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Author Topic: Future of the Fortress  (Read 3714484 times)

Scoops Novel

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Re: Future of the Fortress
« Reply #4770 on: December 29, 2012, 10:06:12 am »

Thanks!
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Ribs

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Re: Future of the Fortress
« Reply #4771 on: December 29, 2012, 11:15:52 am »

 Yes. Thank you for answering our questions!
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Valtam

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Re: Future of the Fortress
« Reply #4772 on: December 29, 2012, 12:17:41 pm »

Awesome, thanks Toady for your priceless time! I feel relieved by touching the ground again with those answers.
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my first quest was to seige a nemacrcors tower i killed 3 nemacrcors the got killed by a zombie fly.
How on earth did you manage to do that twice?

arkhometha

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Re: Future of the Fortress
« Reply #4773 on: December 29, 2012, 01:19:35 pm »

Thanks a lot for the answers Toady!
Now I have that urge to play DF but I don't want to because I can't wait for the new version.
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Trif

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Re: Future of the Fortress
« Reply #4774 on: December 29, 2012, 01:20:48 pm »

Thank you, Toady!
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Quote from: Toady One
I wonder if the game has become odd.

Aseaheru

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Re: Future of the Fortress
« Reply #4775 on: December 29, 2012, 01:22:43 pm »

UPDATE!
WOO!




Spoiler (click to show/hide)
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Knight Otu

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Re: Future of the Fortress
« Reply #4776 on: December 29, 2012, 01:55:42 pm »

UPDATE!
WOO!




Spoiler (click to show/hide)
Footkerchief has a post here with relevant quotes. The short of it is that they're planned, but, they're something that's not very dwarf-fitting.
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Direforged Original
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CaptainArchmage

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Re: Future of the Fortress
« Reply #4777 on: December 29, 2012, 03:20:19 pm »

Thanks for the answers!

Do we still have those buildings overrun with tables and trade goods in computer-run sites? If so reclaiming worldgen forts might yield a vast amount of furniture.

Boats are planned. I also think they are quite dwarf fitting.

Nobody said boats have to be restricted to water, right? This would mean in the future one might have a lava-capable ship to cross a lava lake to a dwarf fortress in the middle of a caldera.
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Mr S

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Re: Future of the Fortress
« Reply #4778 on: December 29, 2012, 03:30:13 pm »

The *Obsidian Curragh* has ceased to float.  Interrupted by ~Physics~.

The Embark has been struck down!
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RAKninja

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Re: Future of the Fortress
« Reply #4779 on: December 29, 2012, 03:32:17 pm »


Quote from: CaptainArchmage
When you add multi-racial forts (it looked like a valid thing for forts in the upcoming version as of devblog on 12/3/2012), as some players play goblin fortresses, these will get immigrants from other races. Goblins don't need to eat, but the other races do, so if you had a multi-racial goblin fort would we be able to set up farms anyway?


Your civilization won't learn new techniques, so I imagine in your modded case you'll need to import food.
so far as i know, nothing prevents goblins from farming.  the only thing is you cannot embark with seeds, by default.

if memory serves, in the current version, abductees tend to starve unless they are made to be [NO_EAT].

i think the major hurdle is that goblins use evil plants (which do not show up ingame still, i believe) or lack tags to use "normal" plants.

as it stands, do hunting and ranching food animals actually provide food to a settlement in worldgen?

oh, as a final note, i recommend removing the no eat and no drink tags from goblins after worldgen, before play, when playing a goblin fort ;D
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Bohandas

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Re: Future of the Fortress
« Reply #4780 on: December 29, 2012, 04:07:47 pm »

Other than adding the ability for figures not attached to a fortress to form relationships while the game is running do you plan on making any other changes to the current relationship system before the nest release?
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Scoops Novel

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Re: Future of the Fortress
« Reply #4781 on: December 29, 2012, 05:14:40 pm »

Just on the offchance I'm missing anything, relevant questions are those which cant be answered succinctly and relate to the near future?
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Reading a thinner book

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pbnjoe

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Re: Future of the Fortress
« Reply #4782 on: December 29, 2012, 06:13:32 pm »

It's always awesome to see these FotF replies. It always pumps me up more for the game (like I don't get excited about this constantly anyway :P)
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Rose

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Re: Future of the Fortress
« Reply #4783 on: December 29, 2012, 06:14:41 pm »

Just on the offchance I'm missing anything, relevant questions are those which cant be answered succinctly and relate to the near future?

Usually they're questions that directly relate to recent devlogs.
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WillowLuman

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Re: Future of the Fortress
« Reply #4784 on: December 29, 2012, 06:37:57 pm »

With climbing coming in, will we have use for ropes in adventure mode, like say tying an end to a rock or something and using it to climb down a smooth surface?

Or, with non-lethal combat coming in, will we be able to hog-tie someone or otherwise restrain them?
« Last Edit: December 29, 2012, 07:08:59 pm by HugoLuman »
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