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Author Topic: Future of the Fortress  (Read 3730157 times)

smjjames

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Re: Future of the Fortress
« Reply #9735 on: March 24, 2014, 02:34:17 am »

Re: devlog: really excited to see the beginnings of a richer Adv. Mode experience.

Especially now that the caverns stay populated.

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DG

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Re: Future of the Fortress
« Reply #9736 on: March 24, 2014, 03:17:20 am »

Oh ho, so the old promises in the Gorlak prefstrings may be nearing fruition.
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smjjames

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Re: Future of the Fortress
« Reply #9737 on: March 24, 2014, 03:36:27 am »

Oh ho, so the old promises in the Gorlak prefstrings may be nearing fruition.

It didn't sound like the conversation was particularly stimulating, guidance is another matter entirely.
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thvaz

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Re: Future of the Fortress
« Reply #9738 on: March 24, 2014, 04:46:39 am »

Will travelers use the tunnels to travel between the dwarven sites as they use the above ground roads?
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Johuotar

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Re: Future of the Fortress
« Reply #9739 on: March 24, 2014, 07:04:51 am »

Well the new devpost was pretty cool, adventuring underground has always been matter with potential. Its nice to have it more fleshed out. This is becoming quite large release now, whats its been, well over a year atleast from the last release.
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[img height=x width=y]http://LINK TO IMAGE HERE[/img]
The Toad hops in mysterious ways.
This pure mountain spring water is indispensable. Literally. I'm out of paper cups.

LordBaal

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Re: Future of the Fortress
« Reply #9740 on: March 24, 2014, 07:54:54 am »

That dev log almost turned this Monday into something as awesome as a Friday.

My white-hot passion for Mondays will become a little dull... for this particular Monday only.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Lolfail0009

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Re: Future of the Fortress
« Reply #9741 on: March 24, 2014, 07:55:49 am »

That dev log almost turned this Monday into something as awesome as a Friday.

That's getting sigged.

hermes

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Re: Future of the Fortress
« Reply #9742 on: March 24, 2014, 08:06:13 am »

Great devlog post.  *reenters pensive trance*
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We can only guess at the longing of the creator. Someone who would need to create one such as you. - A Computer
I've been working on this type of thing...

Scoops Novel

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Re: Future of the Fortress
« Reply #9743 on: March 24, 2014, 11:52:15 am »

Oh ho, so the old promises in the Gorlak prefstrings may be nearing fruition.

It didn't sound like the conversation was particularly stimulating, guidance is another matter entirely.

Similarly Uninitiated!

   [PREFSTRING:impressive tusks] [PREFSTRING:stimulating conversation] [PREFSTRING:helpful guidance]
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Putnam

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Re: Future of the Fortress
« Reply #9744 on: March 24, 2014, 12:54:52 pm »

Well the new devpost was pretty cool, adventuring underground has always been matter with potential. Its nice to have it more fleshed out. This is becoming quite large release now, whats its been, well over a year atleast from the last release.

1 year, 9 months, 20 days.

My Name is Immaterial

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Re: Future of the Fortress
« Reply #9745 on: March 24, 2014, 12:58:30 pm »

But how many hours, minutes and seconds?
Edit: About 6:57:13.
« Last Edit: March 24, 2014, 01:00:42 pm by My Name is Immaterial »
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The Bastard of France

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Re: Future of the Fortress
« Reply #9746 on: March 24, 2014, 04:04:42 pm »

Nice to see someone is keeping count
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You know humanity is progressing when we learn new ways to kill each other.

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(This quote is so related to DF in ways both good and bad)

My Name is Immaterial

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Re: Future of the Fortress
« Reply #9747 on: March 24, 2014, 04:15:46 pm »

It's a simple calculation.

neblime

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Re: Future of the Fortress
« Reply #9748 on: March 24, 2014, 05:37:11 pm »

Toady, In a devlog a while ago you mentioned that large creatures look ridiculous on a single tile compared to the new multi tile trees.  How do you intend to implement multi tile creatures, if ever, for example for a collosus will we have four Cs in a square or something like that?  or is this the kind of thing that is in the unimaginably distant future and hasn't been decided?
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Knight Otu

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Re: Future of the Fortress
« Reply #9749 on: March 24, 2014, 05:57:09 pm »

Toady, In a devlog a while ago you mentioned that large creatures look ridiculous on a single tile compared to the new multi tile trees.  How do you intend to implement multi tile creatures, if ever, for example for a collosus will we have four Cs in a square or something like that?  or is this the kind of thing that is in the unimaginably distant future and hasn't been decided?
Yeah, that's almost definitely too far away for Toady to have decided already. He'd probably want to avoid the block of Cs, though, I imagine, to prevent people from thinking it's four creatures, but whether that's possible at the time is another question.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu
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