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Author Topic: Future of the Fortress  (Read 2450716 times)

smjjames

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Re: Future of the Fortress
« Reply #9375 on: February 25, 2014, 06:24:45 pm »

Isn't that pretty much already in via merchants? I know it's not multiple individual conversations, but it's multiple people talking at the same time.
That's not really a good answer to that question. The multiple conversations bit is the core of the question, after all. Market banter is little more than hearing a capybara somewhere - neither actually expect a response - and is only a very narrow topic.
Yeah, there's a difference between being able to hear multiple conversations going on at once, and being able to have a single conversation with a room full of people ("Hail, peaceful villagers, I have slain the dragon!" "You're full of shit!" "No, here's his head!" "He's a hero!" "Free beer for the hero!" etc.) It's suggested by the first Footkerchief quote, but not settled, I think.

I misread the question the first time, or maybe didn't read the whole question.
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Th4DwArfY1

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Re: Future of the Fortress
« Reply #9376 on: February 25, 2014, 06:30:59 pm »

I would love to get to the "Free beer for the hero!" Stage  :P

Dear goodness, the flashes of Drunk Fortress in adventure mode  :o
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Uristsonsonson

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Re: Future of the Fortress
« Reply #9377 on: February 25, 2014, 06:45:31 pm »

Now that your creation* can lie to you, how can you know anything is says is true anymore?

Nevermind that it's more or less established by now that the Toady's relationship to DF is basically the same as Ponder Stibbon's to Hex...
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Mel_Vixen

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Re: Future of the Fortress
« Reply #9378 on: February 25, 2014, 07:15:54 pm »

Or doctor Bowmans relationship to HAL or Florence.

heh i am sure today has build in some LIE indicators like colorcoding the text. (Which would actually be awesome for consolers proffesional, Liers and such!)

Also you can test the Functions outside the Game-mode i am sure ... much like the Arena-mode. It helps if you see a Dorf and other sentient being as list of stats instead of actual individuals. You do then a boundary analyses (say at what point/score should the AI lie) and then you force a situation with the appropriate numbers to test if its behaves like intended. Hell i had a job which was essentialy testing blackboxed Software with only the designspecs.

It would be cool if the Lieing could be more generalized writing a few such long function seems somehow tedious. It would need a general notion thought about which information one should lie. Half of unified system seems to be done anyway if the NPCs can already consider your reputation and construct a Trust score.
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Helgoland

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Re: Future of the Fortress
« Reply #9379 on: February 25, 2014, 07:26:43 pm »

Nevermind that it's more or less established by now that the Toady's relationship to DF is basically the same as Ponder Stibbon's to Hex...
Could we recreate Discworld on a DF computer?
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StrongAxe

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Re: Future of the Fortress
« Reply #9380 on: February 25, 2014, 08:41:28 pm »

Will adventurers be able to detect being lied to, or is that the reference to
Quote
I haven't incorporated the old dwarf-mode lying/etc. skills, though I imagine that'll come into play at some point when there's more time to play around with it.
Dev Log 2014-02-24
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smjjames

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Re: Future of the Fortress
« Reply #9381 on: February 25, 2014, 08:56:03 pm »

Now that your creation* can lie to you, how can you know anything is says is true anymore?

Nevermind that it's more or less established by now that the Toady's relationship to DF is basically the same as Ponder Stibbon's to Hex...

I'm sure he has devtools that can look and see what is happening with the coding.
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Scotsmen

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Re: Future of the Fortress
« Reply #9382 on: February 25, 2014, 11:36:13 pm »

Any idea when we can get a DF2014 pre-release?  :P
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Putnam

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Re: Future of the Fortress
« Reply #9383 on: February 25, 2014, 11:41:00 pm »

Any idea when we can get a DF2014 pre-release?  :P

Toady did an advance bug-test copy a few years ago for an elite team of supersoldiers but I think he decided that it wasn't that beneficial in the long run.

misko27

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Re: Future of the Fortress
« Reply #9384 on: February 26, 2014, 12:27:09 am »

To continue the line of thought I had in that thread, it's fairly accurate to call the initial release the early release given how much is changed in the minor updates immediately after. I mean we got minecarts in the little updates.
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Putnam

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Re: Future of the Fortress
« Reply #9385 on: February 26, 2014, 12:30:15 am »

To continue the line of thought I had in that thread, it's fairly accurate to call the initial release the early release given how much is changed in the minor updates immediately after. I mean we got minecarts in the little updates.

And adventurer reactions, bogeymen, night creatures...

Uristsonsonson

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Re: Future of the Fortress
« Reply #9386 on: February 26, 2014, 01:46:00 am »

Now that your creation* can lie to you, how can you know anything is says is true anymore?

Nevermind that it's more or less established by now that the Toady's relationship to DF is basically the same as Ponder Stibbon's to Hex...

I'm sure he has devtools that can look and see what is happening with the coding.

Unless of course it can figure out how to manipulate the results... :P
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Wimopy

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Re: Future of the Fortress
« Reply #9387 on: February 27, 2014, 12:50:27 pm »

Now that your creation* can lie to you, how can you know anything is says is true anymore?

Nevermind that it's more or less established by now that the Toady's relationship to DF is basically the same as Ponder Stibbon's to Hex...

I'm sure he has devtools that can look and see what is happening with the coding.

Unless of course it can figure out how to manipulate the results... :P

I'm pretty sure that's not a deal yet, though I guess it's possible. Someone says the truth or lies when the code says he should be doing the opposite or something due to a bug. Maybe.
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Mason11987

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Re: Future of the Fortress
« Reply #9388 on: February 27, 2014, 01:22:53 pm »

If it's something you already have made for your own purposes is there any possibility that you could share a schema of sorts for the .dat save files?  I'm hoping to utilize them for World Viewer as well as related tools, but painstaking research into the format of the saves files by others, though commendable is still very limited.

Footkerchief

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Re: Future of the Fortress
« Reply #9389 on: February 27, 2014, 02:09:59 pm »

If it's something you already have made for your own purposes is there any possibility that you could share a schema of sorts for the .dat save files?  I'm hoping to utilize them for World Viewer as well as related tools, but painstaking research into the format of the saves files by others, though commendable is still very limited.

Is this the research you mean?  It's helpful to link these things since Toady may not know the state of the research.
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