Last night I was listening to the DF Talk #16 and I had a few questions.
In the DF Talk, you were discussing legacys, both for Adventure and Fortress mode.
Regarding Adventure mode, you wanted to give more options to leave a creative/constructive legacy behind. Many of the ideas that the Podcast was throwing around were reliant on the current "activating worldgen in gameplay" that you are currently programming.Where are constructive Adventurer tasks on your list of priorities?
I imagine positive adventurer actions as things like site creation (Houses, Camps, Shops), and leading adventure mode entities (bandit groups, roving bands of monster hunters, paladins of a god, etc.)
With adventurer entites becoming an increacing possibility;Will there be more in-depth NPC interactions and conversations?
During the podcast, you also mentioned more interesting seiges and raids from gobbos.In long, protracted seiges can we expect to see goblins building shelters, and receiving food and materials from their point of origin?
PS (Thanks for the continued development updates!