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Author Topic: Future of the Fortress  (Read 3736145 times)

smjjames

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Re: Future of the Fortress
« Reply #8520 on: December 31, 2013, 11:51:59 am »

Is tree height affected by the worldgen z-level height limit?

Isn't the worldgen height limit just the number of sky z-levels above the highest point on the embark at embark time? In theory it would go from the highest treetop, but yes, interesting question.

I have a tree modding related question of my own:

The other day I had an idea of making giant trees which are 100 z levels tall and 50 tiles wide, but are extremely rare. Is it possible to do this kind of thing? I'm sure the height and width of it would be doable, if extreme, but is it possible to use a population token like creatures have to control the rarity?
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Manveru Taurënér

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Re: Future of the Fortress
« Reply #8521 on: December 31, 2013, 11:56:14 am »


Isn't the worldgen height limit just the number of sky z-levels above the highest point on the embark at embark time? In theory it would go from the highest treetop, but yes, interesting question.

I have a tree modding related question of my own:

The other day I had an idea of making giant trees which are 100 z levels tall and 50 tiles wide, but are extremely rare. Is it possible to do this kind of thing? I'm sure the height and width of it would be doable, if extreme, but is it possible to use a population token like creatures have to control the rarity?


Something like a world tree with whole civilizations living inside and up in the canopies sure would be cool, either modded or in vanilla ^^
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Knight Otu

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Re: Future of the Fortress
« Reply #8522 on: December 31, 2013, 12:07:22 pm »

Is tree height affected by the worldgen z-level height limit?
Yes.
Quote from: Cruxador
But how tall are they? By all logic trees that wide should be like a thousand Z-levels tall, but that sounds likely to cause technical issues. On the other hand, a tree that's not substantially taller than it is wide would be far too silly.

For the 30 tile wide trees, I was talking about the crown, not the trunk, if that's the issue.  They are still limited in size by the sky, and to save time I haven't changed that.  Other trees are more okay the way they are -- maple trees, for example, can be roughly equal in height and width, and mine are currently too tall compared to their width, if anything.  I would prefer to get the heights up in general, though, if practical, and some of the elf ones are definitely on the short side.


The other day I had an idea of making giant trees which are 100 z levels tall and 50 tiles wide, but are extremely rare. Is it possible to do this kind of thing? I'm sure the height and width of it would be doable, if extreme, but is it possible to use a population token like creatures have to control the rarity?

As above, trees are affected by the the sky limit. On twitter, Toady mentioned that the largest trunks are 3 by 3 tiles, but it's not clear yet whether that's a hardcoded maximum or not. Trees already have a frequency token, defaulting to 50, and I wouldn't expect further controls for the time being.
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Baffler

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Re: Future of the Fortress
« Reply #8523 on: December 31, 2013, 04:08:02 pm »

Is there any way for us to plant our own trees?

For example, say I was trying to make elves a playable civ, and wanted to give them giant trees they can plant to live in once they grow.
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LordBaal

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Re: Future of the Fortress
« Reply #8524 on: December 31, 2013, 05:19:23 pm »

Happy new year everyone!! Please don't drink and drive. If you are drinking please take a cab or stay the night.
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Mesa

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Re: Future of the Fortress
« Reply #8525 on: December 31, 2013, 05:35:00 pm »

Happy new year everyone!! Please don't drink and drive. If you are drinking please take a cab or stay the night.

Half an hour until 2014 here still.
That said, borderline no hope of DF2013 is left now.
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WillowLuman

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Re: Future of the Fortress
« Reply #8526 on: December 31, 2013, 05:53:01 pm »

Still got several hours here.
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Mephansteras

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Re: Future of the Fortress
« Reply #8527 on: December 31, 2013, 05:54:41 pm »

Well, ToadyOne is Pacific time and it's only about 3pm here, so in theory he has plenty of time to release something today if he so desires.

But I seriously doubt that's going to happen based on the Dev logs.
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flabort

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Re: Future of the Fortress
« Reply #8528 on: December 31, 2013, 06:06:39 pm »

In my timezone it's still 2013 for 8 hours.
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smjjames

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Re: Future of the Fortress
« Reply #8529 on: December 31, 2013, 06:11:31 pm »

Is there any way for us to plant our own trees?

For example, say I was trying to make elves a playable civ, and wanted to give them giant trees they can plant to live in once they grow.

I'm sure that's planned, but I seriously doubt that's in this release.
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Manveru Taurënér

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Re: Future of the Fortress
« Reply #8530 on: December 31, 2013, 07:36:09 pm »

Is there any way for us to plant our own trees?

For example, say I was trying to make elves a playable civ, and wanted to give them giant trees they can plant to live in once they grow.

Quote from: CLA
Do the fruits contain seeds of the trees? Will we see seeds for all plants now? Do new plants only grow where seeds are? Will animals disperse seeds?
Does tree growth depend on fertility of the ground? Can we influence that with fertilizer? Possibly order trees to be grown somewhere specific by planting a seed?

I haven't done the seeds yet.  I'm not sure exactly what'll happen there.  It would be really cool to be able to plant trees.  We'll see.  I haven't messed with the soil.

From a while back so not sure if much more has happened since on that front, but since we haven't really heard about it I'd guess no.
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Mesa

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Re: Future of the Fortress
« Reply #8531 on: December 31, 2013, 07:43:12 pm »

Well, I don't know about you guys, but I now consider the term DF2013 to be outdated.
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Eric Blank

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Re: Future of the Fortress
« Reply #8532 on: December 31, 2013, 07:53:00 pm »

Not for another 7 hours, no.
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Dutchling

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Re: Future of the Fortress
« Reply #8533 on: December 31, 2013, 07:57:15 pm »

Well, I don't know about you guys, but I now consider the term DF2013 to be outdated.
Why? It's about the release date...

DF2014 will come soonish I'm sure ^^
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Mesa

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Re: Future of the Fortress
« Reply #8534 on: December 31, 2013, 08:14:29 pm »

If it miraculously does come out within the next few hours, you may be calling it DF2013.
But given that now I live in the new year it's going to be DF2014.

What even makes you think it'll come out tonight? #cynicism
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