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Author Topic: Sparking!!! Dragon Ball Mod (0.43 1.1.5): A super duper bluper saiyan (0.43)  (Read 118746 times)

Putnam

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Downloads/Wiki (merge with raw folder or put into DF Starter Pack mods folder)

-One of the DFHackiest mods in existence, very necessary!

-Ki adds power to strikes and allows faster movement; requires DFHack.

-Playable Saiyans.

-Saiyans can go Super Saiyan (and beyond), which multiplies their power; requires DFHack.

-Planet Trade Organizations as an invading race, led by a fearsome frost demon*.

-Androids, bionic androids, Majin Buu, immortal makyans, God of Destruction Beerus, legendary super saiyans, super nameks, frost demons*, oh my!

-Secrets of ki usage; humans can figure out or be taught by gods how to use ki and develop the Turtle School or Crane School of martial arts.

-Certain priests may get the privilege of undergoing a ritual to have their potential unlocked by Old Kai.

-Peaceful namekians.

-Dragon Balls.

First mod to update to DF2014!

*Some fanon thing that I for the life of me cannot find the origin of, but a better name than "freeza race". Seems to have been mentioned by Cell in Xenoverse.
« Last Edit: November 13, 2016, 06:00:45 pm by Putnam »
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Guylock

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #1 on: February 14, 2012, 09:21:52 pm »

Saiyans usually wear armor, but don't use weapons.
But that's your decision on how you feel about that.

It's nice to see a DBZ mod being made because I was wondering to myself earlier of what if DF had a
DBZ mod; because there's already a Final Fantasy Mod; so why not DBZ?

Will there be Ki Blasts and Ki beams on this?
*wonders how the fighting will be like*

No I can't download this Mod because I use OS X Tiger for my mac and the newer DF is not compatible with it..
which sux a lot.. D:
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Putnam

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #2 on: February 14, 2012, 09:27:23 pm »

There already are ki blasts.

I gave them leather armor; I figure I should make some of that special armor that saiyans always wear, but I forgot what it's called.

Blue-Demon

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #3 on: February 14, 2012, 09:30:50 pm »

There already are ki blasts.

I gave them leather armor; I figure I should make some of that special armor that saiyans always wear, but I forgot what it's called.
Battle Armor
http://dragonball.wikia.com/wiki/Battle_Armor
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DarthBoogalo

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #4 on: February 14, 2012, 09:46:03 pm »

Due to a recent conversation about this mod with a friend..
I humbly suggest a Dwarven Saiyan civ, golden beard bodyparts with the power of steel and the ability to punch things.
Please make this a reality.
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Putnam

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #5 on: February 14, 2012, 09:48:19 pm »

How 'bout some sort of "super saiyan dwarf" instead? :P

Also, I'm having problems with the interactions. I'm not sure if I'm able to change the colors of bodyparts with syndromes (specifically, green eyes and yellow hair).

Greyejoy

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #6 on: February 14, 2012, 10:08:59 pm »

Unless you're a perfectionist, I say don't worry about it. I mean, we provide all our own mental images anyway. I just can't wait to try out the new interactions once you get more of them ironed out.
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If you had necromancy powers, this would be a pretty solid way to prank people.
A creepy old man runs up to you and suddenly the skin in your backpack tries to kill you? High Octane Nightmare Fuel much.

Putnam

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #7 on: February 14, 2012, 10:09:56 pm »

I AM A PERFECTIONIST

but I can let it slide

Spirit of Power

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #8 on: February 14, 2012, 10:49:37 pm »

Suggestion: As a Saiyan equivalent to candy, Katchin.

Edit: arena testing shows Flash Step doesn't seem to stop. Is this intended? And in later versions, I'd recommend it be essentially the Bogeyman's teleport, once we can replicate that on other creatures.
« Last Edit: February 14, 2012, 10:57:19 pm by Spirit of Power »
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There is no such thing as a bad idea, just ideas that wind up killing dwarves at rates that would give OSHA a heart attack.
Adventurers don't need clothes, backpacks, or anything else similar to that. What are you even talking about when you say you do. I mean seriously.

Putnam

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Re: Dragon Ball (Z) Mod: Now with Saiyans and very little more! (0.34.01)
« Reply #9 on: February 15, 2012, 06:54:43 pm »

Yeah, flash step is a bit problematic. No idea what the hell is going on there. It stops during travel.

Also, a few rare saiyans can now transform into super saiyans, who can easily kill, while completely naked, a fully armed human equivalent decked in steel.

EDIT: I fixed flash step.

Putnam

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Re: Dragon Ball (Z) Mod: Saiyans, Namekians, still alpha. (0.34.02)
« Reply #10 on: February 18, 2012, 09:22:59 pm »

Okay, the Cell creature is done (though bugs may exist). Time to make its regenerate interactions, then move on to make the interactions for its other abilities...

Then, after that, it's time to have the secrets of Ki manipulation.

Pan

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Re: Dragon Ball (Z) Mod: Saiyans, Namekians, still alpha. (0.34.02)
« Reply #11 on: February 18, 2012, 09:41:58 pm »

Regenerate for the Namekians? Limbs?
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Putnam

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Re: Dragon Ball (Z) Mod: Saiyans, Namekians, still alpha. (0.34.02)
« Reply #12 on: February 18, 2012, 09:44:50 pm »

Regenerate for the Namekians? Limbs?

Yeah, the whole shebang.

Spirit of Power

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Re: Dragon Ball (Z) Mod: Saiyans, Namekians, still alpha. (0.34.02)
« Reply #13 on: February 18, 2012, 11:05:50 pm »

Made a contribution, ki blasts should come from the hands if you use this.

Code: [Select]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:ki blast]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:KI:SOLID_GLOB]
[CDI:VERB:fire a ki blast:fires a ki blast:NA]
[CDI:TARGET_VERB:are hit by a ki blast:is hit by a ki blast]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:20]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
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(◥▶◀◤)

There is no such thing as a bad idea, just ideas that wind up killing dwarves at rates that would give OSHA a heart attack.
Adventurers don't need clothes, backpacks, or anything else similar to that. What are you even talking about when you say you do. I mean seriously.

Putnam

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Re: Dragon Ball (Z) Mod: Saiyans, Namekians, still alpha. (0.34.02)
« Reply #14 on: February 18, 2012, 11:16:30 pm »

Tried VERB before didn't work, but yours sure does, so that's going in the next version. I'm currently working on some extra interactions for Cell. Here's a list:

Power Up (Just a generic temporary power-up)
Absorption (Oh man, that's going to be hard. Maybe it'll suck blood and give Cell more power? I'm not sure if that's possible, but I sure as hell tried it with the light god tiers in Fortbent, and it didn't work there, IIRC...)
Explosive Wave (Perhaps could be a simple undirected dust? Would probably kill the shit out of Cell if he used it, though)
Zenkai/Saiyan Power-up (Perhaps I could make this part of the regeneration? A permanent power-up to go alongside the interaction)
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