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Author Topic: Future of the Fortress  (Read 3714537 times)

Dirst

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Re: Future of the Fortress
« Reply #10515 on: May 01, 2014, 08:55:41 am »

nono, this is sentient meat.

what you are describing is the meat of sentients. ;)
No, that still results in the meat of a sentient.  Sentient meat would be trying to grab your fork and escape.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

smjjames

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Re: Future of the Fortress
« Reply #10516 on: May 01, 2014, 10:06:14 am »

Item clouds are a material emission exactly like dragonfire, magma crab basalt rocks and FB dust.

I did say it was a random thought.

Crazy idea (well, this is DF anyway) that I had last night. Could you use item clouds to have a dwarf (or some other creature) breathe anvils with the item cloud? If not, then what are item clouds limited to (like what things can't an item cloud make/use)?
« Last Edit: May 01, 2014, 10:11:06 am by smjjames »
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wierd

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Re: Future of the Fortress
« Reply #10517 on: May 01, 2014, 10:08:44 am »

Ahh yes-- Biovitasteaks.
Of course. My bad.


Eaten alive, and raw. Because things you kill yourself always taste better.
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Lolfail0009

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Re: Future of the Fortress
« Reply #10518 on: May 01, 2014, 10:09:44 am »

Ahh yes-- Biovitasteaks.
Of course. My bad.


Eaten alive, and raw. Because things you kill yourself always taste better.

[FURIOUS MODDING]

wierd

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Re: Future of the Fortress
« Reply #10519 on: May 01, 2014, 10:15:54 am »

Ahh yes-- Biovitasteaks.
Of course. My bad.


Eaten alive, and raw. Because things you kill yourself always taste better.

[FURIOUS MODDING]

Mission accomplished.
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Putnam

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Re: Future of the Fortress
« Reply #10520 on: May 01, 2014, 01:44:52 pm »

Item clouds are a material emission exactly like dragonfire, magma crab basalt rocks and FB dust.

I did say it was a random thought.

Crazy idea (well, this is DF anyway) that I had last night. Could you use item clouds to have a dwarf (or some other creature) breathe anvils with the item cloud? If not, then what are item clouds limited to (like what things can't an item cloud make/use)?

Item clouds IIRC can use any item but they are, in fact, clouds, which means that the results are probably not what you're expecting. They're more spatter than item.

Mesa

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Re: Future of the Fortress
« Reply #10521 on: May 01, 2014, 01:47:57 pm »

Thanks!

Quote from: DarkDXZ
Now that you're (technically) finished with the release (as of this post, at any rate), what's the new version number going to be? 0.38? 0.40?
Yeah, it has settled on something now.

Haha, love this answer, still lets me keep guessing until the release actually comes out.

I give it 50% 0.39, 20% 0.38, 15% 0.40, 10% 0.37, 5% 0.41.

0.40.01 or bust!
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Knight Otu

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Re: Future of the Fortress
« Reply #10522 on: May 01, 2014, 02:19:08 pm »

Item clouds are a material emission exactly like dragonfire, magma crab basalt rocks and FB dust.

I did say it was a random thought.

Crazy idea (well, this is DF anyway) that I had last night. Could you use item clouds to have a dwarf (or some other creature) breathe anvils with the item cloud? If not, then what are item clouds limited to (like what things can't an item cloud make/use)?

Item clouds IIRC can use any item but they are, in fact, clouds, which means that the results are probably not what you're expecting. They're more spatter than item.
And I'm pretty sure Toady told us that item breaths are harmless right now. So, neither do we get menacing manticore spikes, nor do we get anvil cloud concussions.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

catenate

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Re: Future of the Fortress
« Reply #10523 on: May 01, 2014, 03:01:40 pm »

Thanks!

Quote from: DarkDXZ
Now that you're (technically) finished with the release (as of this post, at any rate), what's the new version number going to be? 0.38? 0.40?
Yeah, it has settled on something now.

Haha, love this answer, still lets me keep guessing until the release actually comes out.

I give it 50% 0.39, 20% 0.38, 15% 0.40, 10% 0.37, 5% 0.41.

0.40.01 or bust!

Surely there's enough new content to make it to 0.42.  ;)
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Couverture: A chocolate-covered mod brings you a dark chocolate figurine of the deity of agriculture looking offended.

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wierd

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Re: Future of the Fortress
« Reply #10524 on: May 01, 2014, 03:46:06 pm »

I nominate .404, just because it will be comically silly.
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PigtailLlama

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Re: Future of the Fortress
« Reply #10525 on: May 01, 2014, 04:36:44 pm »

I nominate .404, just because it will be comically silly.
for how long it's been between releases, it'll feel more like .403 though...
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smjjames

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Re: Future of the Fortress
« Reply #10526 on: May 01, 2014, 05:25:50 pm »

Item clouds are a material emission exactly like dragonfire, magma crab basalt rocks and FB dust.

I did say it was a random thought.

Crazy idea (well, this is DF anyway) that I had last night. Could you use item clouds to have a dwarf (or some other creature) breathe anvils with the item cloud? If not, then what are item clouds limited to (like what things can't an item cloud make/use)?

Item clouds IIRC can use any item but they are, in fact, clouds, which means that the results are probably not what you're expecting. They're more spatter than item.

Cloud of anvils though...... And I know that the item breaths are harmless right now, unless you have it be some material so hot or so cold that it damages critters.
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Baffler

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Re: Future of the Fortress
« Reply #10527 on: May 01, 2014, 05:44:52 pm »

I'd go .412, personally. I'm just glad it won't be .402.
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Putnam

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Re: Future of the Fortress
« Reply #10528 on: May 01, 2014, 06:09:34 pm »

...the version after 0.99 will be 1.00, so no, it won't be any of those :P

It'll be 0.zx.01, where z is either 3 or 4 and x is more than 4 if z is 3.

PDF urist master

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Re: Future of the Fortress
« Reply #10529 on: May 01, 2014, 06:48:59 pm »

out of curiosity, I wonder what Toady's planning to add after this release.
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