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Author Topic: Future of the Fortress  (Read 3755519 times)

LordBaal

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Re: Future of the Fortress
« Reply #5385 on: February 20, 2013, 08:03:16 am »

That system is awesome. Still, a more direct "hiring you to do X" system should be in place always, just that perhaps not all the characters would be so desperate or in dire need to actually hire you to steal/rescue/kill/kidnap/escort another entity.

This way you can also get real mercenary adventures too, instead of just going around doing favors to people hopping they reward you. Specially if/when they start to lie and are actually your enemies in disguise or simply evil jerks.
« Last Edit: February 20, 2013, 08:08:42 am by LordBaal »
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Jacob/Lee

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Re: Future of the Fortress
« Reply #5386 on: February 20, 2013, 11:45:53 pm »

I can see it now... Titan McViolentMurderMonster yells his list of kills at you until the dead of night. By then, you have passed out and he slits your throat.

I know that you'll probably be able to cut off the conversation but I wanted to make that statement

Rose

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Re: Future of the Fortress
« Reply #5387 on: February 21, 2013, 12:07:19 am »

No, you interrupt his list of kills with a slice to the throat.
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monk12

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Re: Future of the Fortress
« Reply #5388 on: February 21, 2013, 12:29:07 am »

No, you interrupt his list of kills with a slice to the throat.

I'm happy this is now possible.

Whatsifsowhatsit

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Re: Future of the Fortress
« Reply #5389 on: February 21, 2013, 02:13:41 am »

This latest update sounds amazing :)
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WillowLuman

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Re: Future of the Fortress
« Reply #5390 on: February 21, 2013, 02:40:41 am »

No, you interrupt his list of kills with a slice to the throat.

I'm happy this is now possible.

The Swamp Titan Numzok stands before you.
Swamp Titan: I am he who felled Urist McHero, once revered by those who knew no better!
Swamp Titan: I crushed Olith LeRandomPeasant under a mountain of hatred!
Swamp Titan: Dakost Mc-
You: Prepare to die!
The spinning copper boning knife strikes the Swamp Titan in the throat and the severed part sails off in an arc!
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

MasterMorality

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Re: Future of the Fortress
« Reply #5391 on: February 21, 2013, 07:20:36 am »

This is ridiculously cool. 

This with the reactions events:

The Goblin swodsman strikes at your head with the copper sword.
You grab the goblins lower right arm.
You scream "IN 654 I STRANGLED A WOLF IN THE FORESTS OF DISEMBOWELED CONCUBINES!"
You stab the Goblin in the stomach with your bronze spoon, piercing the guts through the troll fur tunic.
The Goblin looks sick.

Or:

"My name is Urist Swordhaver. You killed my father in 357 in the village of Madgits. Prepare to die."
« Last Edit: February 21, 2013, 07:30:02 am by MasterMorality »
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Mesa

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Re: Future of the Fortress
« Reply #5392 on: February 21, 2013, 09:06:37 am »

Does it mean we can more effectively spy on people, if they actually talk between each other?
I want to see that happen - you know, with the refined sneaking system and new mobility in place...

Toady, could we see ability to hide in regular containers in this release? The functionality (at least in my eyes) is not much different from that of the cages, but you could be able to freely walk in and out of them. Although it would require making it so that one is in sneaking mode when hidden in such, and therefore wouldn't appear on contents list when looking at a barrel or whatever.
More of a suggestion than question, but whatever.
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Rockphed

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Re: Future of the Fortress
« Reply #5393 on: February 21, 2013, 10:04:04 am »

"My name is Urist Swordhaver. You killed my father in 357 in the village of Madgits. Prepare to die."

"My name is Urist Swordhaver.  I killed your son in 289 in the hillock of Ragecrystal.  Prepare to die."
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Dishwater

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Re: Future of the Fortress
« Reply #5394 on: February 21, 2013, 10:59:04 am »

I wonder if the "conversation" can hurt people from its loudness.
For example imagine a forgotten beast shouting at you and bursting your eardrums,
that would be quite fun and annoying at the same time.
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LordBaal

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Re: Future of the Fortress
« Reply #5395 on: February 21, 2013, 11:02:34 am »

What about over hearing others conversations? See, I'm not an adventurer player at all, so I don't know if that's possible already, but it would be cool to sneak upon some goblings and hear what they talk about (if at all) of things like their next target or why they are here or how's the leader of the expedition.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Knight Otu

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Re: Future of the Fortress
« Reply #5396 on: February 21, 2013, 11:36:59 am »

What about over hearing others conversations? See, I'm not an adventurer player at all, so I don't know if that's possible already, but it would be cool to sneak upon some goblings and hear what they talk about (if at all) of things like their next target or why they are here or how's the leader of the expedition.
It's not possible yet, outside the market shouts, and it seems unlikely to come in for the next release. It is planned, though, mostly for the thief role (which does have decent overlap with the insurrection plot).
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Eric Blank

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Re: Future of the Fortress
« Reply #5397 on: February 21, 2013, 02:42:29 pm »

Toady, will NPCs always interrupt a conversation when faced with danger, since it takes up a turn of their time, or will we explicitly be able to have a civilized chat with our companions whilst hacking bandits to bits?

Because that would be absolutely hilarious.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

LordBaal

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Re: Future of the Fortress
« Reply #5398 on: February 21, 2013, 03:00:00 pm »

While thinking of this I keep repeating the scene of the Pirates of the Caribbean 3, where the gal and the guy gets married by the other pirate while fighting on the deck of the ship.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Whatsifsowhatsit

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Re: Future of the Fortress
« Reply #5399 on: February 21, 2013, 05:27:00 pm »

Toady, will NPCs always interrupt a conversation when faced with danger, since it takes up a turn of their time, or will we explicitly be able to have a civilized chat with our companions whilst hacking bandits to bits?

Because that would be absolutely hilarious.

Well, the update did say it was

Quote from: devlog
either simultaneously with their other actions (like walking and fighting) or instead of them

so in that sense it doesn't necessarily take up a turn of their time, it sounds like. I don't know if your NPC companions will be likely to take such a pragmatic approach to it, though.
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