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Author Topic: The Living Wagon Mod [44.03]  (Read 1197 times)

scourge728

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The Living Wagon Mod [44.03]
« on: December 12, 2016, 05:43:39 pm »

So, after reading that thread about wagons I was inspired to make a living wagon mod, had some problems but now have a working living wagon mod available here: http://dffd.bay12games.com/file.php?id=12609 They are common domestic, can be milked (don't ask me how that works) can breed (again, don't ask how it works) lay wooden logs, are hunting and war trainable, can be used as pack animals and can pull non-living wagons, but they cannot be used as normal wagons because the tag that allows that also makes them scuttle when not being pulled by another animal (sadly). It also adds minecarts, which are basically the same but come in Bronze,Iron,Lead,Gold and Steel flavors and lay respective materials

scourge728

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Re: The Living Wagon Mod [44.03]
« Reply #1 on: December 26, 2017, 08:05:50 pm »

They lay wooden logs now in addition to breeding normally, as I could never get that wood shearing to work

MottledPetrel

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Re: The Living Wagon Mod [44.03]
« Reply #2 on: December 26, 2017, 09:13:31 pm »

Are they a three by three multi tile like a normal wagon?
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.
http://www.bay12forums.com/smf/index.php?topic=167813.0

scourge728

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Re: The Living Wagon Mod [44.03]
« Reply #3 on: December 26, 2017, 09:15:36 pm »

No, sadly, that is also part of the tag that makes them scuttle

MachinaMandala

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Re: The Living Wagon Mod [44.03]
« Reply #4 on: December 27, 2017, 08:32:45 am »

When they are multi-tile, can they breed?
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scourge728

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Re: The Living Wagon Mod [44.03]
« Reply #5 on: December 27, 2017, 10:20:07 am »

I have no idea, to be honest

MottledPetrel

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Re: The Living Wagon Mod [44.03]
« Reply #6 on: December 27, 2017, 10:50:54 am »

I believe that multi tile wagons are too unique and too hard coded to really mess around with. But while you're on this mod, maybe you could also make living mine carts or something.
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.
http://www.bay12forums.com/smf/index.php?topic=167813.0

scourge728

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Re: The Living Wagon Mod [44.03]
« Reply #7 on: December 27, 2017, 11:45:50 am »

Production into living minecarts has begun, wood and iron completed so far

Pvt. Pirate

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Re: The Living Wagon Mod [44.03]
« Reply #8 on: December 31, 2017, 04:41:08 am »

What the "Hidden Fun Stuff" am i reading?!
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

scourge728

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Re: The Living Wagon Mod [44.03]
« Reply #9 on: December 31, 2017, 12:41:23 pm »

Living minecarts exist now, in bronze,iron,lead,gold, and steel flavors, they are basically the same as wagons, but lay their respective materials