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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1021662 times)

MCipher

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3270 on: December 04, 2012, 12:10:12 am »

You have no closing bracket or body part on that bleed. Also, it needs a higher severity.
That was just a demonstration mockup. It's the Application of the syndrome to the material.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3271 on: December 04, 2012, 12:20:00 am »

Replace SYN_CONTACT with SYN_INHALED, fix that bleeding effect, then stick it in the material (just kinda... put it there) and you're golden.

narhiril

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3272 on: December 04, 2012, 02:15:19 am »

Trying to get an animated creature to commit suicide after a certain period of time, but I don't seem to be able to kill it off.  I've removed the NO_THOUGHT, NO_CONNECTIONS_FOR_MOVEMENT, and NO_THOUGHT_CENTER_FOR_MOVEMENT tags, and I'm using a syndrome that disables the brain.  It works just fine - the brain goes cyan (disabled) as expected, but the creature still doesn't die. 

Does anyone have any better suggestions?  The only thing I can think of is having the creature blow itself up with undirected dust, but that isn't the most desirable solution in this situation.

i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3273 on: December 04, 2012, 02:22:20 am »

Try removing the NOBREATHE token and then using a syndrome to disable the lungs instead. Right now the brain acts kind of weird when it's disabled and doesn't quite do everything it's supposed to, but a creature that needs to breathe and can't will die flat out. (As a side effect it gives the creature a short "turning off" time where it is moving slower then normal but can still technically do things).
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narhiril

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3274 on: December 04, 2012, 02:23:33 am »

Try removing the NOBREATHE token and then using a syndrome to disable the lungs instead. Right now the brain acts kind of weird when it's disabled and doesn't quite do everything it's supposed to, but a creature that needs to breathe and can't will die flat out. (As a side effect it gives the creature a short "turning off" time where it is moving slower then normal but can still technically do things).

It's not a creature that naturally breathes, but I'll certainly give it a shot.  Normally I'd just let the animate effect expire, but I'd rather make them explode on death.

i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3275 on: December 04, 2012, 02:25:16 am »

Try removing the NOBREATHE token and then using a syndrome to disable the lungs instead. Right now the brain acts kind of weird when it's disabled and doesn't quite do everything it's supposed to, but a creature that needs to breathe and can't will die flat out. (As a side effect it gives the creature a short "turning off" time where it is moving slower then normal but can still technically do things).
It's not a creature that naturally breathes, but I'll certainly give it a shot.
In that case you probably don't even need to run the syndrome that disables it's lungs since it already doesn't have any breathing body parts. Just have an interaction or syndrome that removes the NOBREATHE token and it should suffocate in short order.
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narhiril

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3276 on: December 04, 2012, 02:31:24 am »

Try removing the NOBREATHE token and then using a syndrome to disable the lungs instead. Right now the brain acts kind of weird when it's disabled and doesn't quite do everything it's supposed to, but a creature that needs to breathe and can't will die flat out. (As a side effect it gives the creature a short "turning off" time where it is moving slower then normal but can still technically do things).
It's not a creature that naturally breathes, but I'll certainly give it a shot.
In that case you probably don't even need to run the syndrome that disables it's lungs since it already doesn't have any breathing body parts. Just have an interaction or syndrome that removes the NOBREATHE token and it should suffocate in short order.

It should... but it doesn't.  :c

Thinking this might be a weird effect of [I_EFFECT:ANIMATE].  Changing it to a resurrect effect worked fine.
« Last Edit: December 04, 2012, 02:58:55 am by narhiril »
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3277 on: December 04, 2012, 10:56:11 am »

Thinking this might be a weird effect of [I_EFFECT:ANIMATE].  Changing it to a resurrect effect worked fine.
Strange, but good to know. I guess it's possible that being "animated" makes it switch to the undead hp system, where it needs to take damage to die.
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Sorcerer

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3278 on: December 05, 2012, 06:27:33 am »

Getting an error on this creature but I can't for the love of me find out what's wrong.

Code: [Select]
[CREATURE:COCKATRICE_GREATER]
[DESCRIPTION:A creature with the head of a chicken and the body of a snake]
[NAME:cockatrice:cockatrices:cockatrice]
[CHILD:1][GENERAL_CHILD_NAME:cockatrice chick:cockatrice chicks]
[CREATURE_TILE:'c'][COLOR:6:0:0]
[CARNIVORE]
[LARGE_ROAMING]
[LARGE_PREDATOR]
[SAVAGE]
[POPULATION_NUMBER:10:25]
[CLUSTER_NUMBER:1:1]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[PREFSTRING:clucking]
[PREFSTRING:scratching]
[BODY:HUMANOID_ARMLESS_HOVER:2WINGS_HOVER:2EYES:2LUNGS:HEART:GUTS:ORGANS:GIZZARD:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES:BEAK:GENERIC_TEETH_WITH_FANGS:TONGUE:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:TAIL:SKIN]
[REMOVE_MATERIAL:TAIL:LEATHER]
[REMOVE_MATERIAL:TAIL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[BODY_DETAIL_PLAN:EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:60]
[BODY_SIZE:1:0:1500]
[BODY_SIZE:2:0:3000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:7:15]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:BY_CATEGORY:ALL:TALON]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:scratches:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[CAN_DO_INTERACTION:PARALYZING_GAZE]
[CDI:ADV_NAME:Freeze]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:stare:stares]
[CDI:TARGET_VERB:are frozen:is frozen]
[CDI:TARGET_RANGE:A:8]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:30]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:62]
[CLUTCH_SIZE:4:15]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:feathers:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:scales:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:eyes:PLURAL]

Code: [Select]
*** Error(s) finalizing the creature COCKATRICE_GREATER
COCKATRICE_GREATER:FEMALE:right foot: No tissue thickness
COCKATRICE_GREATER:FEMALE:left foot: No tissue thickness
COCKATRICE_GREATER:MALE:right foot: No tissue thickness
COCKATRICE_GREATER:MALE:left foot: No tissue thickness

any ideas?
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ArKFallen

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3279 on: December 05, 2012, 10:01:03 am »

Getting an error on this creature but I can't for the love of me find out what's wrong.

Code: [Select]
[CREATURE:COCKATRICE_GREATER]
[DESCRIPTION:A creature with the head of a chicken and the body of a snake]
[NAME:cockatrice:cockatrices:cockatrice]
[CHILD:1][GENERAL_CHILD_NAME:cockatrice chick:cockatrice chicks]
[CREATURE_TILE:'c'][COLOR:6:0:0]
[CARNIVORE]
[LARGE_ROAMING]
[LARGE_PREDATOR]
[SAVAGE]
[POPULATION_NUMBER:10:25]
[CLUSTER_NUMBER:1:1]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[PREFSTRING:clucking]
[PREFSTRING:scratching]
[BODY:HUMANOID_ARMLESS_HOVER:2WINGS_HOVER:2EYES:2LUNGS:HEART:GUTS:ORGANS:GIZZARD:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES:BEAK:GENERIC_TEETH_WITH_FANGS:TONGUE:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:TAIL:SKIN]
[REMOVE_MATERIAL:TAIL:LEATHER]
[REMOVE_MATERIAL:TAIL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[BODY_DETAIL_PLAN:EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:60]
[BODY_SIZE:1:0:1500]
[BODY_SIZE:2:0:3000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:7:15]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:BY_CATEGORY:ALL:TALON]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:scratches:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[CAN_DO_INTERACTION:PARALYZING_GAZE]
[CDI:ADV_NAME:Freeze]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:stare:stares]
[CDI:TARGET_VERB:are frozen:is frozen]
[CDI:TARGET_RANGE:A:8]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:30]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:62]
[CLUTCH_SIZE:4:15]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:feathers:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:scales:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:eyes:PLURAL]

Code: [Select]
*** Error(s) finalizing the creature COCKATRICE_GREATER
COCKATRICE_GREATER:FEMALE:right foot: No tissue thickness
COCKATRICE_GREATER:FEMALE:left foot: No tissue thickness
COCKATRICE_GREATER:MALE:right foot: No tissue thickness
COCKATRICE_GREATER:MALE:left foot: No tissue thickness

any ideas?
From the error I'd assume that your custom bodyplan that includes those feet, gives them a category that BODY:VERTEBRATE_TISSUE_LAYERS doesn't support.
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Zucchini

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3280 on: December 06, 2012, 03:13:18 am »

Body detail plain questions.

1) Why does the STANDARD_MATERIALS body plan have TALLOW, SOAP and LEATHER in it?

2) Does a materials body plan have to have all material reaction products possible from a creature or something bad will happen?

I just know the answer is going to be something obvious that could have been found with some search term that's painfully obvious, but I've searched around and no luck. 

Edit:

3) Oh, and are the identifiers used anywhere else?  Can they be any string?  I'm talking about this:
[ADD_MATERIAL:FAT:FAT_TEMPLATE]

4) Are FBs hard-coded to use the standard templates?  If I'm creating a whole bunch of more specific body detail plans (each with varying materials), would I be best off relegating the standard templates to use only by FBs?  Is there anything else hard-coded to use them?

As always, tia.
« Last Edit: December 06, 2012, 05:44:58 am by Zucchini »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3281 on: December 06, 2012, 10:24:01 am »

It includes tallow, soap and leather because the material reaction products for them involve LOCAL_CREATURE_MAT. Also, it allows them to be named after the creature.

The identifiers are used for things like selecting materials. Also, TALLOW, SOAP and LEATHER are all mentioned with reactions.

vjek

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3282 on: December 06, 2012, 01:58:36 pm »

Trap component question.

I'm doing some dodge-me trap testing, and have modified spiked balls thusly:

[ITEM_TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[NAME:ball:balls]
[ADJECTIVE:spiked]
[SIZE:2]
[HITS:3]
[MATERIAL_SIZE:1]
[WOOD]
[METAL]
[ATTACK:BLUNT:100000:2:strike:strikes:NO_SUB:2]

This works, it's basically a whiffle bat (when made of wood), but leads to other problems;
Some of the incoming creatures pass out from exhaustion running the gauntlet of 60 of these on the dodge-me bridge.  Then it takes them a very long time to die, while unconscious on the trap.  Many of them dodge and fall as desired, but those that do not are a long term annoyance.

So.

What I'm looking for is a trap component that will 100% of the time "glance away" so as not to cause any damage (zero damage!)
OR
a trap component that will, very often (100% would be great) throw the creature away from the trap, without killing it.  As in, forcibly make it move out of the trap-tile from the impact, but not killing it on the trap.

I've tried many combinations of values in the trap component size, impact area, penetration and velocity, but nothing seems to reach either of these goals.  I've tried training weapons in a weapon trap, but I've seen creatures walk through 60 of those and never dodge, so that didn't work out so well.

Any thoughts or tested solutions?

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3283 on: December 06, 2012, 03:53:03 pm »

Real quick, if I give a six-legged monster [stance] on each leg will it fall over if one is severed?  What about [nervous]?

What about adding a third segment to a body?  a lower-lower body that legs are attached to?
« Last Edit: December 06, 2012, 04:01:44 pm by pisskop »
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ArKFallen

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3284 on: December 06, 2012, 05:11:31 pm »

Real quick, if I give a six-legged monster [stance] on each leg will it fall over if one is severed?  What about [nervous]?

What about adding a third segment to a body?  a lower-lower body that legs are attached to?
It will only fall over when half of it's [stance]s are severed. I'm not sure what nervous would do, but spines only disable the things that branch out from the brain with or after them (I *think* that's how it is supposed to work). A third segment should be fine as long as it isn't UPPERBODY or LOWERBODY as those tags will make it a bisection and insta-death.
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