Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Fanfiction stuff?

Very yes
Yes
Indifferent
No
Very no

Pages: 1 ... 75 76 [77] 78 79 ... 88

Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 320486 times)

saiyanwannabe

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1140 on: September 10, 2018, 07:57:26 am »

I can't use the hold back ability, when I press ctrl-z nothing seems to happen on the game, but in the console it says:
...ta/save/region1/raw/scripts/dragonball/adv_ki_adjust.lua:10: attempt to index a nil value (global 'unit')
stack traceback:
        ...ta/save/region1/raw/scripts/dragonball/adv_ki_adjust.lua:10: in local 'script_code'
        ...Slaves to Armok\Df 44 12 rolla spark\hack\lua\dfhack.lua:680: in function 'dfhack.run_script_with_env'
        (...tail calls...)
[DFHack]#
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1141 on: September 10, 2018, 04:00:51 pm »

Ah, should've just used DF's own unit thinger. Fixed. Also should have saved the persist before the announcements try to happen.

Slax

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1142 on: September 10, 2018, 04:10:09 pm »

Just gonna slip in a request for a monologue feature. I remember requesting screaming a few years back so we might as well go full hog, yeah? ;D
You know, the typical hero/villain muttering.

"This can't be my limit."
"I sense something..."
"He he he..."

I'm sure there's a list of generic Dragon Ball quotes somewhere out there.
Logged

saiyanwannabe

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1143 on: September 10, 2018, 04:58:04 pm »

I remember asking something like this before but I want to reword my question. Does supersaiyan make me any stronger, because it doesnt seem like it. Does it just make it easier to fight people who have a higher power level than me so that I dont move super slow around them because it doesnt make me any better at exploding animals with 0 power level.
Logged

saiyanwannabe

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1144 on: September 10, 2018, 05:00:24 pm »

On a side note, not to suck your d*ck about this or anything but thanks for continuing to work on this mod for years and making it so cool, 90% of the time that I play df I am doing so with Sparking! installed. I really want to make a youtube vid of me playing the mod because there is literally 0 videos of it on youtube! > :(  There should be some! XD
Logged

saiyanwannabe

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1145 on: September 12, 2018, 06:50:59 pm »

What does the "holding back" feature actually do?
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1146 on: September 12, 2018, 08:17:12 pm »

Makes it so that you pull your punches on weaker opponents as if you were of equal strength. It does nothing on stronger opponents and changes nothing about your defensive abilities.

I added it due mostly to complaints about punching peoples' heads of during bar brawls, which is perfectly fair.

saiyanwannabe

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1147 on: September 13, 2018, 04:32:42 pm »

Do you plan on remaking blasts and beams and shit? It would be really cool personally speaking.
Logged

saiyanwannabe

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1148 on: September 13, 2018, 09:40:47 pm »

Does power level only affect how you fight other fighters? Like if you have a lower bp you will be slower or something?
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1149 on: September 13, 2018, 09:46:18 pm »

Only changes fights, yeah. However, power level is correlated with how fast you move, mostly because battle power goes up with agility.

saiyanwannabe

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1150 on: September 14, 2018, 07:07:33 pm »

Is it possible to get godly strength so that you can really destroy bigger creatures without having to bruise the brain?
Logged

saiyanwannabe

  • Bay Watcher
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1151 on: September 14, 2018, 07:08:21 pm »

Also I could still blow people heads off while holding back, I was in the millions and they had a normal saiyan powerlevel.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1152 on: September 14, 2018, 07:33:40 pm »

Is it possible to get godly strength so that you can really destroy bigger creatures without having to bruise the brain?

yep.

Also I could still blow people heads off while holding back, I was in the millions and they had a normal saiyan powerlevel.

god dammit

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1153 on: September 16, 2018, 02:35:35 pm »

How exactly do you work the DFHack script things, like the scouter and what not?

Also, where does the sparking onload file go?
« Last Edit: September 16, 2018, 03:27:41 pm by Asin »
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1154 on: September 16, 2018, 06:14:14 pm »

Everything goes into where it's in in the zip, i.e. the raw and data folders. Merge it into the top level of the dwarf fortress folder.

Scouter's just highlight unit->dragonball/scouter. Everything else is automatic.
Pages: 1 ... 75 76 [77] 78 79 ... 88