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Author Topic: Future of the Fortress  (Read 2476818 times)

Elone

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Re: Future of the Fortress
« Reply #885 on: March 27, 2012, 06:21:25 am »

Yes, I did not clarify, but that is what I meant. I expected these changes to change a lot of fps issues starting with 34.06.
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cephalo

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Re: Future of the Fortress
« Reply #886 on: March 27, 2012, 10:10:13 am »

So hauling a creature will stop a mood? I think thats the first time I've seen something stop a mood. A mood is a mood! You can't just stop one, right?
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Kogut

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Re: Future of the Fortress
« Reply #887 on: March 27, 2012, 10:19:54 am »

So hauling a creature will stop a mood? I think thats the first time I've seen something stop a mood. A mood is a mood! You can't just stop one, right?
No, mood will not start during leading animals.
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Sizik

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Re: Future of the Fortress
« Reply #888 on: March 27, 2012, 10:24:12 am »

Quote
  • removed negative clothing thoughts for children
It's amusing that this makes sense both as a bug fix, and as a feature.
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cephalo

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Re: Future of the Fortress
« Reply #889 on: March 27, 2012, 10:29:30 am »

So hauling a creature will stop a mood? I think thats the first time I've seen something stop a mood. A mood is a mood! You can't just stop one, right?
No, mood will not start during leading animals.

So it will happen once the job is finished? So you couldn't try to get everyone hauling animals except the mood you want?
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Footkerchief

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Re: Future of the Fortress
« Reply #890 on: March 27, 2012, 10:36:50 am »

So hauling a creature will stop a mood? I think thats the first time I've seen something stop a mood. A mood is a mood! You can't just stop one, right?
No, mood will not start during leading animals.

It's interesting that he chose to fix it that way instead of making dwarves just stop leading animals when struck by a mood.  Maybe indicative of the inflexibilities of animal hauling or the job system in general.
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O11O1

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Re: Future of the Fortress
« Reply #891 on: March 27, 2012, 11:00:31 am »

... "My student guidance counselor said my personality test results came back, and my ideal career is as a brigand because I love hurting people and stealing stuff, with a Life Goal of killing 3 or 4 adventurers" ...

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... "My student guidance counselor said my personality test results came back, and my ideal career is as a brigand because I love hurting people and stealing stuff, with a Life Goal of killing 3 or 4 adventurers" ...

Keldane

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Re: Future of the Fortress
« Reply #892 on: March 27, 2012, 12:54:55 pm »

It's interesting that he chose to fix it that way instead of making dwarves just stop leading animals when struck by a mood.  Maybe indicative of the inflexibilities of animal hauling or the job system in general.

I think that may have been more from the chaos that would be caused if you were attempting to pit a megabeast when the dwarf was struck by inspiration for that fantastic cedar earring and abandoned the creature to go make his masterpiece. It's a kindness to the player, in a sense.
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cephalo

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Re: Future of the Fortress
« Reply #893 on: March 27, 2012, 01:37:31 pm »

I think that may have been more from the chaos that would be caused if you were attempting to pit a megabeast when the dwarf was struck by inspiration for that fantastic cedar earring and abandoned the creature to go make his masterpiece. It's a kindness to the player, in a sense.

Heh, I don't remember ever being protected from chaos. That would be a new one. DF has mostly been an exercise in extreme chaos, sometimes resulting from the improper use of soap. Doing something like leading around dangerous animals is asking for chaos. Don't tell me Toady's gone soft on us.
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darkflagrance

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Re: Future of the Fortress
« Reply #894 on: March 27, 2012, 02:05:09 pm »

I think that may have been more from the chaos that would be caused if you were attempting to pit a megabeast when the dwarf was struck by inspiration for that fantastic cedar earring and abandoned the creature to go make his masterpiece. It's a kindness to the player, in a sense.

Heh, I don't remember ever being protected from chaos. That would be a new one. DF has mostly been an exercise in extreme chaos, sometimes resulting from the improper use of soap. Doing something like leading around dangerous animals is asking for chaos. Don't tell me Toady's gone soft on us.

He did recently remove all the UNTOWARD words like "rape" and "anus" from the in-game vocabularies...

*shifty eyes*
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Urist McDagger

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Re: Future of the Fortress
« Reply #895 on: March 27, 2012, 05:15:17 pm »

I think that may have been more from the chaos that would be caused if you were attempting to pit a megabeast when the dwarf was struck by inspiration for that fantastic cedar earring and abandoned the creature to go make his masterpiece. It's a kindness to the player, in a sense.

Heh, I don't remember ever being protected from chaos. That would be a new one. DF has mostly been an exercise in extreme chaos, sometimes resulting from the improper use of soap. Doing something like leading around dangerous animals is asking for chaos. Don't tell me Toady's gone soft on us.

He did recently remove all the UNTOWARD words like "rape" and "anus" from the in-game vocabularies...

*shifty eyes*

Didn't he say that was just because he got tired of having to forbid them in book names? While I just mod them back in every release I gotta admit to being grateful we don't have "Can The Mysterious Anus of Sluts: Fact or Fiction Save the World?" as a potential book title...
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Anatoli

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Re: Future of the Fortress
« Reply #896 on: March 27, 2012, 05:28:38 pm »

Quote
disallowed moods on dwarves that are leading animals

Why? 
Also, don't you think it's basically a loophole? Because this update contradicts my understand of moods as uncontrollable and not necessarily compatible with sanity.
It would make sense as a part of a larger personality moods rewrite, but I don't think it works as a standalone change.


Quote
  • removed negative clothing thoughts for children
It's amusing that this makes sense both as a bug fix, and as a feature.
Would be fun if parents got negative thoughts from their children running around naked.

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Greiger

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Re: Future of the Fortress
« Reply #897 on: March 27, 2012, 06:04:46 pm »

But then the parents would get the immediate unhappy thought when Urist McMom dropped one.

"Odd, I seem to have lost weight.  Oh such a wonderful baby girl...Oh my god she's naked!   Yaaaargh!" *berserk* *throws baby across meeting hall* 

Though I suppose the childbirth thought could just get a counteracting buff and the mom could could go and seek clothing for the little squirt.  Just making nobody give a crap was probably a easier way to fix it.
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JasonMel

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Re: Future of the Fortress
« Reply #898 on: March 27, 2012, 10:19:57 pm »

Quote
disallowed moods on dwarves that are leading animals

Why? 

Issue 5699. They would keep towing the animal around while working on their new project. [Edit: Sorry, did you mean, "Why did you fix the issue that way instead of causing the moody dwarf to abandon the animal?"]
« Last Edit: March 27, 2012, 10:36:35 pm by JasonMel »
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Rockphed

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Re: Future of the Fortress
« Reply #899 on: March 27, 2012, 10:46:31 pm »

So my immigrant hunters will bring bows and quivers again?  Happy day!
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.
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