at worst you can transform a cripple into a werecreature and the alternate form isn't lacking any limbs, but is it possible to simply restore them somehow?
chop an arm off then grow a dwarf with it?
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Ieb

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #32 on: February 15, 2012, 08:53:12 am »

All morning I fight against my router just to figure out that it's apparently dead and hook up my wire to the modem. And then I come to this thread and what do I see?

>ask for advice on modding problem
>told to go check the text file instructions
>implying that's not what I did and it still didn't work

You guys really should care a little for us retards who can't tell the difference between raws and our asses. I'm sad. : (

I guess I'll just wait for someone else to post functional interaction code, find it and blatantly steal fix my code fuckup's based on it then.
« Last Edit: February 15, 2012, 08:56:55 am by Ieb »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #33 on: February 15, 2012, 09:54:18 am »

...Clearly I meant using the interaction/syndrome system.

I've found that the interactions system disallows a lot of tags from being added/removed. Here's a snippet from my permanent error log:

Code: [Select]
Unsupported CE remove tag: LIKES_FIGHTING
BLOOD_HULK_OUT:Unrecognized Interaction Token: IT_CANNOT_TARGET_IF_ALREAD_AFFECTED
Unsupported CE add tag: FLEEQUICK
Unsupported CE remove tag: LIKES_FIGHTING

Also unsupported are INTELLIGENT, CAN_LEARN, and CAN_SPEAK.
« Last Edit: July 15, 2012, 03:43:52 am by Putnam »
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Trapezohedron

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #34 on: February 15, 2012, 09:58:43 am »

...Clearly I meant using the interaction/syndrome system.

I've found that the interactions system disallows a lot of tags from being added/removed. Here's a snippet from my permanent error log:

Code: [Select]
Unsupported CE remove tag: LIKES_FIGHTING
BLOOD_HULK_OUT:Unrecognized Interaction Token: IT_CANNOT_TARGET_IF_ALREAD_AFFECTED
Unsupported CE add tag: FLEEQUICK
Unsupported CE remove tag: LIKES_FIGHTING

Also unsupported are INTELLIGENT, CAN_LEARN, and CAN_SPEAK.

And NATURAL_SKILL, FLIER, etc.

On another topic, is there a way to make zombies use 'acquired powers' when given to them via the same revivification interaction?

E: Does OPPOSED_TO_LIFE work with living creatures (transforming a creature into a living creature with the aforementioned tag)?

I need to see if I can transform outlaws into explosive spores and make them fight each other.
« Last Edit: February 15, 2012, 10:06:01 am by New Guy »
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Rumrusher

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #35 on: February 15, 2012, 11:17:52 am »

so could we make golems through statues?
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narhiril

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #36 on: February 15, 2012, 11:30:06 am »

...Clearly I meant using the interaction/syndrome system.

I've found that the interactions system disallows a lot of tags from being added/removed. Here's a snippet from my permanent error log:

Code: [Select]
Unsupported CE remove tag: LIKES_FIGHTING
BLOOD_HULK_OUT:Unrecognized Interaction Token: IT_CANNOT_TARGET_IF_ALREAD_AFFECTED
Unsupported CE add tag: FLEEQUICK
Unsupported CE remove tag: LIKES_FIGHTING

Also unsupported are INTELLIGENT, CAN_LEARN, and CAN_SPEAK.

*scraps the Greater Demon of Cowardice*

[DEPRESSED]

Rumrusher

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #37 on: February 15, 2012, 11:37:10 am »

wait had any one try their luck on reanimating bogeymen?
if anything like how I did then you can have a walking smoke factory.
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"body swapping and YOU!"
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Robosaur

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #38 on: February 15, 2012, 12:38:32 pm »

okay I have a question:

How do you make an interaction give a creature feathery wings if they don't already have one?
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narhiril

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #39 on: February 15, 2012, 12:48:13 pm »

Disregard this post.
« Last Edit: February 15, 2012, 01:26:06 pm by narhiril »
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trees

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #40 on: February 15, 2012, 01:01:40 pm »

I've found that the interactions system disallows a lot of tags from being added/removed. Here's a snippet from my permanent error log:

From file_changes.txt:

Code: [Select]
CE_ADD_TAG -- It's a pretty zombie-centric list (basically whatever came up for us).  Support for other creature tags will be added.
EXTRAVISION
OPPOSED_TO_LIFE
SUPERNATURAL
NOT_LIVING
NOEXERT
CRAZED
BLOODSUCKER
NOPAIN
NOBREATHE
HAS_BLOOD
NOSTUN
NONAUSEA
NO_DIZZINESS
NO_FEVERS
TRANCES
NOEMOTION
LIKESFIGHTING
PARALYZEIMMUNE
NOFEAR
NO_EAT
NO_DRINK
NO_SLEEP
MISCHIEVOUS
NO_PHYS_ATT_GAIN
NO_PHYS_ATT_RUST
NOTHOUGHT
NO_THOUGHT_CENTER_FOR_MOVEMENT
NO_CONNECTIONS_FOR_MOVEMENT
CAN_SPEAK
CAN_LEARN
UTTERANCES
MORTAL
NO_AGING
STERILE
FIT_FOR_ANIMATION
FIT_FOR_RESURRECTION

Hopefully getting it fleshed out is more of a short-term thing than a long-term one.
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narhiril

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #41 on: February 15, 2012, 01:19:45 pm »

I've found that the interactions system disallows a lot of tags from being added/removed. Here's a snippet from my permanent error log:

From file_changes.txt:

Code: [Select]
CE_ADD_TAG -- It's a pretty zombie-centric list (basically whatever came up for us).  Support for other creature tags will be added.
EXTRAVISION
OPPOSED_TO_LIFE
SUPERNATURAL
NOT_LIVING
NOEXERT
CRAZED
BLOODSUCKER
NOPAIN
NOBREATHE
HAS_BLOOD
NOSTUN
NONAUSEA
NO_DIZZINESS
NO_FEVERS
TRANCES
NOEMOTION
LIKESFIGHTING
PARALYZEIMMUNE
NOFEAR
NO_EAT
NO_DRINK
NO_SLEEP
MISCHIEVOUS
NO_PHYS_ATT_GAIN
NO_PHYS_ATT_RUST
NOTHOUGHT
NO_THOUGHT_CENTER_FOR_MOVEMENT
NO_CONNECTIONS_FOR_MOVEMENT
CAN_SPEAK
CAN_LEARN
UTTERANCES
MORTAL
NO_AGING
STERILE
FIT_FOR_ANIMATION
FIT_FOR_RESURRECTION

Hopefully getting it fleshed out is more of a short-term thing than a long-term one.

I really hope [CRAZED] does what I think it does.

Robosaur

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #42 on: February 15, 2012, 03:12:34 pm »

I found out something odd

I tried making a Ducklord, whose bite is supposed to turn people into ducks. It's not working yet, giving me errors, BUT people in the arena who I set to be effected by it immediately transform into toads. Weird, huh?
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freeformschooler

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #43 on: February 15, 2012, 03:25:08 pm »

I found out something odd

I tried making a Ducklord, whose bite is supposed to turn people into ducks. It's not working yet, giving me errors, BUT people in the arena who I set to be effected by it immediately transform into toads. Weird, huh?

I'm having this problem too when trying to make an immediate werebeast self-polymorph. I always just get turned into a toad. What's up here?

Spoiler (click to show/hide)
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Jay

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #44 on: February 15, 2012, 03:28:07 pm »

I tried making a Ducklord, whose bite is supposed to turn people into ducks. It's not working yet, giving me errors, BUT people in the arena who I set to be effected by it immediately transform into toads. Weird, huh?
Not really, when you consider it.  Toads are the first entry in the raws; creature index 0.

@Both of you: Do you actually HAVE werebeast creatures defined that you're transforming into?
Otherwise, post the actual errors it spits out, not just that it's spitting out errors...
« Last Edit: February 15, 2012, 03:31:26 pm by Jay »
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