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Author Topic: Future of the Fortress  (Read 1824625 times)

Mes

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Re: Future of the Fortress
« Reply #10485 on: April 28, 2014, 11:50:12 pm »

"20 or so issues" - wonder if that's a lot, but chances are the list may very well contain over nine thousand two hundred issues (of varying complexity and importance) for all I know...

Also guys, it's totally a promotional video for a Scamps-related Kickstarter project. :I

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« Last Edit: April 29, 2014, 09:43:41 am by DarkDXZ »
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Wimopy

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Re: Future of the Fortress
« Reply #10486 on: April 29, 2014, 01:25:17 am »

No one else got at least a little smile out of
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animals talk to me less

Please tell me I'm not the only one.
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Starwing

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Re: Future of the Fortress
« Reply #10487 on: April 29, 2014, 04:43:00 am »

Now that we can talk to gods, will we be able to piss them off in conversation enough to make them turn us into Werebeast (Similar to how people get turned for profaning temples in world gen)?
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mendonca

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Re: Future of the Fortress
« Reply #10488 on: April 29, 2014, 05:33:32 am »

No one else got at least a little smile out of
Quote
animals talk to me less

Please tell me I'm not the only one.
You are not the only one!
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thvaz

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Re: Future of the Fortress
« Reply #10489 on: April 29, 2014, 06:48:41 am »

Now that we can talk to gods, will we be able to piss them off in conversation enough to make them turn us into Werebeast (Similar to how people get turned for profaning temples in world gen)?

I don't know if this is true for the current version, but in old versions if you joined a cult you could "talk" with your god, although you wouldn't get any answer. In the context of the next version, it could be the same or Toady is talking about the demons disguised as gods. Anyway, no mention of any change relating to the "real" gods was done by Toady.
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Dekana

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Re: Future of the Fortress
« Reply #10490 on: April 29, 2014, 06:57:10 am »

Now that we can talk to gods, will we be able to piss them off in conversation enough to make them turn us into Werebeast (Similar to how people get turned for profaning temples in world gen)?
I only took that line in the devlog to mean Toady fixed bug 2077: crash talking to a deity. The ability to talk to a deity (and never get a response) was disabled in a previous build because of that crash. The devlog implies Toady re-enabled that feature, but it doesn't necessarily mean he added any actual conversation text.
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Zavvnao

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Re: Future of the Fortress
« Reply #10491 on: April 29, 2014, 09:16:50 am »

Maybe if not yet actually talking to a gad, how much you prey or other things influence how others see you?
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wierd

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Re: Future of the Fortress
« Reply #10492 on: April 29, 2014, 12:32:28 pm »

wait, what?

Are we talking about elves now?  I know if I prey on trees and wood products too frequently, they get rather prissy about it. ;)
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Dirst

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Re: Future of the Fortress
« Reply #10493 on: April 29, 2014, 12:48:20 pm »

wait, what?

Are we talking about elves now?  I know if I prey on trees and wood products too frequently, they get rather prissy about it. ;)
I think it's a case of AutoCorrectHateMe.  Zavvano was curious if your propensity to pray would affect others' opinions about you.

As for acually talking to a god, I can see it going something like this:

"Armok, I would like a set of ☼adamantine socks☼ for the winter holiday."

Syndrome-causing cloud of creeping mist appears at the edge of the map.

"I'll take that as a no."
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misko27

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Re: Future of the Fortress
« Reply #10494 on: April 29, 2014, 02:37:59 pm »

No one else got at least a little smile out of
Quote
animals talk to me less

Please tell me I'm not the only one.
Yes. Out of context, the new devlog reads closer to a celebrity battling mental issues.
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Zavvnao

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Re: Future of the Fortress
« Reply #10495 on: April 29, 2014, 03:15:38 pm »

And I meant the word god in my last post, not the stupid typo I made. Do not know if I should make it a question or not.
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tiresius

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Re: Future of the Fortress
« Reply #10496 on: April 29, 2014, 07:39:41 pm »

Maybe the filming was for "Rise of the Indies" film that already interviewed him once?
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thvaz

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Re: Future of the Fortress
« Reply #10497 on: April 29, 2014, 07:51:34 pm »

Toady and Threetoe are going to New York around May 16th for some kind of event: http://www.gamepolitics.com/2014/04/25/kill-screens-two5six-conference-adds-more-industry-luminaries#.U2BGjPldWYI

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nasobema

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Re: Future of the Fortress
« Reply #10498 on: April 30, 2014, 01:34:42 am »

Toady and Threetoe are going to New York around May 16th for some kind of event: http://www.gamepolitics.com/2014/04/25/kill-screens-two5six-conference-adds-more-industry-luminaries#.U2BGjPldWYI

Ahh, and I'm sure Toady wants to get rid of the release before this trip, right?  :)
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PeridexisErrant

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Re: Future of the Fortress
« Reply #10499 on: April 30, 2014, 02:16:22 am »

Toady and Threetoe are going to New York around May 16th for some kind of event: http://www.gamepolitics.com/2014/04/25/kill-screens-two5six-conference-adds-more-industry-luminaries#.U2BGjPldWYI

Ahh, and I'm sure Toady wants to get rid of the release before this trip, right?  :)

Would you want to have a trip and post-release fans on at the same time? I'm saying afterwards, hopefully very soon afterwards.
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