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Author Topic: Future of the Fortress  (Read 3734627 times)

Toady One

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Re: Future of the Fortress
« Reply #4725 on: December 25, 2012, 08:57:01 pm »

Births and deaths and so on have always happened during world generation.  The idea now is that all of these things will be happening throughout the world while your fort is active.
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Quatch

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Re: Future of the Fortress
« Reply #4726 on: December 25, 2012, 09:32:43 pm »

including female bandits giving birth while killing you, I am sure.
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MrWillsauce

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Re: Future of the Fortress
« Reply #4727 on: December 25, 2012, 09:36:58 pm »

including female bandits giving birth while killing you, I am sure.
And then promptly dying of old age.
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Keldane

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Re: Future of the Fortress
« Reply #4728 on: December 25, 2012, 10:51:17 pm »

Didn't Toady say Death comes before birth? In theory, she should die of old age before she gives birth.
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MrWiggles

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Re: Future of the Fortress
« Reply #4729 on: December 25, 2012, 11:03:50 pm »

Didn't Toady say Death comes before birth? In theory, she should die of old age before she gives birth.
I think he just meant, which was happening first, coded first, not their order of operation.
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DG

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Re: Future of the Fortress
« Reply #4730 on: December 26, 2012, 07:05:25 am »

Thanks Otu and Wriggles.

Toady, any news on rope ladders that may potentially have gone in with elven sites and which may further potentially bring them closer to a fortmode implementation?
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hops

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Re: Future of the Fortress
« Reply #4731 on: December 26, 2012, 08:57:55 am »

Was holidays or something of sort ever planned? Just wondering.
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Re: Future of the Fortress
« Reply #4732 on: December 26, 2012, 11:18:57 am »

Will we be seeing Gremlin sites soon? And what of the non-existent plight of elephant men?
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CaptainArchmage

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Re: Future of the Fortress
« Reply #4733 on: December 26, 2012, 11:26:01 am »

Births and deaths and so on have always happened during world generation.  The idea now is that all of these things will be happening throughout the world while your fort is active.

Thanks for that. There has been this thing going around that worldgen will no longer continue during gameplay, but that doesn't seem to make sense - or was that the accelerated worldgen? What we're getting seems to be a rewrite of all the major things that happen in worldgen.

Will we be seeing Gremlin sites soon? And what of the non-existent plight of elephant men?

Gremlins aren't an entity but you have a point, we don't have sites for animal people or intelligent or semi-intelligent creatures.

Why is only one gremlin available for a region (raws)? Is there a bug that occurs when more than one gremlin appears on the map?
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Valtam

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Re: Future of the Fortress
« Reply #4734 on: December 26, 2012, 11:37:26 am »

Will we be seeing Gremlin sites soon? And what of the non-existent plight of elephant men?

Maybe I'm wrong (and it's hard to backtrack) but Toady spoke about an adequation of animal men "sites" as soon as he were going to touch the Kobold caves. One of the ideas for this release is to be able to find all the existent historical figures in the worldmap (save a pretty few, like ocean titans and the such), maybe he has something planned for all the unnamed tribes of creatures that tag along, mainly, in the caverns and inside the dungeons.
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Knight Otu

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Re: Future of the Fortress
« Reply #4735 on: December 26, 2012, 11:51:24 am »

Was holidays or something of sort ever planned? Just wondering.
There are a few references to holy days, festivals, and rituals on the old dev page, and to fairs on the current dev page, which should mostly cover the idea of holidays.

Why is only one gremlin available for a region (raws)? Is there a bug that occurs when more than one gremlin appears on the map?
Most likely to keep gremlin-related frustration to a minimum, while still keeping the gremlin-related fun in the game, and to have some sense of mystery for new players about gremlin-related incidents that would be kind of spoiled by an invasion of gremlins. Besides, it's not quite so constrained - in a recent world I've genned, there were almost as many gremlins as there were giant rats.
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Re: Future of the Fortress
« Reply #4736 on: December 26, 2012, 12:46:06 pm »

Why is only one gremlin available for a region (raws)? Is there a bug that occurs when more than one gremlin appears on the map?
I've had a least two in some forts.
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CaptainArchmage

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Re: Future of the Fortress
« Reply #4737 on: December 26, 2012, 01:19:20 pm »

Why is only one gremlin available for a region (raws)? Is there a bug that occurs when more than one gremlin appears on the map?
I've had a least two in some forts.

OK. I thought the region population was constrained to one - so if you had one gremlin and killed it off, no further gremlins would appear.

On that note, is repopulation of animals planned for this coming release, especially given the world is coming alive.
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Shinziril

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Re: Future of the Fortress
« Reply #4738 on: December 26, 2012, 05:09:18 pm »

OK. I thought the region population was constrained to one - so if you had one gremlin and killed it off, no further gremlins would appear.
If your fort spans more than one region, you could get one gremlin per region.
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King Mir

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Re: Future of the Fortress
« Reply #4739 on: December 26, 2012, 05:15:11 pm »

You probably mean biome; a fort can have multiple biomes, but will only be in one region.
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