Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 47 48 [49] 50 51 ... 748

Author Topic: Future of the Fortress  (Read 2449221 times)

bombzero

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #720 on: March 18, 2012, 12:38:19 am »

yeah, its a Kilt! not a skirt.
Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Future of the Fortress
« Reply #721 on: March 18, 2012, 01:20:56 am »

If that is the case I'm dressing up my champion in a ☼pig tail tunic☼ and ☼rope reed short skirt☼. Because that sounds like the champion is just a glorified cheerleader.
Think more William Wallace (inspirational war leader type) and less cheerleader.
yeah, its a Kilt! not a skirt.

I'm not sure if you just made me re-imagine William Wallace, or Cheerleaders.
Logged
Space 'Murrica! United States of Space! (Stellaris Democratic Succession)

A thousand million pool balls made from precious metals, covered in beef stock.

thvaz

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #722 on: March 18, 2012, 02:32:24 am »

Will we get a release today? It would be nice.
« Last Edit: March 18, 2012, 04:53:29 am by thvaz »
Logged

bombzero

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #723 on: March 18, 2012, 04:20:58 am »

If that is the case I'm dressing up my champion in a ☼pig tail tunic☼ and ☼rope reed short skirt☼. Because that sounds like the champion is just a glorified cheerleader.
Think more William Wallace (inspirational war leader type) and less cheerleader.
yeah, its a Kilt! not a skirt.

I'm not sure if you just made me re-imagine William Wallace, or Cheerleaders.

.... either one leaning towards the other would be more than a bit scary.
Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Future of the Fortress
« Reply #724 on: March 18, 2012, 10:19:52 am »

THEY CAN TAKE OUR LIVES... BUT THEY CANNOT TAKE OUR SCHOOL PRIIIIIDE!
Logged
Space 'Murrica! United States of Space! (Stellaris Democratic Succession)

A thousand million pool balls made from precious metals, covered in beef stock.

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Future of the Fortress
« Reply #725 on: March 18, 2012, 10:21:47 am »

THEY CAN TAKE OUR LIVES... BUT THEY CANNOT TAKE OUR SCHOOL PRIIIIIDE!

There's a sig!

Tolisk

  • Bay Watcher
  • [ANGRY_MAMMOTH=TRUE]
    • View Profile
Re: Future of the Fortress
« Reply #726 on: March 18, 2012, 12:43:47 pm »

I made ramps for an area, then the dwarves didnt use the area, one decided that she cant walk down a ramp and get food and started tantruming, and when i finaly tried stairs, she walks a few steps, goes down a floor then dies of starvation.

Short point: Why is ramp not working like ramp?
Logged
In the grim darkness of DF, there can be only FUN

dree12

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #727 on: March 18, 2012, 01:00:49 pm »

If that is the case I'm dressing up my champion in a ☼pig tail tunic☼ and ☼rope reed short skirt☼. Because that sounds like the champion is just a glorified cheerleader.
Think more William Wallace (inspirational war leader type) and less cheerleader.
yeah, its a Kilt! not a skirt.

I'm not sure if you just made me re-imagine William Wallace, or Cheerleaders.
I'm not sure there's a meaningful distinction.
Logged

Sizik

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #728 on: March 18, 2012, 01:16:46 pm »

I made ramps for an area, then the dwarves didnt use the area, one decided that she cant walk down a ramp and get food and started tantruming, and when i finaly tried stairs, she walks a few steps, goes down a floor then dies of starvation.

Short point: Why is ramp not working like ramp?

Was there a wall on the side of the ramp they're supposed to be going up to?
Logged
Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Exponent

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #729 on: March 18, 2012, 01:17:14 pm »

I made ramps for an area, then the dwarves didnt use the area, one decided that she cant walk down a ramp and get food and started tantruming, and when i finaly tried stairs, she walks a few steps, goes down a floor then dies of starvation.

Short point: Why is ramp not working like ramp?
You probably don't have an appropriately placed wall next to the [up] ramp, along with an appropriately place floor square on the level above (next to the down ramp).  The wiki's page on ramps should give you more details.

Also, the DF Gameplay Questions subforum is probably a better place to ask this, or to search for previous answers to this and similar questions.
Logged

magmaholic

  • Bay Watcher
  • "Hello again"- canadian stalker
    • View Profile
Re: Future of the Fortress
« Reply #730 on: March 18, 2012, 03:22:52 pm »

Will one artifact boot/gauntlet/sock bug be fixed?
Will there be artifact rewards in the near future?
Logged
I am a Goober.

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Future of the Fortress
« Reply #731 on: March 18, 2012, 04:50:36 pm »

Will there be artifact rewards in the near future?
What do you mean by artifact reward?
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Future of the Fortress
« Reply #732 on: March 18, 2012, 05:00:17 pm »

Will there be artifact rewards in the near future?
What do you mean by artifact reward?

I think he means something like "Thank you for killing my vampire cousin! Here, take this sock!"

bombzero

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #733 on: March 18, 2012, 05:47:25 pm »

two questions,

You mentioned a 'Hauling Overhall' as part of this string of bugfixes, would that be more towards the carrying mutiple objects, or just base refinements to the code, or letting multiple stockpiles take from one?

Also, i can't find a mention of it in the devlog, but the ideas been floating around the forums, do you intend to fix the issue where once an animal attacks a dwarf its a permanant civ enemy? causing horrible bugs.
Logged

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Future of the Fortress
« Reply #734 on: March 18, 2012, 06:27:53 pm »

Also, i can't find a mention of it in the devlog, but the ideas been floating around the forums, do you intend to fix the issue where once an animal attacks a dwarf its a permanant civ enemy? causing horrible bugs.

Quote from: Dev Log 03/10/2012
I think that problem where tamed animals with dwarf kills still attack you is fixed, but I have to test it, and I also have to check out animals you receive in trade. Various little tests.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#
Pages: 1 ... 47 48 [49] 50 51 ... 748