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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 320129 times)

StagnantSoul

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Re: Sparking!!! Dragon Ball Mod (2.1): I can see the future! (0.40.08)
« Reply #675 on: September 13, 2014, 04:33:01 pm »

I haven't read the full thing, but have you thought of putting in Kaio-Ken? You could have it double, triple, quadruple and whateverle your strength, exertion, and agility, all the way up to twenty, at which point you could probably lay off a few tough hits and pass out. Or maybe just the first Kao-Ken, where it doubles your strength and agility. Layering Kaio-Ken with the Super Saiyan forms like Goku does against Pikkon would be great.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.1): I can see the future! (0.40.08)
« Reply #676 on: September 13, 2014, 04:36:51 pm »

I have x2, x5, x10, x20, IIRC.

StagnantSoul

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Re: Sparking!!! Dragon Ball Mod (2.1): I can see the future! (0.40.08)
« Reply #677 on: September 13, 2014, 04:38:53 pm »

Oh, okay.
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I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
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Places to jibber madly at each other, got it
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If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Putnam

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Re: Sparking!!! Dragon Ball Mod (2.1): I can see the future! (0.40.08)
« Reply #678 on: September 13, 2014, 04:53:22 pm »

I think that being able to kaioken during super saiyan would be a problem if it were possible (which it isn't due to the way they both work; DF doesn't allow stacking syndrome buffs of that kind), mostly because Kaioken x10 + super saiyan would be stronger than Super Saiyan 3.

Dazric

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Re: Sparking!!! Dragon Ball Mod (2.1): I can see the future! (0.40.08)
« Reply #679 on: September 13, 2014, 07:02:31 pm »

What metric are you using to measure your speed slowing down?

That the thing in the lower right hand corner that says "speed" goes from 1.0 to 0.087 and that the enemy I'm fighting can beat the shit out of me six ways from sunday before I hit them once.
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94dima94

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Re: Sparking!!! Dragon Ball Mod (2.1): I can see the future! (0.40.08)
« Reply #680 on: September 16, 2014, 02:47:37 pm »

Well, I just downloaded the new version, and already noticed a couple of things:

1) Bogeymen are still a major threat, even for sayans; a group of them attacked me in a dwarven hillock (yeah, I forgot about that) and a major fight started. I managed to kill 2 of them and incapacitate 3 others, then one of them got a lucky hit to my leg and I passed out. 47 (yes, 47; I counted) pages of kicks to the head, and I'm dead.
If only I had the time to walk outside... once you're in the air, bogeymen are not a threat anymore, and you can spam magic blades (will this be changed in the future? It looks a bit overpowered)

2) You MUST be careful with Instant Transmission... One click too much, and I appear not next to the camel, but next to a "clown" in HFS. Well, let's just say it was a short battle.
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goodvibesforyou

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Re: Sparking!!! Dragon Ball Mod (2.1): I can see the future! (0.40.08)
« Reply #681 on: September 18, 2014, 08:26:20 am »

I think that being able to kaioken during super saiyan would be a problem if it were possible (which it isn't due to the way they both work; DF doesn't allow stacking syndrome buffs of that kind), mostly because Kaioken x10 + super saiyan would be stronger than Super Saiyan 3.

Thing is, there is a Super Kaioken. It's more like an inbetween. Though if you consider the card games to be canon, then.. Goku can use this Kaio-ken in combination with any of his appearing Super Saiyan forms: Super Saiyan, Ascended Super Saiyan, Super Saiyan 2, Super Saiyan 3, Golden Great Ape, and Super Saiyan 4.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.1.1): I can see the future! (0.40.12)
« Reply #682 on: September 18, 2014, 02:17:52 pm »

I'm ignoring pretty much everything that isn't manga or movies, so filler's out, of which super kaioken is most def.

Igorshadow

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Re: Sparking!!! Dragon Ball Mod (2.1.1): I can see the future! (0.40.12)
« Reply #683 on: September 19, 2014, 05:22:03 pm »

Hi , I'm having a problem making the dfhack work whit the new version 0.40.12 of this mod .Is there any incompatibilities or issues like that or I'm doing something wrong?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.1.1): I can see the future! (0.40.12)
« Reply #684 on: September 19, 2014, 05:33:03 pm »

There cannot be incompatibilities between mods and DFHack. What's the problem?
« Last Edit: September 20, 2014, 03:40:38 am by Putnam »
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KingofstarrySkies

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Re: Sparking!!! Dragon Ball Mod (2.1.1): I can see the future! (0.40.12)
« Reply #685 on: September 19, 2014, 05:34:24 pm »

He's trying to use DFhack on 40.12. That's probably the issue.
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Sigtextastic
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.1.1): I can see the future! (0.40.12)
« Reply #686 on: September 19, 2014, 05:49:15 pm »

The mod is perfectly compatible with 0.40.13.

KingofstarrySkies

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Re: Sparking!!! Dragon Ball Mod (2.1.1): I can see the future! (0.40.13)
« Reply #687 on: September 19, 2014, 06:20:40 pm »

But...DFhack isn't? I'm confused.
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Sigtextastic
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.1.1): I can see the future! (0.40.13)
« Reply #688 on: September 19, 2014, 06:23:37 pm »

DFHack is.

Slax

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Re: Sparking!!! Dragon Ball Mod (2.2.3): (incessant yelling) (0.40.13)
« Reply #689 on: September 21, 2014, 06:07:41 am »

HaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA~ ♪
Wonderful.
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