I know "don't embark on evil areas" is a solution to that.. but, well, is that really an improvement to the last version? Not being able to use evil areas at all?
Maybe I just suck, but I failed 10/10 embarks on haunted biomes within 10 minutes each, 2 of them within about 2 minutes or less... whats the point of evil biomes existing at all in that case? Even a full military embark didn't work, cuz as soon as one military dwarf dies, you're screwed.. and the less said of my dog zerg attempt, the better.
I guess that my feeling is that they just reanimate too fast, and too many times. Everything that dies becoming immortal and hostile doesnt seem sustainable, given how DF works, and assuming that this is how it is meant to be, I guess I just prefer the old evil biomes that were playable, if hard.