Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Fanfiction stuff?

Very yes
Yes
Indifferent
No
Very no

Pages: 1 ... 74 75 [76] 77 78 ... 88

Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 320442 times)

saiyanwannabe

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44 1.3.2): Half a Raditz
« Reply #1125 on: August 24, 2018, 03:18:56 pm »

I am having some real trouble trying to find out how to change the key binding for instant transmission or advfort. They are both set to use ctrl T so I cannot use both until I fix it.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44 1.3.2): Half a Raditz
« Reply #1126 on: August 24, 2018, 05:09:30 pm »

I am having some real trouble trying to find out how to change the key binding for instant transmission or advfort. They are both set to use ctrl T so I cannot use both until I fix it.

It's in sparking_onload.txt in your save's raw folder (data/save/[save]/raw)

saiyanwannabe

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44 1.3.2): Half a Raditz
« Reply #1127 on: August 24, 2018, 07:22:41 pm »

I ended up just changing advfort binding instead. What files would I edit if I want to change how the mod worked? ie Making saiyans not need nerves (Paralysis is a shitty way to lose a character)
Logged

saiyanwannabe

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44 1.3.2): Half a Raditz
« Reply #1128 on: August 24, 2018, 07:25:21 pm »

I ended up just changing advfort binding instead. What files would I edit if I want to change how the mod worked? ie Making saiyans not need nerves (Paralysis is a shitty way to lose a character)
Or just make them able to heal so if I sustain nerve damage I will be able to retire somewhere and be able to fight after recovering.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44 1.3.2): Half a Raditz
« Reply #1129 on: August 24, 2018, 08:33:08 pm »

you can just use dfhack's full-heal while selecting the unit for the latter, you can remove nerves in creature_saiyan

saiyanwannabe

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44 1.3.2): Half a Raditz
« Reply #1130 on: August 25, 2018, 07:53:39 pm »

I just reached the ssj2 power level when I realized I had a problem, my character has seen so much death and sadness that he doesnt seem to become overwhelmed by emotion anymore, a lot of times he feels "nothing" at an event. Any idea what might trigger him like a feminist into going ssj2?
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44 1.3.2): Half a Raditz
« Reply #1131 on: August 25, 2018, 08:03:33 pm »

If you get strong enough, it should happen anyway

saiyanwannabe

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44 1.3.2): Half a Raditz
« Reply #1132 on: August 27, 2018, 04:34:53 pm »

What can I do with senzu bean?
Logged

saiyanwannabe

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44 1.3.2): Half a Raditz
« Reply #1133 on: August 27, 2018, 05:31:51 pm »

Also, why are the treechoppers (which 90% of saiyan warriors choose to use) completely trash as weapons?
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44 1.3.2): Half a Raditz
« Reply #1134 on: August 27, 2018, 11:33:38 pm »

Because I wanted them to use fists. Unfortunately, training axes no longer allow tree chopping, so you get saiyan warriors with treechoppers.

You can just eat senzu. If you're in dwarf mode, brew it.

saiyanwannabe

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1135 on: August 31, 2018, 01:53:47 am »

Is it possible to make ki blasts that come out as like megabeast dust or sphere of extract that does superficial burns up to incinerating completely upon hitting?
Logged

Srip121

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1136 on: September 08, 2018, 03:01:08 pm »

What are the stipulations for becoming Oozaru? I can't seem to transform at all. Can't even seem to get SSJ even after becoming angered and having a power level of 40 mil.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1137 on: September 08, 2018, 05:01:13 pm »

Oozaru requires a full moon. Super Saiyan... yeah, it's a bit hard at the moment. I can actually probably merge master into stable at this point, since it's somewhat tested.

Srip121

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1138 on: September 08, 2018, 06:50:20 pm »

Anyway to get an announcement notification for full moons?
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1139 on: September 08, 2018, 07:13:49 pm »

I could probably work that, yeah. You can also press either W or D (forgot which lol) to check the moon phase.
Pages: 1 ... 74 75 [76] 77 78 ... 88