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Author Topic: Future of the Fortress  (Read 3734752 times)

runiq

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Re: Future of the Fortress
« Reply #585 on: March 13, 2012, 02:57:39 am »

Quote from: Immacolata
Are there any grand plans for how Fortress Mode stockpiles are managed, or some kind of visual identifier, UI something, Grand View? Anything that will make it a sporadic plan-as-you-go player feel more empowered when handling stockpiles?

We are going to do a hauling overhaul as part of this cycle of bugfix releases.  That is going to intersect stockpiles, but I don't know if it's going to cover exactly what you want.

I am definitely intrigued.
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bombzero

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Re: Future of the Fortress
« Reply #586 on: March 13, 2012, 03:18:22 am »

Quote from: Immacolata
Are there any grand plans for how Fortress Mode stockpiles are managed, or some kind of visual identifier, UI something, Grand View? Anything that will make it a sporadic plan-as-you-go player feel more empowered when handling stockpiles?

We are going to do a hauling overhaul as part of this cycle of bugfix releases.  That is going to intersect stockpiles, but I don't know if it's going to cover exactly what you want.

I am definitely intrigued.

it's sounding like Toady enjoys his new bugfix method of fixing broken systems by changing them...

on that note, the next release will probably cause great rejoicing among the community.
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runiq

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Re: Future of the Fortress
« Reply #587 on: March 13, 2012, 03:21:35 am »

it's sounding like Toady enjoys his new bugfix method of fixing broken systems by changing them...

on that note, the next release will probably cause great rejoicing among the community.

Absolutely. I'd never have thought I'd be okay with waiting longer for a bugfix release of all things.

Rock on, Toady!
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bombzero

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Re: Future of the Fortress
« Reply #588 on: March 13, 2012, 03:33:51 am »

I now understand the massive wait before this update, Toady was simply preparing for a great string of epic updates...
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Johuotar

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Re: Future of the Fortress
« Reply #589 on: March 13, 2012, 04:03:58 am »

Good! Those claimed socks of dead dwarves were really getting on my nerves! Bughunt is best hunt.
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thvaz

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Re: Future of the Fortress
« Reply #590 on: March 13, 2012, 04:20:28 am »


Great news Toady.
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orius

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Re: Future of the Fortress
« Reply #591 on: March 13, 2012, 05:20:07 am »

What I like most about Toady working on the clothing bugs is that it actually gives a clothing industry reason to exist besides making and decorating socks for trade or uniform parts for soldiers.  It'll also make the tons and tons of cloth the elves like to bring actually useful.
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Kogut

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Re: Future of the Fortress
« Reply #592 on: March 13, 2012, 05:51:56 am »

Clothing bug fixed? Too injured spam fixed? Unused, owned items on floor fixed? :) Thanks!
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Knight Otu

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Re: Future of the Fortress
« Reply #593 on: March 13, 2012, 05:54:50 am »

We are going to do a hauling overhaul as part of this cycle of bugfix releases.  That is going to intersect stockpiles, but I don't know if it's going to cover exactly what you want.

I am definitely intrigued.

I would guess (hope) we're looking at least at part of the Hauling Improvements part of the Dev Page there. That would be the first stab at the Eternal Suggestions Voting items then.
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snelg

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Re: Future of the Fortress
« Reply #594 on: March 13, 2012, 06:02:14 am »

These bugfix releases is just getting better and better! Haven't been this excited for any of the larger updates (except maybe the z-level thing, but it's been a while now).

New features is nice and all but the bugs and awkward workarounds were really adding up.
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thvaz

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Re: Future of the Fortress
« Reply #595 on: March 13, 2012, 06:20:07 am »

We are going to do a hauling overhaul as part of this cycle of bugfix releases.  That is going to intersect stockpiles, but I don't know if it's going to cover exactly what you want.

I am definitely intrigued.

I would guess (hope) we're looking at least at part of the Hauling Improvements part of the Dev Page there. That would be the first stab at the Eternal Suggestions Voting items then.

Not really. The underground revamp at 31.01 was part of the Eternal Suggestion Voting. Maybe there are others.
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Lysabild

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Re: Future of the Fortress
« Reply #596 on: March 13, 2012, 07:03:14 am »

My reaction to reading the new devlog:


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zwei

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Re: Future of the Fortress
« Reply #597 on: March 13, 2012, 07:47:35 am »

Clothing bug fixed? Too injured spam fixed? Unused, owned items on floor fixed? :) Thanks!

Yeah, that is one hell of a great fix.

Sphalerite

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Re: Future of the Fortress
« Reply #598 on: March 13, 2012, 08:41:10 am »

Also I would like to see the elves sending back their diplomats. So I can catch and tame large amounts of exotics when they siege me.

That, at least, can be easily fixed with modding.
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Re: Future of the Fortress
« Reply #599 on: March 13, 2012, 09:11:31 am »

Quote
So a "masterfully trained" animal will have "masterfull trained" children

Is it the mother or father's training status passed on, or some amalgam of both?
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