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Author Topic: Future of the Fortress  (Read 2785153 times)

Cruxador

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Re: Future of the Fortress
« Reply #11175 on: July 06, 2014, 01:20:37 am »

That post was four days before the 34.01 ("DF2012") update. Add +2 to Hype.
Considering that the release is slated for sometime in the upcoming week, I don't think the hype can be increased by t his.
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thvaz

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Re: Future of the Fortress
« Reply #11176 on: July 06, 2014, 06:25:53 am »

How can the hype increase with today's devlog? It looks pretty negative to me.
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Lolfail0009

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Re: Future of the Fortress
« Reply #11177 on: July 06, 2014, 06:42:31 am »

How can the hype increase with today's devlog? It looks pretty negative to me.

Considering the game seemed to have been given a dash of Ryan Haywood, negative is relative~

reality.auditor

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Re: Future of the Fortress
« Reply #11178 on: July 06, 2014, 06:59:43 am »

How can the hype increase with today's devlog? It looks pretty negative to me.
I don't know about you, but I consider info about bugfix positive news.

Oh, you mean from "OH NOES RELEASE MAY SLIP" point of view. I don't care.
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Are weapons like the least lethal thing in DF?

thvaz

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Re: Future of the Fortress
« Reply #11179 on: July 06, 2014, 07:10:03 am »

How can the hype increase with today's devlog? It looks pretty negative to me.
I don't know about you, but I consider info about bugfix positive news.

Oh, you mean from "OH NOES RELEASE MAY SLIP" point of view. I don't care.

I didn't ask if you care.

But it sounds as if Toady is having a lot of problems.
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reality.auditor

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Re: Future of the Fortress
« Reply #11180 on: July 06, 2014, 08:19:24 am »

I didn't ask if you care.
Maybe I was unclear, I wasn't talking about you. I do not care about this idiotic release hype and people that want release RIGHT NOW. Goddamn instant gratification generation. I could wait few more weeks or even months if this time would be used for eradicating bugs in game and nothing else*.

I find DF unplayable with no DT. Add to that inevitable zilion bugs and I get "wait about month more, in meantime reading on forums about bugs and whatever they managed to do in new version".

But it sounds as if Toady is having a lot of problems.
This is normal state of affairs in programming.

* Yes, will never happen, I know, I know. I can dream, right?
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Are weapons like the least lethal thing in DF?

smjjames

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Re: Future of the Fortress
« Reply #11181 on: July 06, 2014, 08:28:19 am »

I didn't ask if you care.
Maybe I was unclear, I wasn't talking about you. I do not care about this idiotic release hype and people that want release RIGHT NOW. Goddamn instant gratification generation. I could wait few more weeks or even months if this time would be used for eradicating bugs in game and nothing else*.

I find DF unplayable with no DT. Add to that inevitable zilion bugs and I get "wait about month more, in meantime reading on forums about bugs and whatever they managed to do in new version".

Guys, calm down, theres no reason to get heated over this.

You don't need DT for adventure mode or arena mode, which is what I'm planning on messing around with while I wait for DT to get updated.
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Lolfail0009

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Re: Future of the Fortress
« Reply #11182 on: July 06, 2014, 08:49:52 am »

(spirit of calm replaces this post)
« Last Edit: July 06, 2014, 10:46:29 am by Toady One »
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thvaz

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Re: Future of the Fortress
« Reply #11183 on: July 06, 2014, 08:57:58 am »

I didn't ask if you care.
Maybe I was unclear, I wasn't talking about you. I do not care about this idiotic release hype and people that want release RIGHT NOW. Goddamn instant gratification generation. I could wait few more weeks or even months if this time would be used for eradicating bugs in game and nothing else*.

I find DF unplayable with no DT. Add to that inevitable zilion bugs and I get "wait about month more, in meantime reading on forums about bugs and whatever they managed to do in new version".

But it sounds as if Toady is having a lot of problems.
This is normal state of affairs in programming.

* Yes, will never happen, I know, I know. I can dream, right?

It is as good thing the release isn't decided on the basis of what we want. I, like many others, think that as this is a freaking ALPHA, it is normal to have bugs and more playtesters will help to find more bugs and consequently improve the game.

However, as those with the mindset of consumers (like you) usually complain a lot about the bugged state of releases , Toady and Threetoe are the only playtesters in the hope of getting the game in a better state before releasing.
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EvilTwin

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Re: Future of the Fortress
« Reply #11184 on: July 06, 2014, 09:22:23 am »

But it sounds as if Toady is having a lot of problems.
This is normal state of affairs in programming.


Programming basically consists of nothing more than a long, long chain of problems that you work down. Only sometimes there is a splash of paint on one of the chain links, that's what people call a feature.
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misko27

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Re: Future of the Fortress
« Reply #11185 on: July 06, 2014, 02:29:03 pm »

But it sounds as if Toady is having a lot of problems.
This is normal state of affairs in programming.


Programming basically consists of nothing more than a long, long chain of problems that you work down. Only sometimes there is a splash of paint on one of the chain links, that's what people call a feature.
This is my (somewhat limited) experience: add something, "wait now what's the problem?"x10^y, repeat. I finished the code for a webpage with a tic-tac-toe game, then spent some hours going through the many errors. Discovered later that the hard mode (which was designed to be unbeatable) was actually beatable through some single specific combination of moves. Called it an easter egg. :P

Anyway that was a hilarious error to come upon. Glad he found it first too.
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PDF urist master

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Re: Future of the Fortress
« Reply #11186 on: July 06, 2014, 02:37:54 pm »

so... knife fights. Can we expect a more localized version of this bug (say for a village or a small town) and call it a feature?
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TsiOriol

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Re: Future of the Fortress
« Reply #11187 on: July 06, 2014, 03:18:12 pm »

so... knife fights. Can we expect a more localized version of this bug (say for a village or a small town) and call it a feature?
I wish, it would be a town I would love to sneak into an watch.
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SmileyMan

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Re: Future of the Fortress
« Reply #11188 on: July 06, 2014, 03:25:26 pm »

I could wait few more weeks or even months if this time would be used for eradicating bugs in game and nothing else*.
To eradicate bugs, you first need to a) detect them and b) duplicate them repeatedly.

Releasing an early version just massively parallelises this operation, what's not to like?
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In a fat-fingered moment while setting up another military squad I accidentally created a captain of the guard rather than a militia captain.  His squad of near-legendary hammerdwarves equipped with high quality silver hammers then took it upon themselves to dispense justice to all the mandate breakers in the fortress.  It was quite messy.

mineforce

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Re: Future of the Fortress
« Reply #11189 on: July 06, 2014, 07:29:04 pm »

Will the new update affect performance.
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Who's born in the fortress, die in the fortress
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