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Author Topic: Future of the Fortress  (Read 1824642 times)

smjjames

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Re: Future of the Fortress
« Reply #10515 on: April 30, 2014, 10:22:58 pm »

Quote from: smjjames
In adventure mode, can you grab things that arent equipped on you like branches in mid-jump? This is essential for something I want to try when the new release comes out.

Climbable tiles can be grabbed mid-jump.  It's not always successful (I think it looks at the regular climb difficulty for the tile and increases it).  Since you mentioned equipment, I'm not sure if you were talking about tiles though -- branches are a tile to me, but if you were talking about items, it doesn't let you do that at the moment.  Eventually you'll need to be able to do things like jump vertically and grab an item or even pull a lever or something, but we haven't entered that time yet.

You did mention jumping between two branches on a tree in the devlog, but what I'm thinking of trying to do is brachiating, or swinging from branch to branch. I'll probably just wait for the release to see how things work.

Oh hey, a random thought I just had. Would it be possible to add item clouds as a syndrome effect? Though I hear you had it be used as an attack of sorts in the devlog.

Edit: Though if you want to respond to my response as well, that's fine.
« Last Edit: May 01, 2014, 10:06:02 am by smjjames »
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Putnam

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Re: Future of the Fortress
« Reply #10516 on: April 30, 2014, 11:07:52 pm »

Item clouds are a material emission exactly like dragonfire, magma crab basalt rocks and FB dust.

King Mir

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Re: Future of the Fortress
« Reply #10517 on: May 01, 2014, 12:19:10 am »

"Tree lighting". It took me a moment to realize the dev log was talking about sunlight passing through tree branches, and not a new yule-time dwarven tradition involving magma.

Untelligent

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Re: Future of the Fortress
« Reply #10518 on: May 01, 2014, 12:23:08 am »

"Tree lighting". It took me a moment to realize the dev log was talking about sunlight passing through tree branches, and not a new yule-time dwarven tradition involving magma.

And thusly were all the great celebrations of yore born.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

flabort

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Re: Future of the Fortress
« Reply #10519 on: May 01, 2014, 12:23:20 am »

Quote from: smjjames
In adventure mode, can you grab things that arent equipped on you like branches in mid-jump? This is essential for something I want to try when the new release comes out.

Climbable tiles can be grabbed mid-jump.  It's not always successful (I think it looks at the regular climb difficulty for the tile and increases it).  Since you mentioned equipment, I'm not sure if you were talking about tiles though -- branches are a tile to me, but if you were talking about items, it doesn't let you do that at the moment.  Eventually you'll need to be able to do things like jump vertically and grab an item or even pull a lever or something, but we haven't entered that time yet.
Ral, Ral, Ral of the forest, watch out for that elf!
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Lolfail0009

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Re: Future of the Fortress
« Reply #10520 on: May 01, 2014, 12:37:59 am »

Quote from: smjjames
In adventure mode, can you grab things that arent equipped on you like branches in mid-jump? This is essential for something I want to try when the new release comes out.

Climbable tiles can be grabbed mid-jump.  It's not always successful (I think it looks at the regular climb difficulty for the tile and increases it).  Since you mentioned equipment, I'm not sure if you were talking about tiles though -- branches are a tile to me, but if you were talking about items, it doesn't let you do that at the moment.  Eventually you'll need to be able to do things like jump vertically and grab an item or even pull a lever or something, but we haven't entered that time yet.
Ral, Ral, Ral of the forest, watch out for that elf!

Why did I get the immediate mental image of Ral Zarek and Nissa Revane..?

Anyhow, how will the vast number of new plants' seeds be kept under control? Are some plants just not generated in a world?

Wimopy

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Re: Future of the Fortress
« Reply #10521 on: May 01, 2014, 04:40:20 am »

Thanks Toady.
I have no idea why I left the sentient part in there, but the question was basically if a fruit was made of meat (as can potentially be modded in), could say, an adventure mode character it eat if said character doesn't eat meat raw. (Or can't eat sentient meat, but can eat fruits, say).
I guess the question was of both ethics and diets, so I got my answer.

Now, I wonder how we can turn the fact that materials get checked when eating to our advantage... or is it a disadvantage? (Cloth cookies, anyone?)
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discohorse

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Re: Future of the Fortress
« Reply #10522 on: May 01, 2014, 04:49:32 am »

(Or can't eat sentient meat, but can eat fruits, say).

You know I think the Elves' will eat the meat of a sentient. But I think even they would shy away from eating sentient meat.
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Wimopy

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Re: Future of the Fortress
« Reply #10523 on: May 01, 2014, 05:07:43 am »

(Or can't eat sentient meat, but can eat fruits, say).

You know I think the Elves' will eat the meat of a sentient. But I think even they would shy away from eating sentient meat.


Now, now. The meat of a dog is dog meat. The meat of a human is human meat. The meat of a cow is beef. The meat of a sentient is sentient meat. Which really does sound fishy.
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wierd

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Re: Future of the Fortress
« Reply #10524 on: May 01, 2014, 05:41:28 am »

nono, this is sentient meat.

what you are describing is the meat of sentients. ;)



 
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Kumis

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Re: Future of the Fortress
« Reply #10525 on: May 01, 2014, 05:44:35 am »

Thanks a lot for the answers Toady!
I'm getting pretty excited about this next release.

[I had a question, and then I removed it, so that's what this post is doing here.]
« Last Edit: May 01, 2014, 08:48:39 am by Kumis »
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Dirst

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Re: Future of the Fortress
« Reply #10526 on: May 01, 2014, 08:55:41 am »

nono, this is sentient meat.

what you are describing is the meat of sentients. ;)
No, that still results in the meat of a sentient.  Sentient meat would be trying to grab your fork and escape.
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smjjames

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Re: Future of the Fortress
« Reply #10527 on: May 01, 2014, 10:06:14 am »

Item clouds are a material emission exactly like dragonfire, magma crab basalt rocks and FB dust.

I did say it was a random thought.

Crazy idea (well, this is DF anyway) that I had last night. Could you use item clouds to have a dwarf (or some other creature) breathe anvils with the item cloud? If not, then what are item clouds limited to (like what things can't an item cloud make/use)?
« Last Edit: May 01, 2014, 10:11:06 am by smjjames »
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wierd

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Re: Future of the Fortress
« Reply #10528 on: May 01, 2014, 10:08:44 am »

Ahh yes-- Biovitasteaks.
Of course. My bad.


Eaten alive, and raw. Because things you kill yourself always taste better.
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Lolfail0009

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Re: Future of the Fortress
« Reply #10529 on: May 01, 2014, 10:09:44 am »

Ahh yes-- Biovitasteaks.
Of course. My bad.


Eaten alive, and raw. Because things you kill yourself always taste better.

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