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Author Topic: Future of the Fortress  (Read 3735076 times)

EmeraldWind

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Re: Future of the Fortress
« Reply #9315 on: February 20, 2014, 10:45:10 am »

Emotional Triggers + Transforms....

"You are making me angry... you won't like me when I'm angry."
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Gremdavel

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Re: Future of the Fortress
« Reply #9316 on: February 20, 2014, 10:50:04 am »

If we're able to spit and sweat, does that mean that adventurers no longer need to make sure they have a supply of water, because they can just jump and and down a bunch, get sweaty, and drink their own sweat?  Or spit on themselves and then drink it?  Or have you taken this into consideration and caused sweat/spit to proportionally increase the adventurer's thirst?
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Zavvnao

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Re: Future of the Fortress
« Reply #9317 on: February 20, 2014, 11:41:32 am »

that sounds intersting if you where playing as one of those creatures that spit something deadly.
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Jacob/Lee

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Re: Future of the Fortress
« Reply #9318 on: February 20, 2014, 12:00:38 pm »

I hope the dwarves/humans will sell barrels of kobold tears. When/if any barrels can be dumped as a liquid like water, I will fill a moat with the blood and tears of my enemies.

smjjames

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Re: Future of the Fortress
« Reply #9319 on: February 20, 2014, 12:08:56 pm »

Emotional Triggers + Transforms....

"You are making me angry... you won't like me when I'm angry."

Urist McBanner: "Ye're makin' meh engry, you won't like meh when I'm engry'

*TRANSFORM NOISE* *RHOARRR*

'URIST SMASH!'

I imagine this could also be useful for the DBZ mod.
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Footkerchief

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Re: Future of the Fortress
« Reply #9320 on: February 20, 2014, 12:16:42 pm »

Spat/Secreted/Whatever fluids will still freeze in some conditions right?

That behavior will be the same as in the current version.  Toady didn't change how temperature affects objects, he fixed a bug where the raws weren't being properly applied to the projectile's initial state.

If we're able to spit and sweat, does that mean that adventurers no longer need to make sure they have a supply of water, because they can just jump and and down a bunch, get sweaty, and drink their own sweat?  Or spit on themselves and then drink it?  Or have you taken this into consideration and caused sweat/spit to proportionally increase the adventurer's thirst?

There are already similar exploits for blood etc, so it won't really change the equation.
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Gremdavel

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Re: Future of the Fortress
« Reply #9321 on: February 20, 2014, 12:30:46 pm »

There are already similar exploits for blood etc, so it won't really change the equation.

True, although from my experience there's still some minimal effort and risk involved in the current state.  Spitting on yourself makes it exploitable to the point where it might merit immediate change in the mechanics (provided it was a simple enough change, of course, but only Toady knows how simple/complex that would be).
« Last Edit: February 20, 2014, 12:32:54 pm by Gremdavel »
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Paaaad

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Re: Future of the Fortress
« Reply #9322 on: February 20, 2014, 01:22:16 pm »

Will tears of joy exist as well?
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Footkerchief

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Re: Future of the Fortress
« Reply #9323 on: February 20, 2014, 01:27:07 pm »

Will tears of joy exist as well?

We've heard about a lot of specific triggers for negative emotional states, but none for happiness, so I'm assuming no.
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WillowLuman

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Re: Future of the Fortress
« Reply #9324 on: February 20, 2014, 01:29:05 pm »

There are already similar exploits for blood etc, so it won't really change the equation.

True, although from my experience there's still some minimal effort and risk involved in the current state.  Spitting on yourself makes it exploitable to the point where it might merit immediate change in the mechanics (provided it was a simple enough change, of course, but only Toady knows how simple/complex that would be).
It's simple: drinking sweat/spit probably gets "No, that's disgusting" unless dehydrated, and perhaps you can't produce either fluid in that state.
« Last Edit: February 20, 2014, 03:16:26 pm by HugoLuman »
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Knight Otu

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Re: Future of the Fortress
« Reply #9325 on: February 20, 2014, 03:09:48 pm »

Will tears of joy exist as well?

We've heard about a lot of specific triggers for negative emotional states, but none for happiness, so I'm assuming no.

Technically, Toady mentioned the secretion trigger as "extreme emotion", so I wouldn't necessarily discount it (and he wants to get to some kind of cheerier territory). On the other hand, people seem to interpret the negative social response usage hit rather too broadly as emotional usage hints in general.
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Dirst

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Re: Future of the Fortress
« Reply #9326 on: February 20, 2014, 03:21:00 pm »

There are already similar exploits for blood etc, so it won't really change the equation.

True, although from my experience there's still some minimal effort and risk involved in the current state.  Spitting on yourself makes it exploitable to the point where it might merit immediate change in the mechanics (provided it was a simple enough change, of course, but only Toady knows how simple/complex that would be).
It's simple: drinking sweat/spit probably gets "No, that's disgusting" unless dehydrated, and perhaps you can't produce either fluid in that state.
Urist McThirsty is extremely thirsty.  He needs to drink soon to avoid dying of dehydration.
Urist McThirsty happens upon a well and sheds tears of joy at his discovery.
Urist McThirsty dies of dehydration.
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Eric Blank

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Re: Future of the Fortress
« Reply #9327 on: February 20, 2014, 03:45:49 pm »

Hmm, that is a good point... We lose water we excrete as sweat or tears. Or whatever... Logically that would prevent drinking your own sweat, tears, and blood from being exploited as a why to stave off dehydration, as in the best case scenario you'd only refund what water you lost, which doesn't work IRL obviously but is feasible in a game. Toady will handle those exploits whenever he feels like, I suppose. :P
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TD1

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Re: Future of the Fortress
« Reply #9328 on: February 20, 2014, 03:48:48 pm »

Hmm, that is a good point... We lose water we excrete as sweat or tears. Or whatever... Logically that would prevent drinking your own sweat, tears, and blood from being exploited as a why to stave off dehydration, as in the best case scenario you'd only refund what water you lost, which doesn't work IRL obviously but is feasible in a game. Toady will handle those exploits whenever he feels like, I suppose. :P

This is Dwarf Fortress. Your statement relies entirely upon whose blood, sweat and tears you are drinking.
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Eric Blank

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Re: Future of the Fortress
« Reply #9329 on: February 20, 2014, 03:53:35 pm »

Well, yeah, logically you can hydrate yourself by consuming fluids of other people/animals. Just not your own.
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