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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1002423 times)

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5730 on: August 08, 2013, 10:15:27 pm »

On the flip side, it's completely untreatable in adventure mode.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5731 on: August 08, 2013, 10:31:21 pm »

Yeah, the catch is that if you don't cut it off, it kills you eventually. It'd be a bigger deal if amputating rotten flesh took more time and effort than wrapping up a papercut. Or left the limb lame like a huge chunk of muscle missing from the bicep might do.

It's not amputation, it's excising.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5732 on: August 09, 2013, 06:05:35 am »

If I have a BP around a portion of a limb (using a BDP), is that portion of the limb actually protected, or can attacks just target that limb portion directly and ignore the "shell" ?

EDIT: Also, if a creature has [HABIT:USE_ANY_MELEE_WEAPON] but only a few natural weapon skills, will it prefer weapons corresponding to those skills?
« Last Edit: August 09, 2013, 06:13:06 am by HugoLuman »
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blazing glory

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5733 on: August 09, 2013, 06:26:30 am »

umm you see i'v not really been working on my creature bacause i was trying out master work mod but now i'm back on the thing so i should just add crazed to my species? having zombies be friendly to said species wouldint be TOO much of a problem and would a species with JUST opposed to life make them just kill eachover? EDIT can one make a diferent caste have difernt attacks? or syndromes?
« Last Edit: August 09, 2013, 06:37:34 am by blazing glory »
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MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5734 on: August 09, 2013, 08:30:35 am »

umm you see i'v not really been working on my creature bacause i was trying out master work mod but now i'm back on the thing so i should just add crazed to my species? having zombies be friendly to said species wouldint be TOO much of a problem and would a species with JUST opposed to life make them just kill eachover? EDIT can one make a diferent caste have difernt attacks? or syndromes?

It's your choice whether or not to add crazed to your species, and yes, attacks can be defined per caste.
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Boltgun

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5735 on: August 09, 2013, 10:02:34 am »

umm you see i'v not really been working on my creature bacause i was trying out master work mod but now i'm back on the thing so i should just add crazed to my species? having zombies be friendly to said species wouldint be TOO much of a problem and would a species with JUST opposed to life make them just kill eachover? EDIT can one make a diferent caste have difernt attacks? or syndromes?

Try crazed first, if they become non hostile after you get transformed, you will not need to try the undead part. In both case they will attack everything around them anyway.
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5736 on: August 09, 2013, 12:50:28 pm »

If I have a BP around a portion of a limb (using a BDP), is that portion of the limb actually protected, or can attacks just target that limb portion directly and ignore the "shell" ?

if the BP is around an INTERNAL part then yes it will be protected, but naturally if something is inside another part it's protected anyways.

So if you have a normal exteral head, and wrap a "head shell" body part around it, they can still attack the head, but now if they damage the head shell it might get jammed into it's normal head too.

It's only because it's external that allows the bypass, small/embedded I think still allows targeting but much harder to hit/ less often targeted.
Some more science needs to be done on this manner (Like does an internal around an internal (skull to brain) always garentee protection)
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5737 on: August 09, 2013, 01:01:50 pm »

Then which better simulates armor:

Having the limbs [INTERNAL] to armor bp's

OR

Just having an "Armor" tissue layer over everything?
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5738 on: August 09, 2013, 01:07:18 pm »

Then which better simulates armor:

Having the limbs [INTERNAL] to armor bp's

OR

Just having an "Armor" tissue layer over everything?

right now I'm going with the armor tissue over the normal limbs. Cause nested interals looks weird in the logs "You stab the ogre in the breastplate fractuing the steel, tearing the upperbody, and tearing the upperbody's left lung"

So I'd go for tissues for now. and rename the limbs as armor pieces (Idk if more tissues makes lag or just more materials, since tissues can use the same material)
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5739 on: August 09, 2013, 01:20:50 pm »

I dunno, by that combat log it sounds like the nested bodyparts would avoid the display issue that tissues have.
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5740 on: August 09, 2013, 01:51:56 pm »

You bash the goblin in the Helm shattering the Iron, bruising the head's muscle, shattering the head's skull, jamming the head's skull through the head's brain"

you can try it and see, let me find you an old copy of my armored raws.

Spoiler (click to show/hide)

There
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5741 on: August 09, 2013, 01:57:47 pm »

Right now I've got armor as bp's designed to go around existing humanoid BP's, but it looks like I'll have to build a sort of armor exo-skeleton and define a copy of the humanoid body with all the parts [INTERNAL] to the armor... oh well :P
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5742 on: August 09, 2013, 02:00:43 pm »

Yeah the above raws I posted should speed up your work. As it's an armor exoskeleton.
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5743 on: August 09, 2013, 02:09:16 pm »

Unfortunately, this is for the "From Scratch" game
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blazing glory

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5744 on: August 09, 2013, 06:06:28 pm »

okay i'v added crazed to the species now is the challenge for getting them to appear in adventure mode
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