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Author Topic: Future of the Fortress  (Read 2450035 times)

PTTG??

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Re: Future of the Fortress
« Reply #1740 on: May 01, 2012, 04:45:25 pm »

I wouldn't mind more demand for supports. Of course, it's practically impossible to simulate rock stresses, but it might be neat if you needed to put in supports to keep your dwarves three dimensional.
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bombzero

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Re: Future of the Fortress
« Reply #1741 on: May 01, 2012, 04:54:42 pm »

since when is it impossible to simulate rock stresses? remember how Toady made liquid stop checking itself for flow every tick? that could be applied to rocks in that it only checks once something near it is removed.

from there its simply a variable system that could plug into the cave in mechanic applied to each rock type.
seriously, variables are great.

however this seems slightly tangent from current development, it would be a nice 'near' future thing i think.
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CirrusAF

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Re: Future of the Fortress
« Reply #1742 on: May 01, 2012, 05:02:09 pm »

Question 1
I wondering if later this minecart system will lead into making transport for the dwarfs like to be able to make a train line via using a few minecarts some rope and maybe a coal/dwarf or Animal power to move it around.

Question 2
I'd also like to know if you where planing on adding more ways to go over water like a row boat or something

as u can see my questions are to do with transport and it something i'd like to added to Dwarf fortress but as we all know coding tacks time
and its good to see you back in to the game after so long :P
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MrWiggles

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Re: Future of the Fortress
« Reply #1743 on: May 01, 2012, 06:30:42 pm »

Question 1
I wondering if later this minecart system will lead into making transport for the dwarfs like to be able to make a train line via using a few minecarts some rope and maybe a coal/dwarf or Animal power to move it around
This was just answered in the last Answer FotF session. The want is known, but no timeline.

Quote
Question 2
I'd also like to know if you where planing on adding more ways to go over water like a row boat or something
Yes, a whole slew of vehicles are planned including boats, and including multi-tile vehicles.
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MaximumZero

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Re: Future of the Fortress
« Reply #1744 on: May 01, 2012, 06:31:16 pm »

I wouldn't mind more demand for supports. Of course, it's practically impossible to simulate rock stresses, but it might be neat if you needed to put in supports to keep your dwarves three dimensional.
You're depriving the world of sedimentary dwarves!
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MrWiggles

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Re: Future of the Fortress
« Reply #1745 on: May 01, 2012, 06:34:42 pm »

I dont think the mining changes will include even more stone to carry away. I think we can safely assume that Toady & ThreeToes are aware of the stone clutter issues, and don't want to add to that.
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bombzero

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Re: Future of the Fortress
« Reply #1746 on: May 01, 2012, 06:39:11 pm »

well but if they make stone hauling super efficient, then add some more stone, that also means more ore....
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banned4trolling

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Re: Future of the Fortress
« Reply #1747 on: May 01, 2012, 07:26:08 pm »

well but if they make stone hauling super efficient, then add some more stone, that also means more ore....

Even with a single ore or rock per tile the game still slows down a lot with 10000 rock lying around. Adding even more per tile would quicken FPS death.

Instead of multiple stones the one stone is just made much heavier and slower to carry.
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MrWiggles

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Re: Future of the Fortress
« Reply #1748 on: May 01, 2012, 07:27:10 pm »

well but if they make stone hauling super efficient, then add some more stone, that also means more ore....
More ore with less tiles, while possibly a good thing, (and this might happen when NPCs start to mining in world gen and proper play), but more stones in general also means just more stone spam.

And that's not a good thing.
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bombzero

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Re: Future of the Fortress
« Reply #1749 on: May 01, 2012, 07:29:14 pm »

but your thinking as though its old disposal methods, now if we get more crap and stone stockpiles still have their fatal flaw of creating as much room for stone as they create stone then i likely wont play DF for a bit.
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MrWiggles

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Re: Future of the Fortress
« Reply #1750 on: May 01, 2012, 07:34:04 pm »

but your thinking as though its old disposal methods, now if we get more crap and stone stockpiles still have their fatal flaw of creating as much room for stone as they create stone then i likely wont play DF for a bit.
I have to assume old disposal methods, as there hasn't been a hint toward new ways to handle stones for storage or new things to do with stone.

Maybe stone stockpiles will be allowed to use bins, once Volume is reconfigured for minecarts.  That'll help greatly with storage.
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bombzero

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Re: Future of the Fortress
« Reply #1751 on: May 01, 2012, 07:43:43 pm »

well 'mining overhaul' combined with some of toady's responses seem to imply something big is gonna change with mining and stone hauling.
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MrWiggles

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Re: Future of the Fortress
« Reply #1752 on: May 01, 2012, 07:45:01 pm »

well 'mining overhaul' combined with some of toady's responses seem to imply something big is gonna change with mining and stone hauling.
Considering he planning to release in May, I dont think the changes will be that large.
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FearfulJesuit

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Re: Future of the Fortress
« Reply #1753 on: May 01, 2012, 07:55:06 pm »

I do feel like ores should be smeltable into more than one bar, at least. I mean, a one metre by one metre by one metre (if that's what we're calling a tile-it can't be much less) block of stone certainly contains only enough for a wall section or a door, but a one cubic metre block of hematite contains a hell of a lot more ore than needed for a third of a midget-sized breastplate- that's absolutely ridiculous. While I agree with Toady that maybe weapons and armour should take more than one bar, we need to get more than one bar out of a lump of ore. It might be an idea to make the number of bars you get out of a single piece of ore relate to the skill of the furnace operator (so that finally good furnace operators actually mean something), hopefully at the same ratios of the quality levels. Thus, a normal quality smelt would make one bar, but an exceptional would make five and a masterwork twelve.
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Re: Future of the Fortress
« Reply #1754 on: May 01, 2012, 08:07:36 pm »

Quote from: Farmerbob
Are there plans to attach pond filling to cart-available actions?

Put a loop of rail in to connect a cistern with a rail line running through it with a pond you want to keep full?  Allow the cart to move through the water to fill, then dump water in the pond?

Can this be implemented with Magma for Magma ponds? *grin*

I'm not sure how liquids are going to turn out.  If you can dump it in a direction once it presumably has a liquid from earlier in the route, that would work, but there's no such dumping order yet.

If we are moving towards dumping of liquids, will other cart contents be the same?  Can this occur mechanically/automatically (something built on the track is designed to tip cart bins over and dump the contents out when the cart rolls by) or are you leaning towards manual dumping only?
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