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Author Topic: Girly Zombie Science  (Read 21570 times)

nightwhips

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Re: Girly Zombie Science
« Reply #15 on: February 16, 2012, 11:31:59 am »

First of all, do we understand how biomes work under these circumstances? If you have part sinister, and part normal, and a zombie crosses the boundary and dies, does it reanimate? Does everything within a starting embark zone of a sinister area reanimate (that is, if you start with even a single tile of sinister, does it affect the whole area)? These answers may be floating around already, but this is the place to contain them, o Girlinhat.

Does the reanimation timer reset for body parts? If you hack off a kitten tooth, does it have the same timer as the kitten, or less, or if the kitten is already a zombie and has died a few times, does the timer RESET since the tooth is a "new" entity?
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Wannazzaki

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Re: Girly Zombie Science
« Reply #16 on: February 16, 2012, 11:33:41 am »

I don't think good/neutral biomes would suck the animating energy out of the undead without a necromancer present to sustain them...winsome if it did.
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Broseph Stalin

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Re: Girly Zombie Science
« Reply #17 on: February 16, 2012, 11:36:12 am »

First of all, do we understand how biomes work under these circumstances? If you have part sinister, and part normal, and a zombie crosses the boundary and dies, does it reanimate? Does everything within a starting embark zone of a sinister area reanimate (that is, if you start with even a single tile of sinister, does it affect the whole area)? These answers may be floating around already, but this is the place to contain them, o Girlinhat.

Does the reanimation timer reset for body parts? If you hack off a kitten tooth, does it have the same timer as the kitten, or less, or if the kitten is already a zombie and has died a few times, does the timer RESET since the tooth is a "new" entity?
I actually know a little bit about the borders. My current fort is on the intersection of two evil biomes, only one of them makes zombies. You can actually see the border very clearly because the non-zombie area is painted with ooze. Zombies have no problem entering the non-zombie area but when a creature dies in the non-zombie area it stays dead.

Hotaru

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Re: Girly Zombie Science
« Reply #18 on: February 16, 2012, 11:38:28 am »

First of all, do we understand how biomes work under these circumstances? If you have part sinister, and part normal, and a zombie crosses the boundary and dies, does it reanimate? Does everything within a starting embark zone of a sinister area reanimate (that is, if you start with even a single tile of sinister, does it affect the whole area)? These answers may be floating around already, but this is the place to contain them, o Girlinhat.

Does the reanimation timer reset for body parts? If you hack off a kitten tooth, does it have the same timer as the kitten, or less, or if the kitten is already a zombie and has died a few times, does the timer RESET since the tooth is a "new" entity?

Can teeth be reanimated? Because in trials for the EBO butchering thing, I struck a wolf in the mouth hard and this scattered like 10 teeth all over the place. Haven't seen that before. In an evil area that might be some trouble...
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Broseph Stalin

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Re: Girly Zombie Science
« Reply #19 on: February 16, 2012, 11:39:38 am »

Can teeth be reanimated? Because in trials for the EBO butchering thing, I struck a wolf in the mouth hard and this scattered like 10 teeth all over the place. Haven't seen that before. In an evil area that might be some trouble...
Instead of every creature having about four teeth they now come in clusters so knocking them out sends them spraying everywhere. Even though there's a big concern about it you can't animate teeth.

nightwhips

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Re: Girly Zombie Science
« Reply #20 on: February 16, 2012, 11:39:55 am »

Good feedback. Funny, a moment after I posted that I found this thread, which also had some info on this topic.

http://www.bay12forums.com/smf/index.php?topic=101053.0
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Broseph Stalin

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Re: Girly Zombie Science
« Reply #21 on: February 16, 2012, 03:03:20 pm »

I've solved my own mystery, every animated corpse is gigantic and usually incredibly muscular. If the utilities were updated more precise science could be done but zombies just like thralls get beefed up when they turn.

Kirbypowered

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Re: Girly Zombie Science
« Reply #22 on: February 16, 2012, 03:24:13 pm »

Don't know if it was sheer coincidence or an intentional feature, but when I embarked at the intersection of two sinister biomes and a haunted one, I only ever got goblin blood rain in each area. I was really hoping to have three different nasty weather conditions plaguing my dwarves. :(
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zubb2

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Re: Girly Zombie Science
« Reply #23 on: February 16, 2012, 04:08:30 pm »

Hey test to see if zed dogs are better than war dogs I wish to release the hounds.

Could also do this with caged goblins or elves or volunteers.

Can you chain up a zed would be great watch dogs set a restricted zone round them so ,wait wait the dorfs would just run away.
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Rakonas

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Re: Girly Zombie Science
« Reply #24 on: February 16, 2012, 04:10:30 pm »

In regards to water and muscles with zombies.
I had one dwarf drown to death, and months later I examine her and it still says she is very muscular, so zombies do have muscle, somehow.

@OP
Find out if vampires can reproduce. Then have a fortress with only vampires.
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Jelle

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Re: Girly Zombie Science
« Reply #25 on: February 16, 2012, 04:39:44 pm »

From my experience zombies seem to rise regardless of what part of the biome they are on. I hauled the refuse to the non evil part of the map but they still rose.
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Broseph Stalin

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Re: Girly Zombie Science
« Reply #26 on: February 16, 2012, 04:58:27 pm »

In regards to water and muscles with zombies.
I had one dwarf drown to death, and months later I examine her and it still says she is very muscular, so zombies do have muscle, somehow.

@OP
Find out if vampires can reproduce. Then have a fortress with only vampires.
It's kind of weird to see "HIS RIGHT UPPER ARMS MUSCLE IS GONE HIS LEFT UPPER ARMS MUSCLE IS GONE ETC.X1000 He is very muscular."

Pokon

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Re: Girly Zombie Science
« Reply #27 on: February 16, 2012, 05:26:54 pm »

Try and see if a werewolf can beat a vampire in a fight, then have the winner fight a thrall, then a mummy.  :P
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Geen

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Re: Girly Zombie Science
« Reply #28 on: February 16, 2012, 08:17:51 pm »

Try and see if a werewolf can beat a vampire in a fight, then have the winner fight a thrall, then a mummy.  :P
My money's on the mummy, those things are ridiculously hard to kill.
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Wirevix

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Re: Girly Zombie Science
« Reply #29 on: February 16, 2012, 08:36:34 pm »

Find out if vampires can reproduce. Then have a fortress with only vampires.

Vampires get the [STERILE] tag.  They can only reproduce by other dwarves drinking their blood and contracting vampirism.
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In other news, the trees in my game can have invisible sex.
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