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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 999488 times)

tryrar

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #810 on: March 04, 2012, 01:59:45 pm »

ah so assigning him another sword should do it
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

trees

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #811 on: March 04, 2012, 02:19:35 pm »

Did you make that change before or after generating the world? Entity file changes don't take effect until a new world is generated.
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I am often bad at phrasing things - don't hesitate to ask for clarification if something I said doesn't make sense.

tryrar

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #812 on: March 04, 2012, 02:20:39 pm »

Before genning, of course. I know about entity file changes needing a new world
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

RysanMarquise

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #813 on: March 04, 2012, 03:42:37 pm »

What do people here know about Lairs and how they work?

Are they created by the creature or merely taken up?

SHRINE, and LABYRINTH - what are they exactly?


Can the tokens be added to creatures with the SYNDOME effects? Do creatures transformed into being with these tags actually make lairs?
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Nighthawk

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #814 on: March 04, 2012, 03:48:52 pm »

Hugo threw this thing onto some thread or other about piling stone and wood into smaller spaces. I know you can dump stone to pile it, but the idea of using a building seems a helluva lot easier.

So could anyone tell me how I should use THIS:
Code: [Select]
[BUILDING_WORKSHOP:REGEN_STONE_PILE]
[NAME:Stone Pile]
[NAME_COLOR:7:0:1]
[BUILD_KEY:NONE]
[WORK_LOCATION:1:1]
[DIM:1:1]
[BLOCK:1:0]
[TILE:0:1:236]
[COLOR:0:1:7:0:0]
[TILE:1:1:236]
[COLOR:1:1:7:0:0]
[TILE:2:1:236]
[COLOR:2:1:7:0:0]
[TILE:3:1:236]
[COLOR:3:1:7:0:0]
[BUILD_ITEM:25:BOULDER:NONE:NONE:NONE]

[BUILDING_WORKSHOP:REGEN_WOOD_PILE]
[NAME:Wood Pile]
[NAME_COLOR:7:0:1]
[BUILD_KEY:NONE]
[WORK_LOCATION:1:1]
[DIM:1:1]
[BLOCK:1:0]
[TILE:0:1:22]
[COLOR:0:1:6:0:0]
[TILE:1:1:22]
[COLOR:1:1:6:0:0]
[TILE:2:1:22]
[COLOR:2:1:6:0:0]
[TILE:3:1:22]
[COLOR:3:1:6:0:0]
[BUILD_ITEM:25:WOOD:NONE:NONE:NONE]

I frankly have no idea what to do with it.
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Fishybang

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #815 on: March 04, 2012, 07:42:30 pm »

EDIT, Ive made a new race but it wont show up on the map :-\ Its a Human the can breath fire and has no blood but it wont spawn.
It's easier to help if we've got RAWs, and what exactly do you mean show up? Are they supposed to show as wild animals or show up as a civilization.
[/quote]

Ok Here are the raws
Spoiler (click to show/hide)

And what I mean by show up is they wont build citys.
« Last Edit: March 04, 2012, 07:44:47 pm by Fishybang »
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Quote from: AustralianWinter
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #816 on: March 04, 2012, 07:45:12 pm »

It needs a biome.

Fishybang

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #817 on: March 04, 2012, 07:46:16 pm »

Where would i put that in?
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Quote from: AustralianWinter
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #818 on: March 04, 2012, 07:51:31 pm »

Pretty much anywhere. Just something like [BIOME:NOT_FREEZING]

G-Flex

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #819 on: March 04, 2012, 08:03:39 pm »

It needs a biome.

I think you misunderstood the question. Fishybang said he wants them to build cities, meaning they need an entity definition.


Fishybang: Other, minor problems with the creature definition aside, I suggest you look at entity_standard.txt (where civilization types are defined), and look at the wiki's articles concerning entity tokens. Probably use the humans' entity definition as a basis for your own.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #820 on: March 04, 2012, 08:06:18 pm »

With an uncompressed save, what program do you use to open the world.dat file? Are the FB's, weres, and mist raws stored there, or somewhere else?
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G-Flex

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #821 on: March 04, 2012, 08:08:43 pm »

With an uncompressed save, what program do you use to open the world.dat file? Are the FB's, weres, and mist raws stored there, or somewhere else?

Anything that's in raw format (like creatures) is stored there, yeah. Open it up in a hex editor, or probably any text editor that's actually good at opening large files without choking (i.e. "not Windows Notepad", at least in WinXP).
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There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #822 on: March 04, 2012, 08:17:08 pm »

With an uncompressed save, what program do you use to open the world.dat file? Are the FB's, weres, and mist raws stored there, or somewhere else?

Anything that's in raw format (like creatures) is stored there, yeah. Open it up in a hex editor, or probably any text editor that's actually good at opening large files without choking (i.e. "not Windows Notepad", at least in WinXP).

Specifically, what program? Both windows notepad and the hex editor I have (XVI32) display everything as one unending string, with some barely legible raw tokens mixed in with chaotic symbols.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

G-Flex

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #823 on: March 04, 2012, 08:22:22 pm »

I think I read that any strings in the files are prefixed with 16(?)-bit integers representing their length.

Looking at some in a text editor, that appears to be the case: I'm seeing perfectly legible raw files (albeit lacking whitespace) with a couple garbage characters in between the tokens.
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There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

trees

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #824 on: March 04, 2012, 08:24:00 pm »

Quietust made a PHP script for extracting generated raws.
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I am often bad at phrasing things - don't hesitate to ask for clarification if something I said doesn't make sense.
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