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Author Topic: Future of the Fortress  (Read 3728870 times)

Squanto

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Re: Future of the Fortress
« Reply #1395 on: April 12, 2012, 03:52:27 pm »

Am I the only one that sees this as heading towards mounted combat feature creep?
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DS

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Re: Future of the Fortress
« Reply #1396 on: April 12, 2012, 04:42:15 pm »

Am I the only one that sees this as heading towards mounted combat feature creep?

That's feature creep that I think most people would be completely ok with.
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Arkenstone

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Re: Future of the Fortress
« Reply #1397 on: April 12, 2012, 05:11:19 pm »

Am I the only one that sees this as heading towards mounted combat feature creep?
Ooh, I hope not.  Thankfully since carts are vehicles and steeds are units, we might get to avoid some undue bloating...  I'm more worried about bloats in the mining direction, frankly.  Or in workshops, since Toady might want to give us a reason to use carts (besides for bowling with goblins, of course).


On that topic, I think I've figured out a way to make soldiers ride the tracks:

First, get your soldiers into gear and station them (as civilians) in a 'ready room' isolated from the rest of the fort with burrows.  There should be at least as many stops in this room as there are dwarves in the squad; each should have an empty minecart in it.  Make sure your dwarves have the proper hauling skill enabled, and order each of the stops to push off empty with the dwarf hitching a ride (you may need to stage it to avoid crashes).  Don't forget to activate the squad when it reaches the battlezone.

Similarly, it should be possible to build rollercoasters by simply building one stop on a loop of track and ordering an empty cart to be pushed off every so often with the dwarf hitching a ride.


The specifics will depend on some minor details, namely...

Under which of the following circumstances will a dwarf 'bail out' of a cart, if at all?
  • The cart comes to a complete stop, although not on a stop construction.
  • The cart passes through a stop construction without stopping.
  • The cart passes off the track.
  • The cart is flying through the air.
  • The dwarf sees an enemy while riding the cart.
  • The dwarf sees an enemy while riding the cart, which is flying though the air.
  • The cart collides with an enemy.
  • The cart collides with an enemy while flying through the air.
  • The cart leaves the dwarf's burrow.
  • The dwarf's squad is activated.
  • The dwarf's squad recieves an order.
  • The job is cancelled from the stop the cart launched from.
  • The cart passes through liquid.
  • The cart collides with a swimming unit.
  • The dwarf gets hungry, thirsty, or tired.
  • The dwarf goes On Break.
« Last Edit: April 12, 2012, 05:14:00 pm by Arkenstone »
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

BradUffner

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Re: Future of the Fortress
« Reply #1398 on: April 12, 2012, 05:17:55 pm »


The specifics will depend on some minor details, namely...

Under which of the following circumstances will a dwarf 'bail out' of a cart, if at all?
  • The cart comes to a complete stop, although not on a stop construction.
  • The cart passes through a stop construction without stopping.
  • The cart passes off the track.
  • The cart is flying through the air.
  • The dwarf sees an enemy while riding the cart.
  • The dwarf sees an enemy while riding the cart, which is flying though the air.
  • The cart collides with an enemy.
  • The cart collides with an enemy while flying through the air.
  • The cart leaves the dwarf's burrow.
  • The dwarf's squad is activated.
  • The dwarf's squad recieves an order.
  • The job is cancelled from the stop the cart launched from.
  • The cart passes through liquid.
  • The cart collides with a swimming unit.
  • The dwarf gets hungry, thirsty, or tired.
  • The dwarf goes On Break.

Don't forget, "The dwarf sees a particularly nice sock."
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bombzero

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Re: Future of the Fortress
« Reply #1399 on: April 12, 2012, 05:41:43 pm »

Oh crap, i can see 'on break' killing dwarves regularly if thats possible.
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Jacob/Lee

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Re: Future of the Fortress
« Reply #1400 on: April 12, 2012, 05:54:29 pm »

"Break time! *hops out* Time to see what Urist is up t- *SPLAT*"

MrWiggles

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Re: Future of the Fortress
« Reply #1401 on: April 12, 2012, 06:49:17 pm »

Am I the only one that sees this as heading towards mounted combat feature creep?

Mounted Combat is a currently Release 7, along with the Combat Speed Split. So, I think it's going to be /very/ unlikely that Toady will starting doing Release 7 stuff.

And from a previous Dev Entry it also seem that Adventure won't be able to ride carts this time around.
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Cruxador

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Re: Future of the Fortress
« Reply #1402 on: April 12, 2012, 08:52:31 pm »

Am I the only one that sees this as heading towards mounted combat feature creep?

Mounted Combat is a currently Release 7, along with the Combat Speed Split. So, I think it's going to be /very/ unlikely that Toady will starting doing Release 7 stuff.
He's said already that he's going to re-order those releases. It's possible, although I'd think the mine maps and 3d veins would be a smoother segue.

Quote
And from a previous Dev Entry it also seem that Adventure won't be able to ride carts this time around.
Unless I missed something, I think all he said is that it's not in yet. If it doesn't go in for this release though, it will doubtless be in the release with adventure mode mines.
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Putnam

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Re: Future of the Fortress
« Reply #1403 on: April 12, 2012, 09:11:04 pm »

Am I the only one that sees this as heading towards mounted combat feature creep?
And from a previous Dev Entry it also seem that Adventure won't be able to ride carts this time around.

Quote from: GreatWyrmGold
How do adventurers interact with minecarts? Can they push them? Can they ride, or at least climb on top of, them? Do minecarts provide cover? Etc?

They don't interact with them yet.  As far as I can tell, it'll happen before the dwarves ride them, since it is much easier.

MrWiggles

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Re: Future of the Fortress
« Reply #1404 on: April 12, 2012, 09:14:22 pm »

Am I the only one that sees this as heading towards mounted combat feature creep?

Mounted Combat is a currently Release 7, along with the Combat Speed Split. So, I think it's going to be /very/ unlikely that Toady will starting doing Release 7 stuff.
He's said already that he's going to re-order those releases. It's possible, although I'd think the mine maps and 3d veins would be a smoother segue.

Quote
And from a previous Dev Entry it also seem that Adventure won't be able to ride carts this time around.
Unless I missed something, I think all he said is that it's not in yet. If it doesn't go in for this release though, it will doubtless be in the release with adventure mode mines.
Even if Release 7 does become Release 2, it still probably wont be happening with this release. Toady said he'll need to reorganize them. And it seems like he wants to bump up Personality Rewrite up sooner.
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Shinziril

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Re: Future of the Fortress
« Reply #1405 on: April 12, 2012, 10:15:48 pm »

Oh my goodness the new devlog. 

Antsy pants update dance urge . . . rising
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Jacob/Lee

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Re: Future of the Fortress
« Reply #1406 on: April 12, 2012, 10:19:10 pm »

Oh my god that log is amazing. Want level increased by 10,000 points.

Arkenstone

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Re: Future of the Fortress
« Reply #1407 on: April 12, 2012, 10:24:40 pm »

Agreed.

Is it too much to hope that marksdwarfs in carts full of bolts will reload?
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Mephansteras

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Re: Future of the Fortress
« Reply #1408 on: April 12, 2012, 10:39:14 pm »

Wow...

This game has the best dev logs.  :D
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Exponent

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Re: Future of the Fortress
« Reply #1409 on: April 12, 2012, 10:42:45 pm »

You guys are gonna be so insanely depressed/furious if this just turns out to be one of the most heartless and over-extended April Fools jokes ever.  I mean, seriously:  The degree to which Tarn's dev blog updates follow right behind people's numerous wishful requests is getting kinda creepy.
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