In adventure mode if you jump from somewhere onto a climbable surface, will you catch yourself?
Press X to Not Die.
In a more serious note:
Do different creatures have different turning circles? For example some losing speed at a mere 45 degree angle or others capable of maintaining speed in any direction.
If yes, is that also a separate variable or do faster creatures turn slower?
I think this isn't meaning so much as turning radius like a tractor-trailer vs. a bicycle. I'm taking this to mean how tightly can an animal turn AT SPEED without losing it's footing.
Case in point, a wildebeast has to turn a much larger arc at a full gallop to avoid toppling over losing it's footing, since it's so top heavy and, y'know, hooves, as opposed to the lioness pursuing it. All of that and more is summed up by saying that the lioness is more agile or maneuverable than the wildebeast.
I don't think Agility for animals is modeled yet, and I don't know that it will be in this release. It may, however, as suggested on the acceleration constants be pushed out into the raws for the time being.
Now, when you talk about changing directions, at speed, and consider flying creatures, this gets REALLY interesting. Will we have birds of prey able to do a 'wingover' maneuver eventually? Let's certainly hope so.