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Author Topic: Future of the Fortress  (Read 2450515 times)

EmeraldWind

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Re: Future of the Fortress
« Reply #7725 on: October 07, 2013, 09:04:35 pm »

It will happen pretty fast if you do that. The reason it takes so long to get marriages is due to being busy. If they can't work and only socialize with each other their relationship will progress quickly.
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We do not suffer from insanity. We enjoy every single bit of it.

Hectonkhyres

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Re: Future of the Fortress
« Reply #7726 on: October 08, 2013, 03:19:31 am »

It will happen pretty fast if you do that. The reason it takes so long to get marriages is due to being busy. If they can't work and only socialize with each other their relationship will progress quickly.
With the new dwarven brain-mechanics in the coming update, this is going to end with carefully arranged dwarven social eugenics. People are going to be using this sort of thing, and a whoooole lot of magma, to carve their fortresses' cultures into obscene caricatures of all that is good and just.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

WillowLuman

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Re: Future of the Fortress
« Reply #7727 on: October 08, 2013, 01:23:44 pm »

No, they're going to make as many psychopaths as possible.
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LordBaal

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Re: Future of the Fortress
« Reply #7728 on: October 08, 2013, 01:48:16 pm »

So... it would basically be still the same.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

WillowLuman

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Re: Future of the Fortress
« Reply #7729 on: October 08, 2013, 01:56:21 pm »

Amoral psychopaths who care nothing for other people, and love slaughter. This would be the players attempting to remove relationship issues while maintaining an effective military. Not all players would do this, but the ones practicing eugenics would.
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Dwarf Souls: Prepare to Mine {Active again?}
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

LordBaal

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Re: Future of the Fortress
« Reply #7730 on: October 08, 2013, 02:46:43 pm »

Bah, still the same, you just would need to make less beautifully chairs and tables to compensate!

PS: I'm ;) just pulling your chain Mr. Jackman.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Valtam

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Re: Future of the Fortress
« Reply #7731 on: October 08, 2013, 02:51:04 pm »

Amoral psychopaths who care nothing for other people, and love slaughter. This would be the players attempting to remove relationship issues while maintaining an effective military. Not all players would do this, but the ones practicing eugenics would.

Would an amoral psychopath spring to help another amoral psychopath who is being beaten to death by a colossal insect? Such kind of distopias would be hard to craft and mantain, not counting all the years that would require to get an entire generation of inbred maniacs; but maybe it could be as rewarding as building a lava-spewing elephant statue happens to be.
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my first quest was to seige a nemacrcors tower i killed 3 nemacrcors the got killed by a zombie fly.
How on earth did you manage to do that twice?

King Mir

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Re: Future of the Fortress
« Reply #7732 on: October 08, 2013, 04:27:56 pm »

Amoral psychopaths who care nothing for other people, and love slaughter. This would be the players attempting to remove relationship issues while maintaining an effective military. Not all players would do this, but the ones practicing eugenics would.

Would an amoral psychopath spring to help another amoral psychopath who is being beaten to death by a colossal insect? Such kind of distopias would be hard to craft and mantain, not counting all the years that would require to get an entire generation of inbred maniacs; but maybe it could be as rewarding as building a lava-spewing elephant statue happens to be.
Sadly you don't meet many mad social scientists. So the lava statues may end up more common.

Hectonkhyres

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Re: Future of the Fortress
« Reply #7733 on: October 08, 2013, 05:49:21 pm »

Amoral psychopaths who care nothing for other people, and love slaughter. This would be the players attempting to remove relationship issues while maintaining an effective military. Not all players would do this, but the ones practicing eugenics would.
Just think of the possibilities! You could breed in profound, irrational hatreds... or phobias... or obsessions... or manias. Regarding pretty much anything the game is coded to recognize, at least potentially, once Toady starts rubbing in the polish.

In a year or two we might be able to breed the archetypal Dwarven Caligula or Marquis de Sade, inclined to have their parties on the torn remains of their pet cats while insisting that every surface in the fortress is painted in cat blood. Or who believe that fluffy wamblers are the avatar of Armok's wrath. Or who can not feel comfortable unless their bedroom is stuffed with weapons and bladed surfaces.

MUCH more fun than an elephant that vomits magma.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Putnam

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Re: Future of the Fortress
« Reply #7734 on: October 08, 2013, 05:52:19 pm »

And this is why Toady's said he wants to make it so that dwarves might get unhappy or want to leave if they notice odd amounts of deaths of a certain subsection of the population :P

smjjames

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Re: Future of the Fortress
« Reply #7735 on: October 08, 2013, 05:54:29 pm »

And this is why Toady's said he wants to make it so that dwarves might get unhappy or want to leave if they notice odd amounts of deaths of a certain subsection of the population :P

Like cheesemakers and potash makers?
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EmeraldWind

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Re: Future of the Fortress
« Reply #7736 on: October 08, 2013, 09:25:16 pm »

And this is why Toady's said he wants to make it so that dwarves might get unhappy or want to leave if they notice odd amounts of deaths of a certain subsection of the population :P

Like cheesemakers and potash makers?
One day, there will be no more cheesemakers...

And when the time comes he will appear, The Last of the Cheesemakers.
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WillowLuman

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Re: Future of the Fortress
« Reply #7737 on: October 08, 2013, 09:41:13 pm »

And this is why Toady's said he wants to make it so that dwarves might get unhappy or want to leave if they notice odd amounts of deaths of a certain subsection of the population :P

Like cheesemakers and potash makers?
One day, there will be no more cheesemakers...

And when the time comes he will appear, The Last of the Cheesemakers.

And yea, then shalt be end times.
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Dwarf Souls: Prepare to Mine {Active again?}
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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Sizik

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Re: Future of the Fortress
« Reply #7738 on: October 09, 2013, 04:53:37 pm »

Blessed are the cheesemakers, for they will be called children of Armok.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

King Mir

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Re: Future of the Fortress
« Reply #7739 on: October 09, 2013, 05:03:41 pm »

Blessed are the cheesemakers, for they will be called children of Armok.
This is obviously not meant to be taken literally and applies to all manufacturers of dairy products.
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