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Author Topic: Future of the Fortress  (Read 3729033 times)

Lolfail0009

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Re: Future of the Fortress
« Reply #10245 on: April 18, 2014, 05:04:43 am »

Spoiler (click to show/hide)

If the change between DF2014 and .34 is even close to how big the one from .31 to .34 was, this will be exponentially excellent.

Henny

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Re: Future of the Fortress
« Reply #10246 on: April 18, 2014, 06:00:53 am »

Dwarf Fortress IS easy to play. Fortress and Adventure Mode. I first played it when I was 25 yo, while studying and working, and I only needed the "How to Survive your First Winter" tutorial in the wiki. I am far from being a genius, I have no Asperger's, and I hadn't (and still haven't) a lot of free time. What is needed to learn Dwarf Fortress? You have to want. It is certainly not a game that will play itself for you.
I'm not sure whether that's supposed to be a positive stereotype or negative stereotype. Anyway, please don't.
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Manveru Taurënér

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Re: Future of the Fortress
« Reply #10247 on: April 18, 2014, 06:32:51 am »

Dwarf Fortress IS easy to play. Fortress and Adventure Mode. I first played it when I was 25 yo, while studying and working, and I only needed the "How to Survive your First Winter" tutorial in the wiki. I am far from being a genius, I have no Asperger's, and I hadn't (and still haven't) a lot of free time. What is needed to learn Dwarf Fortress? You have to want. It is certainly not a game that will play itself for you.
I'm not sure whether that's supposed to be a positive stereotype or negative stereotype. Anyway, please don't.

I was thinking of asking how he meant that as well at first, but decided not to (especially since in my case that stereotype is definitely true). But yeah, people do seem to easily get all emotional when it comes to stereotypes regardless of what kind, so it's probably best to not go there.
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thvaz

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Re: Future of the Fortress
« Reply #10248 on: April 18, 2014, 08:33:46 am »

Dwarf Fortress IS easy to play. Fortress and Adventure Mode. I first played it when I was 25 yo, while studying and working, and I only needed the "How to Survive your First Winter" tutorial in the wiki. I am far from being a genius, I have no Asperger's, and I hadn't (and still haven't) a lot of free time. What is needed to learn Dwarf Fortress? You have to want. It is certainly not a game that will play itself for you.
I'm not sure whether that's supposed to be a positive stereotype or negative stereotype. Anyway, please don't.
I was thinking of asking how he meant that as well at first, but decided not to (especially since in my case that stereotype is definitely true). But yeah, people do seem to easily get all emotional when it comes to stereotypes regardless of what kind, so it's probably best to not go there.

Go to some places in the internet, usually comment sections about Dwarf Fortress, and you will understand what I meant. Some say, or joke, that only people with Asperger's can learn Dwarf Fortress. Which obviously isn't true. I meant no offense to people with Aspergers and I'm sorry if I offended anyone.
« Last Edit: April 18, 2014, 08:36:28 am by thvaz »
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Putnam

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Re: Future of the Fortress
« Reply #10249 on: April 18, 2014, 09:08:52 am »

Spoiler (click to show/hide)

If the change between DF2014 and .34 is even close to how big the one from .31 to .34 was, this will be exponentially excellent.

It's much, much larger. Larger than 0.28 to 0.31, even, at least on gameplay levels.

catenate

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Re: Future of the Fortress
« Reply #10250 on: April 18, 2014, 10:35:58 am »

Spoiler (click to show/hide)

If the change between DF2014 and .34 is even close to how big the one from .31 to .34 was, this will be exponentially excellent.

It's much, much larger. Larger than 0.28 to 0.31, even, at least on gameplay levels.

... for Adventure mode.  Adding Z levels in Fort mode, for example, seems a bigger gameplay change to me than anything I have heard of for Fort mode for DF2014.
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aban avuzsazirmafol tunur … kib saziradilîton kezkďg ugoshódkelid shatagistrath … kirondatanavuz ustosteshkad angngotololum―Bomonolthîkut fragments

Inarius

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Re: Future of the Fortress
« Reply #10251 on: April 18, 2014, 10:46:14 am »

Dwarf Fortress IS easy to play. Fortress and Adventure Mode. I first played it when I was 25 yo, while studying and working, and I only needed the "How to Survive your First Winter" tutorial in the wiki. I am far from being a genius, I have no Asperger's, and I hadn't (and still haven't) a lot of free time. What is needed to learn Dwarf Fortress? You have to want. It is certainly not a game that will play itself for you.
I'm not sure whether that's supposed to be a positive stereotype or negative stereotype. Anyway, please don't.
I was thinking of asking how he meant that as well at first, but decided not to (especially since in my case that stereotype is definitely true). But yeah, people do seem to easily get all emotional when it comes to stereotypes regardless of what kind, so it's probably best to not go there.

Go to some places in the internet, usually comment sections about Dwarf Fortress, and you will understand what I meant. Some say, or joke, that only people with Asperger's can learn Dwarf Fortress. Which obviously isn't true. I meant no offense to people with Aspergers and I'm sorry if I offended anyone.


you're true. Asperger are too light-headed for DF.
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Footkerchief

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Re: Future of the Fortress
« Reply #10252 on: April 18, 2014, 10:50:26 am »

Spoiler (click to show/hide)

If the change between DF2014 and .34 is even close to how big the one from .31 to .34 was, this will be exponentially excellent.

It's much, much larger. Larger than 0.28 to 0.31, even, at least on gameplay levels.

... for Adventure mode.  Adding Z levels in Fort mode, for example, seems a bigger gameplay change to me than anything I have heard of for Fort mode for DF2014.

"0.28 to 0.31" refers to 0.28.181.40d and 0.31.01, respectively (AKA the big release of 2010).  Z-levels were added earlier (between 0.23.130.23a and 0.27.169.32a), so Putnam wasn't making the claim that there's a gameplay change bigger than Z-levels. 
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WillowLuman

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Re: Future of the Fortress
« Reply #10253 on: April 18, 2014, 10:57:16 am »

Again, multi-tile trees, nearby hill dwarf settlement, and a personality rewrite sound like pretty big Fort Mode changes.
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LordBaal

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Re: Future of the Fortress
« Reply #10254 on: April 18, 2014, 10:58:35 am »

And anyway, a dynamic world after worldgen during gameplay alone is far more complex and big than Z-levels. Now add all the other things being added and boom, you have the most important (and longest) release.
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catenate

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Re: Future of the Fortress
« Reply #10255 on: April 18, 2014, 11:03:41 am »

Spoiler (click to show/hide)

If the change between DF2014 and .34 is even close to how big the one from .31 to .34 was, this will be exponentially excellent.

It's much, much larger. Larger than 0.28 to 0.31, even, at least on gameplay levels.

... for Adventure mode.  Adding Z levels in Fort mode, for example, seems a bigger gameplay change to me than anything I have heard of for Fort mode for DF2014.

"0.28 to 0.31" refers to 0.28.181.40d and 0.31.01, respectively (AKA the big release of 2010).  Z-levels were added earlier (between 0.23.130.23a and 0.27.169.32a), so Putnam wasn't making the claim that there's a gameplay change bigger than Z-levels.

Fair enough, I was unsure on the timing of Z-levels.

My larger point was that, from what I've read about what's being developed, people shouldn't expect that DF2014 will feel like it has two years worth of Fort mode changes.  As opposed to Adventure-mode players, who may expect a much more interesting experience.  Again, I do look forward to the larger, activated world in Adventure mode making its liveliness felt in Fort mode in a future release.  For example, by being able to interact with it in Fort mode in some abstracted way, beyond just hearing about it in comments by a trade liaison.


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aban avuzsazirmafol tunur … kib saziradilîton kezkďg ugoshódkelid shatagistrath … kirondatanavuz ustosteshkad angngotololum―Bomonolthîkut fragments

thvaz

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Re: Future of the Fortress
« Reply #10256 on: April 18, 2014, 11:04:57 am »

Again, multi-tile trees, nearby hill dwarf settlement, and a personality rewrite sound like pretty big Fort Mode changes.

Hill dwarves settlements won't have any effect on fortresses in the next release. This is for further releases. Despite the many changes, gameplay on fortress mode won't change that much, though I don't agree Toady focus was on adventure mode - the focus of this release is the world, it just happens adventure mode interacts more with it for now.
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Mesa

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Re: Future of the Fortress
« Reply #10257 on: April 18, 2014, 11:12:37 am »

Isn't fort retirement a big change though? (and NPC fort reclamation)
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catenate

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Re: Future of the Fortress
« Reply #10258 on: April 18, 2014, 11:15:16 am »

Again, multi-tile trees, nearby hill dwarf settlement, and a personality rewrite sound like pretty big Fort Mode changes.

The big trees should look cool, at least.  Can you "mine" them, and make tree houses?  Can you chop them down and cut them up for hundreds of logs?  Do they grow an inordinate number of fruits, out on their long high branches?

Doesn't look like the hill dwarves affect gameplay in this release.  Looking forward to actually interacting with the hill dwarf settlement, for example having them change migration, trade, army arc.  So that's really not much of a change for Fort players (EDIT: in this release).

I am looking forward to wrangling the rebrained dwarves.  This seems like the biggest change for Fort players (EDIT: in this release).

Fort retirement may be a change to when you can play a fort, and you can muck it up with an adventurer, but it doesn't really necessarily affect a fort's industrial web, how it's laid out, what the dwarves do while you oversee them, etc.
« Last Edit: April 18, 2014, 11:17:26 am by catenate »
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aban avuzsazirmafol tunur … kib saziradilîton kezkďg ugoshódkelid shatagistrath … kirondatanavuz ustosteshkad angngotololum―Bomonolthîkut fragments

Dirst

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Re: Future of the Fortress
« Reply #10259 on: April 18, 2014, 11:18:10 am »

Again, multi-tile trees, nearby hill dwarf settlement, and a personality rewrite sound like pretty big Fort Mode changes.

The big trees should look cool, at least.  Can you "mine" them, and make tree houses?  Can you chop them down and cut them up for hundreds of logs?  Do they grow an inordinate number of fruits, out on their long high branches?
Only if you're playing as the Na'vi or the Sky People :)
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