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Author Topic: Future of the Fortress  (Read 1819365 times)

wierd

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Re: Future of the Fortress
« Reply #10530 on: May 01, 2014, 10:15:54 am »

Ahh yes-- Biovitasteaks.
Of course. My bad.


Eaten alive, and raw. Because things you kill yourself always taste better.

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Putnam

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Re: Future of the Fortress
« Reply #10531 on: May 01, 2014, 01:44:52 pm »

Item clouds are a material emission exactly like dragonfire, magma crab basalt rocks and FB dust.

I did say it was a random thought.

Crazy idea (well, this is DF anyway) that I had last night. Could you use item clouds to have a dwarf (or some other creature) breathe anvils with the item cloud? If not, then what are item clouds limited to (like what things can't an item cloud make/use)?

Item clouds IIRC can use any item but they are, in fact, clouds, which means that the results are probably not what you're expecting. They're more spatter than item.

Mes

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Re: Future of the Fortress
« Reply #10532 on: May 01, 2014, 01:47:57 pm »

Thanks!

Quote from: DarkDXZ
Now that you're (technically) finished with the release (as of this post, at any rate), what's the new version number going to be? 0.38? 0.40?
Yeah, it has settled on something now.

Haha, love this answer, still lets me keep guessing until the release actually comes out.

I give it 50% 0.39, 20% 0.38, 15% 0.40, 10% 0.37, 5% 0.41.

0.40.01 or bust!

Knight Otu

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Re: Future of the Fortress
« Reply #10533 on: May 01, 2014, 02:19:08 pm »

Item clouds are a material emission exactly like dragonfire, magma crab basalt rocks and FB dust.

I did say it was a random thought.

Crazy idea (well, this is DF anyway) that I had last night. Could you use item clouds to have a dwarf (or some other creature) breathe anvils with the item cloud? If not, then what are item clouds limited to (like what things can't an item cloud make/use)?

Item clouds IIRC can use any item but they are, in fact, clouds, which means that the results are probably not what you're expecting. They're more spatter than item.
And I'm pretty sure Toady told us that item breaths are harmless right now. So, neither do we get menacing manticore spikes, nor do we get anvil cloud concussions.
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Direforged Mod v1.3b for 0.43.05 (Updated Dec 28th 2016)
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations for 0.42.06 (Updated Mar 27th 2016)
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catenate

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Re: Future of the Fortress
« Reply #10534 on: May 01, 2014, 03:01:40 pm »

Thanks!

Quote from: DarkDXZ
Now that you're (technically) finished with the release (as of this post, at any rate), what's the new version number going to be? 0.38? 0.40?
Yeah, it has settled on something now.

Haha, love this answer, still lets me keep guessing until the release actually comes out.

I give it 50% 0.39, 20% 0.38, 15% 0.40, 10% 0.37, 5% 0.41.

0.40.01 or bust!

Surely there's enough new content to make it to 0.42.  ;)
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wierd

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Re: Future of the Fortress
« Reply #10535 on: May 01, 2014, 03:46:06 pm »

I nominate .404, just because it will be comically silly.
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PigtailLlama

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Re: Future of the Fortress
« Reply #10536 on: May 01, 2014, 04:36:44 pm »

I nominate .404, just because it will be comically silly.
for how long it's been between releases, it'll feel more like .403 though...
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smjjames

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Re: Future of the Fortress
« Reply #10537 on: May 01, 2014, 05:25:50 pm »

Item clouds are a material emission exactly like dragonfire, magma crab basalt rocks and FB dust.

I did say it was a random thought.

Crazy idea (well, this is DF anyway) that I had last night. Could you use item clouds to have a dwarf (or some other creature) breathe anvils with the item cloud? If not, then what are item clouds limited to (like what things can't an item cloud make/use)?

Item clouds IIRC can use any item but they are, in fact, clouds, which means that the results are probably not what you're expecting. They're more spatter than item.

Cloud of anvils though...... And I know that the item breaths are harmless right now, unless you have it be some material so hot or so cold that it damages critters.
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Baffler

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Re: Future of the Fortress
« Reply #10538 on: May 01, 2014, 05:44:52 pm »

I'd go .412, personally. I'm just glad it won't be .402.
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Putnam

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Re: Future of the Fortress
« Reply #10539 on: May 01, 2014, 06:09:34 pm »

...the version after 0.99 will be 1.00, so no, it won't be any of those :P

It'll be 0.zx.01, where z is either 3 or 4 and x is more than 4 if z is 3.

PDF urist master

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Re: Future of the Fortress
« Reply #10540 on: May 01, 2014, 06:48:59 pm »

out of curiosity, I wonder what Toady's planning to add after this release.
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Putnam

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Re: Future of the Fortress
« Reply #10541 on: May 01, 2014, 06:51:50 pm »

IIRC better taverns, maybe fortress mode.

BenLubar

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Re: Future of the Fortress
« Reply #10542 on: May 01, 2014, 07:10:34 pm »

out of curiosity, I wonder what Toady's planning to add after this release.
IIRC better taverns, maybe fortress mode.
We don't have fortress mode yet?
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Mr S

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Re: Future of the Fortress
« Reply #10543 on: May 01, 2014, 07:29:49 pm »

Not quite.  As it stands, we have only a Fortress Mode simulation. 

Eventually, we will play AS the Fortress itself in a semi-omniscient first person method.  The major stumbling block is going to be how to relay the ever expanding experience of actually being an active fortress in a manner that does not devolve the players objective reality outside of game.



Almost everything listed above is purely speculative.  And FUN.
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Eric Blank

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Re: Future of the Fortress
« Reply #10544 on: May 01, 2014, 07:49:34 pm »

I think he meant active taverns in/for fortress mode.
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