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Author Topic: Future of the Fortress  (Read 3729532 times)

Trif

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Re: Future of the Fortress
« Reply #9345 on: February 21, 2014, 07:13:16 pm »

Will my companions in adventure mode ever be able to use crutches?
Yes, that's probably possible in the next version.

12/04/2013 Toady One
You can trade objects with pretty much anybody friendly now, without the requirement that you be in a store, and as long as they'll make out alright, they'll go for it. You can also give anybody anything. It should probably be restricted a bit, since people are more than happy to tear off their shoes for an equal value of food or whatever while they are standing in the mud, and so on, but it does let you give whatever to whomever, which'll help some of the dire equipment problems companions have until we have more time to do something better.
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MrWiggles

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Re: Future of the Fortress
« Reply #9346 on: February 21, 2014, 08:29:02 pm »

Will my companions in adventure mode ever be able to use crutches?
Yes, that's probably possible in the next version.

12/04/2013 Toady One
You can trade objects with pretty much anybody friendly now, without the requirement that you be in a store, and as long as they'll make out alright, they'll go for it. You can also give anybody anything. It should probably be restricted a bit, since people are more than happy to tear off their shoes for an equal value of food or whatever while they are standing in the mud, and so on, but it does let you give whatever to whomever, which'll help some of the dire equipment problems companions have until we have more time to do something better.
Being able to hold and being able to use, are different things.
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HmH

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Re: Future of the Fortress
« Reply #9347 on: February 22, 2014, 12:00:31 am »

Will my companions in adventure mode ever be able to use crutches?
Yes, that's probably possible in the next version.

12/04/2013 Toady One
You can trade objects with pretty much anybody friendly now, without the requirement that you be in a store, and as long as they'll make out alright, they'll go for it. You can also give anybody anything. It should probably be restricted a bit, since people are more than happy to tear off their shoes for an equal value of food or whatever while they are standing in the mud, and so on, but it does let you give whatever to whomever, which'll help some of the dire equipment problems companions have until we have more time to do something better.
Being able to hold and being able to use, are different things.
Wield a crutch in Adventure mode; you'll notice that your speed drops and your Crutch Walker skill grows. Therefore, holding a crutch automatically makes you use it.

Untelligent

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Re: Future of the Fortress
« Reply #9348 on: February 22, 2014, 01:43:55 am »

Wield a crutch in Adventure mode; you'll notice that your speed drops and your Crutch Walker skill grows. Therefore, holding a crutch automatically makes you use it.

But can you convince your allies to wield a crutch after they pick it up?
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Trif

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Re: Future of the Fortress
« Reply #9349 on: February 22, 2014, 09:28:20 am »

Wield a crutch in Adventure mode; you'll notice that your speed drops and your Crutch Walker skill grows. Therefore, holding a crutch automatically makes you use it.

But can you convince your allies to wield a crutch after they pick it up?
Toady said that this feature should help with the equipment problems. If you can't tell your companions to equip/wield stuff that you give them, there wouldn't be much of an improvement.
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Zavvnao

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Re: Future of the Fortress
« Reply #9350 on: February 22, 2014, 11:48:00 am »

I just hope being able to know the substance every object in the game is made out of is never taken out.
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thvaz

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Re: Future of the Fortress
« Reply #9351 on: February 22, 2014, 02:47:20 pm »

I just hope being able to know the substance every object in the game is made out of is never taken out.

I hope too, but I would like to see the *Giant Chinchilla Leather* be just *Leather* for interface organization. The specific type of a material should be only in the description.
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TD1

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Re: Future of the Fortress
« Reply #9352 on: February 22, 2014, 02:54:06 pm »

I just hope being able to know the substance every object in the game is made out of is never taken out.

I hope too, but I would like to see the *Giant Chinchilla Leather* be just *Leather* for interface organization. The specific type of a material should be only in the description.

Maybe you could toggle between specific descriptions like *Giant Chinchilla leather* and generic ones like *Leather*
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EnigmaticHat

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Re: Future of the Fortress
« Reply #9353 on: February 22, 2014, 03:14:06 pm »

Maybe you should only get a specific description if your character could tell the difference.
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thvaz

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Re: Future of the Fortress
« Reply #9354 on: February 22, 2014, 04:08:48 pm »

Maybe you should only get a specific description if your character could tell the difference.

I thought about that, but this would only apply to adventurer mode.
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hermes

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Re: Future of the Fortress
« Reply #9355 on: February 22, 2014, 07:18:37 pm »

I just hope being able to know the substance every object in the game is made out of is never taken out.

I hope too, but I would like to see the *Giant Chinchilla Leather* be just *Leather* for interface organization. The specific type of a material should be only in the description.

Maybe you could toggle between specific descriptions like *Giant Chinchilla leather* and generic ones like *Leather*

I know this isn't the place for suggestions, but I really like this idea.  Would let you choose leather when you don't care, and chinchilla leather when you really need it.
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nighzmarquls

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Re: Future of the Fortress
« Reply #9356 on: February 23, 2014, 05:01:16 am »

Given that the player can singlehandedly 'liberate' or 'defend' a town from invaders does the history of a world recognize/describe this in a special?

Example 1:

On the Year 192 Urist Mcventurer singlehandedly defended Boatmurdered from Invasion

Example 2:

On the Year 193 Urist Mcventurer rallied the people of boatmurdered and drove off the goblins
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Valtam

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Re: Future of the Fortress
« Reply #9357 on: February 23, 2014, 09:34:25 am »

Given that the player can singlehandedly 'liberate' or 'defend' a town from invaders does the history of a world recognize/describe this in a special?

Example 1:

On the Year 192 Urist Mcventurer singlehandedly defended Boatmurdered from Invasion

Example 2:

On the Year 193 Urist Mcventurer rallied the people of boatmurdered and drove off the goblins



Important events will be recognized, but I doubt they'll account for your adventurer as the sole responsible. Maybe the name of your entity, with just 1 defender/attacker, or something like that.
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my first quest was to seige a nemacrcors tower i killed 3 nemacrcors the got killed by a zombie fly.
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Inarius

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Re: Future of the Fortress
« Reply #9358 on: February 24, 2014, 08:49:52 am »

Anyway, as you know, Boatmurdered was NEVER liberated,
except from itself ,
and its deep evilness,
and the spirit of Dodok Astlumash.

And it was from elephants, not goblins.

Elephants.
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TD1

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Re: Future of the Fortress
« Reply #9359 on: February 24, 2014, 12:06:55 pm »

Anyway, as you know, Boatmurdered was NEVER liberated,
except from itself ,
and its deep evilness,
and the spirit of Dodok Astlumash.

And it was from elephants, not goblins.

Elephants.
Oh dear God the elephants. *Shakes and cries in a corner for half an hour, rambling of how the elephants will kill us all*
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