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Author Topic: Please Don't - Difficulty  (Read 21607 times)

Blakmane

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Re: Please Don't - Difficulty
« Reply #60 on: February 17, 2012, 04:34:13 am »

This may be autosuggestion, but I thought once you clear out nearby camps you get less bandits.

Yeah, this is true. Once you eradicate a group of bandits, they no longer attack you as they are all dead. Works with kobolds too, if you hunt down and commit genocide at their home caves.

This does not, however, lower the encounter rate. It simply means the surviving bandits come up more frequently. I have only one group of bandits on the continent in my current world, but they will strike anywhere over the whole island in a big group of 30, and will pop up a few squares over like a new encounter if one is lucky enough to escape the first time. Still puzzling my head over how to deal with them.
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Greendogo

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Re: Please Don't - Difficulty
« Reply #61 on: February 17, 2012, 08:29:05 am »

I take it all these encounters are happening when you are using the [T]ravel map.  Has anyone actually tried walking to their destination instead of "traveling" there?  I know, I know, it sounds like it would take a long time.  But a long time is still better than never right?  Do the random encounters still trigger if you're just walking and not in the [T]ravel screen?
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Sail - The end reminds me of a goblin choking a kobold.  No ponies, sorry.

runiq

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Re: Please Don't - Difficulty
« Reply #62 on: February 17, 2012, 09:03:32 am »

Do the random encounters still trigger if you're just walking and not in the [T]ravel screen?

No, they don't.
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imperium3

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Re: Please Don't - Difficulty
« Reply #63 on: February 17, 2012, 09:12:54 am »

Bandits in the outlands? Meh, I've not had trouble with those. My biggest issues is with bandits in the catacombs under cities. Specifically, archers.

I open a door, instantly take an arrow, collapse in pain and get finished off by the archer's buddies. It's happened so many times now. Maybe I should go in as a legendary shield user and see what happens.
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acetech09

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Re: Please Don't - Difficulty
« Reply #64 on: February 17, 2012, 09:49:40 am »

I sorta like the new bandit rate. Makes traveling dangerous. I never have had a problem dealing with ambushes unless they're ranged attackers. When they're ranged, I'm screwed, but otherwise they're fun and profitable.

The downfall is that it takes hours to travel from city to city cause you get interrupted every other map tile. Not really fast travel.
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Garath

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Re: Please Don't - Difficulty
« Reply #65 on: February 17, 2012, 09:59:17 am »

It has something to do with how fast travel and sleeping is currently mixed up a bit I think. Anyway, I havn't had any trouble yet, except for running into grizzly bears a lot
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Leif

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Re: Please Don't - Difficulty
« Reply #66 on: February 17, 2012, 04:33:10 pm »

I agree to an extent, but this has become unplayable, I cant take 3 steps out of a town withot some prick crossbowman shooting me in the head and insta-killing me through my steel helm.
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Indeed.

Garath

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Re: Please Don't - Difficulty
« Reply #67 on: February 17, 2012, 04:40:23 pm »

I'm using some exploits (4 shields), but one in three of my adventurers make their way now, which is pretty accurate
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Kaelem Gaen

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Re: Please Don't - Difficulty
« Reply #68 on: February 17, 2012, 04:53:54 pm »

Well next bug fix release should fix the Crazy Encounter rate (By the way I think it would make a bit more sense during an arc when you escort Caravans,  depending on the goods though they might raid most caravans for supplies as well as riches.)


Then again you have that risk vs rewards thought process soo... I dunno.
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