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Author Topic: Future of the Fortress  (Read 2352870 times)

Th4DwArfY1

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Re: Future of the Fortress
« Reply #10425 on: April 25, 2014, 08:48:58 am »

Why would you want to fell the hype? It's a beautiful thing!

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LordBaal

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Re: Future of the Fortress
« Reply #10426 on: April 25, 2014, 09:22:09 am »

No I didn't... that edit on the post was for something completely unrelated...
>.>

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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
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Knight Otu

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Re: Future of the Fortress
« Reply #10427 on: April 25, 2014, 10:51:12 am »

Is there a typo in the growth prints for the leaves in the new plant files? They all seem to have tile 7 () for their picked tile, rather than tile 6 (♠) that you've posted for mango and maple leaves. Or was that a deliberate change?
« Last Edit: April 25, 2014, 10:53:06 am by Knight Otu »
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Putnam

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Re: Future of the Fortress
« Reply #10428 on: April 25, 2014, 01:06:48 pm »

So... are we in the bugfixing phase, or is the issues file a different thing?

That to me sounds like the bugfixing phase. (also optimizations and whatnot...)
Now is the time, people!

So, early-mid May release anyone? :D
OH BOY, I AM SO HYPED NOW, I WISH YOU COULD SEE IT!
Dude, I don't mean to sound like a smart ass, but usually the bug fixing phase has taken several weeks at least a month, especially after longer development cycles.

The longest one ever is 0.31.01, with two months. 0.34.01 was two weeks, which is not at least a month. 0.27.169.32a looks to be about 3 days, so your "at least a month" is the opposite of right.

dennislp3

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Re: Future of the Fortress
« Reply #10429 on: April 25, 2014, 01:34:35 pm »

So... are we in the bugfixing phase, or is the issues file a different thing?

That to me sounds like the bugfixing phase. (also optimizations and whatnot...)
Now is the time, people!

So, early-mid May release anyone? :D
OH BOY, I AM SO HYPED NOW, I WISH YOU COULD SEE IT!
Dude, I don't mean to sound like a smart ass, but usually the bug fixing phase has taken several weeks at least a month, especially after longer development cycles.

The longest one ever is 0.31.01, with two months. 0.34.01 was two weeks, which is not at least a month. 0.27.169.32a looks to be about 3 days, so your "at least a month" is the opposite of right.

he actually said "usually" so his statement is accurate
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Knight Otu

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Re: Future of the Fortress
« Reply #10430 on: April 25, 2014, 01:37:15 pm »

So... are we in the bugfixing phase, or is the issues file a different thing?

That to me sounds like the bugfixing phase. (also optimizations and whatnot...)
Now is the time, people!

So, early-mid May release anyone? :D
OH BOY, I AM SO HYPED NOW, I WISH YOU COULD SEE IT!
Dude, I don't mean to sound like a smart ass, but usually the bug fixing phase has taken several weeks at least a month, especially after longer development cycles.

The longest one ever is 0.31.01, with two months. 0.34.01 was two weeks, which is not at least a month. 0.27.169.32a looks to be about 3 days, so your "at least a month" is the opposite of right.
A few more data points (0.31.x had a few semi-major releases) - 0.31.13, which introduced town sprawl, seems to have had a bugfix phase of about two weeks. 0.31.17, which introduced night creatures, bandits, and outdoor fortifications, was about 10 days to two weeks, and 0.31.19, which introduced pottery, grazing, starvation, beekeeping, and egg-laying, also seems to have been about 10 days to two weeks.
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Putnam

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Re: Future of the Fortress
« Reply #10431 on: April 25, 2014, 01:57:54 pm »

So... are we in the bugfixing phase, or is the issues file a different thing?

That to me sounds like the bugfixing phase. (also optimizations and whatnot...)
Now is the time, people!

So, early-mid May release anyone? :D
OH BOY, I AM SO HYPED NOW, I WISH YOU COULD SEE IT!
Dude, I don't mean to sound like a smart ass, but usually the bug fixing phase has taken several weeks at least a month, especially after longer development cycles.

The longest one ever is 0.31.01, with two months. 0.34.01 was two weeks, which is not at least a month. 0.27.169.32a looks to be about 3 days, so your "at least a month" is the opposite of right.

he actually said "usually" so his statement is accurate

One out of three is not usually. If you include the majorish updates that I'm aware of off the top of my head, that's one out of 7.

Magistrum

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Re: Future of the Fortress
« Reply #10432 on: April 25, 2014, 02:00:04 pm »

But keep in mind that this release took two years, we have many more bugs. Toady probably will ignore most of them, release the game after a month(seriously, it can take up to a month this time...)  and fix things slowly from there.
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Knight Otu

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Re: Future of the Fortress
« Reply #10433 on: April 25, 2014, 02:22:37 pm »

But keep in mind that this release took two years, we have many more bugs. Toady probably will ignore most of them, release the game after a month(seriously, it can take up to a month this time...)  and fix things slowly from there.
Of course it can. I don't think anyone denies that. But the claim was that the bugfixing phase usually takes that long, when it usually doesn't. I do think we should consider that it can last a month or longer this time, but it's not quite a foregone conclusion.
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dennislp3

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Re: Future of the Fortress
« Reply #10434 on: April 25, 2014, 02:34:45 pm »

I think people are very bored to spend this much time arguing over such a small thing...it will take as long as it does...I would imagine thats at least a month...and frankly would prefer he fix it + some older nagging bugs...but we shall see
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LordBaal

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Re: Future of the Fortress
« Reply #10435 on: April 25, 2014, 02:43:07 pm »

There's a perfectly reasonable explanation for all this arguing. We are hyped to the T and thus we need something to get busy while waiting for our fix...

While at it, Pi Is Exactly 3.


Discuss....
« Last Edit: April 25, 2014, 02:44:45 pm by LordBaal »
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Baffler

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Re: Future of the Fortress
« Reply #10436 on: April 25, 2014, 03:00:56 pm »

It's a shame it had to come to that.
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misko27

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Re: Future of the Fortress
« Reply #10437 on: April 25, 2014, 03:02:02 pm »

I have to say this part:
Quote
...getting it up to a state where it isn't an utter and fundamental degradation of the currently released version. There are crashes, optimizations that need doing, dwarves that seem to potter off without thinking in between certain jobs, and all manner of other trouble.
was interpreted by me less as "Ooo final step!" then as "Ooo, that sounds bad". For one he is going to want to be damned sure any bugs that would require breaking save-compatibility to fix are squashed.

Which is good for me personally actually. I hope it's delayed to the summer, or at least post-SATs.
There's a perfectly reasonable explanation for all this arguing. We are hyped to the T and thus we need something to get busy while waiting for our fix...

While at it, Pi Is Exactly 3.


Discuss....
3. (3+3+3)/9*1+2=3. Half-life Pi confirmed.
« Last Edit: April 25, 2014, 03:04:07 pm by misko27 »
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Dirst

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Re: Future of the Fortress
« Reply #10438 on: April 25, 2014, 04:15:23 pm »

I think people are very bored to spend this much time arguing over such a small thing...it will take as long as it does...I would imagine thats at least a month...and frankly would prefer he fix it + some older nagging bugs...but we shall see
Maybe it will keep everyone occupied until the release takes them by surprise.
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thvaz

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Re: Future of the Fortress
« Reply #10439 on: April 25, 2014, 04:53:04 pm »

The last devlog killed all the expectation I had for a release in the next weeks.
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