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Author Topic: Future of the Fortress  (Read 2388208 times)

Putnam

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Re: Future of the Fortress
« Reply #10470 on: April 28, 2014, 06:10:58 pm »

Now that the release is just in the debugging stage (to make it playable).......

With this release having taken nearly two years so far, do you think future release cycles will be shorter or could we see long intervals of 6 months to 2 years again in the future?

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Re: Future of the Fortress
« Reply #10471 on: April 28, 2014, 06:25:43 pm »

Quote from: Twitter
My previous estimates have been trash.
Oh man, I keep forgetting bay12 has a twitter account. Here's the full quote: "My previous estimates have been trash. There's a long list of issues to work through, and I'll keep posting logs on the main page." That was four days ago, and no logs yet, so I'm betting bugfixing will take a while. A month might be optimistic.
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When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
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Parisbre56

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Re: Future of the Fortress
« Reply #10472 on: April 28, 2014, 06:42:56 pm »

There IS a log. Press refresh.

Reading about footage of Scamps and then the thing about "animals talking to him less" briefly made me wonder where I could find that footage of Scamps talking. But then I figured out what it really meant.
« Last Edit: April 28, 2014, 06:45:49 pm by Parisbre56 »
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smirk

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Re: Future of the Fortress
« Reply #10473 on: April 28, 2014, 09:16:33 pm »

Graah! He must've posted that right around the time I did. Ah well, progress is good. Wonder what the "filming and audio recording" is about?
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When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
.

Eric Blank

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Re: Future of the Fortress
« Reply #10474 on: April 28, 2014, 09:34:11 pm »

It involves scamps so it must be adorable.
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Mesa

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Re: Future of the Fortress
« Reply #10475 on: April 28, 2014, 11:50:12 pm »

"20 or so issues" - wonder if that's a lot, but chances are the list may very well contain over nine thousand two hundred issues (of varying complexity and importance) for all I know...

Also guys, it's totally a promotional video for a Scamps-related Kickstarter project. :I

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« Last Edit: April 29, 2014, 09:43:41 am by DarkDXZ »
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Wimopy

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Re: Future of the Fortress
« Reply #10476 on: April 29, 2014, 01:25:17 am »

No one else got at least a little smile out of
Quote
animals talk to me less

Please tell me I'm not the only one.
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Starwing

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Re: Future of the Fortress
« Reply #10477 on: April 29, 2014, 04:43:00 am »

Now that we can talk to gods, will we be able to piss them off in conversation enough to make them turn us into Werebeast (Similar to how people get turned for profaning temples in world gen)?
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mendonca

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Re: Future of the Fortress
« Reply #10478 on: April 29, 2014, 05:33:32 am »

No one else got at least a little smile out of
Quote
animals talk to me less

Please tell me I'm not the only one.
You are not the only one!
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thvaz

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Re: Future of the Fortress
« Reply #10479 on: April 29, 2014, 06:48:41 am »

Now that we can talk to gods, will we be able to piss them off in conversation enough to make them turn us into Werebeast (Similar to how people get turned for profaning temples in world gen)?

I don't know if this is true for the current version, but in old versions if you joined a cult you could "talk" with your god, although you wouldn't get any answer. In the context of the next version, it could be the same or Toady is talking about the demons disguised as gods. Anyway, no mention of any change relating to the "real" gods was done by Toady.
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Dekana

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Re: Future of the Fortress
« Reply #10480 on: April 29, 2014, 06:57:10 am »

Now that we can talk to gods, will we be able to piss them off in conversation enough to make them turn us into Werebeast (Similar to how people get turned for profaning temples in world gen)?
I only took that line in the devlog to mean Toady fixed bug 2077: crash talking to a deity. The ability to talk to a deity (and never get a response) was disabled in a previous build because of that crash. The devlog implies Toady re-enabled that feature, but it doesn't necessarily mean he added any actual conversation text.
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Zavvnao

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Re: Future of the Fortress
« Reply #10481 on: April 29, 2014, 09:16:50 am »

Maybe if not yet actually talking to a gad, how much you prey or other things influence how others see you?
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wierd

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Re: Future of the Fortress
« Reply #10482 on: April 29, 2014, 12:32:28 pm »

wait, what?

Are we talking about elves now?  I know if I prey on trees and wood products too frequently, they get rather prissy about it. ;)
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Dirst

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Re: Future of the Fortress
« Reply #10483 on: April 29, 2014, 12:48:20 pm »

wait, what?

Are we talking about elves now?  I know if I prey on trees and wood products too frequently, they get rather prissy about it. ;)
I think it's a case of AutoCorrectHateMe.  Zavvano was curious if your propensity to pray would affect others' opinions about you.

As for acually talking to a god, I can see it going something like this:

"Armok, I would like a set of ☼adamantine socks☼ for the winter holiday."

Syndrome-causing cloud of creeping mist appears at the edge of the map.

"I'll take that as a no."
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misko27

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Re: Future of the Fortress
« Reply #10484 on: April 29, 2014, 02:37:59 pm »

No one else got at least a little smile out of
Quote
animals talk to me less

Please tell me I'm not the only one.
Yes. Out of context, the new devlog reads closer to a celebrity battling mental issues.
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The Age of Man is over. It is the Fire's turn now
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