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Do you hate or love vampires?

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Author Topic: How to Vampirify your Dwarf in 3 Easy Steps +Vampire Fortress General (SPOILERS)  (Read 54093 times)

Hotaru

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  • Strange foreigner fond of industry
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Re: Fountain of Eternal Life + Vampire Fortress (SPOILERS)
« Reply #30 on: February 18, 2012, 02:02:44 pm »

What happens if vampires have nothing to feed on?

There was one guy whose name I forgot (sorry), who just walled the vampire in and played on, his fort eventually crumbling except the vampire. It would appear that either nothing, or it takes years. Vampires mostly feed for fun, apparently.
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It is said knowledge is like a foul-smelling herb. It must be cooked well and thoroughly with experience to make it palatable. A young scholar's knowledge is therefore not only worthless but disgusting. -- In Dwarf Fortress you have another paradigm. Gather as much of that smelly herb as you can and toss it at your enemy, fracturing his skull through the +capybara man leather cap+.

Yaotzin

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Re: Fountain of Eternal Life + Vampire Fortress (SPOILERS)
« Reply #31 on: February 18, 2012, 02:05:54 pm »

So with this I can either make everyone vampires, or a vampire aristocracy and a dwarf underclass which may or may not be fed upon.

This is awesome.
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Hotaru

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Re: Fountain of Eternal Life + Vampire Fortress (SPOILERS)
« Reply #32 on: February 18, 2012, 02:13:09 pm »

Yes, and you can also make a militia that's stronger and faster and more resilient and damaging (due to material changes) than dwarvenly possible, that never sleeps and doesn't feel pain, that can be stationed outside forever and just left there with no other support. Only downside being they apparently won't fight zombies.
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It is said knowledge is like a foul-smelling herb. It must be cooked well and thoroughly with experience to make it palatable. A young scholar's knowledge is therefore not only worthless but disgusting. -- In Dwarf Fortress you have another paradigm. Gather as much of that smelly herb as you can and toss it at your enemy, fracturing his skull through the +capybara man leather cap+.

Yaotzin

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Re: Fountain of Eternal Life + Vampire Fortress (SPOILERS)
« Reply #33 on: February 18, 2012, 02:14:33 pm »

I heard vampires also don't gain attributes, is that confirmed? If so vampirism would have to be a reward for my elite soldiers.
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Broseph Stalin

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Re: Fountain of Eternal Life + Vampire Fortress (SPOILERS)
« Reply #34 on: February 18, 2012, 02:15:14 pm »

I heard vampires also don't gain stats, is that confirmed? If so vampirism would have to be a reward for my elite soldiers.
They don't gain attributes, I've watched them gain stats.

Hotaru

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Re: Fountain of Eternal Life + Vampire Fortress (SPOILERS)
« Reply #35 on: February 18, 2012, 02:16:09 pm »

According to the example interaction raw files, vampires receive a hefty one-time bonus to physical attributes when becoming vampires but after that cannot lose or gain them. So that would be the way to do it.
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It is said knowledge is like a foul-smelling herb. It must be cooked well and thoroughly with experience to make it palatable. A young scholar's knowledge is therefore not only worthless but disgusting. -- In Dwarf Fortress you have another paradigm. Gather as much of that smelly herb as you can and toss it at your enemy, fracturing his skull through the +capybara man leather cap+.

Yaotzin

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Re: Fountain of Eternal Life + Vampire Fortress (SPOILERS)
« Reply #36 on: February 18, 2012, 02:17:10 pm »

Excellent. This has so much potential, both practical and thematic.
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Hotaru

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Re: Fountain of Eternal Life + Vampire Fortress (SPOILERS)
« Reply #37 on: February 18, 2012, 02:30:55 pm »

Excellent. This has so much potential, both practical and thematic.

Well, if you get working on it, please post as you go. At this time vicarious enjoyment is the best I can do.
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It is said knowledge is like a foul-smelling herb. It must be cooked well and thoroughly with experience to make it palatable. A young scholar's knowledge is therefore not only worthless but disgusting. -- In Dwarf Fortress you have another paradigm. Gather as much of that smelly herb as you can and toss it at your enemy, fracturing his skull through the +capybara man leather cap+.

darkflagrance

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Re: Fountain of Eternal Life + Vampire Fortress (SPOILERS)
« Reply #38 on: February 18, 2012, 04:18:51 pm »

Only downside being they apparently won't fight zombies.

Vampires and zombies are not aggressive against each other. However, you can still manually order vampires to destroy undead, and they will carry out your orders  :D
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...as if nothing really matters...
   
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Pandarsenic

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Vampire army is go.
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martinuzz

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You can build two fortesses on one map. Just pick a site with a river (not a brook). Your vampires will get their fortress entrance on one side of the river, your dwarves the other side. They won't be able to reach each other.
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Optimists have just used up the last bit of hope. Run for your lives!

Enjoy the freedom to explore the limits of your constraints

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

MarcAFK

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This is very interesting but i'm going to view vampires not needing to feed as an exploit, if ever i keep captive vampires i'll try to throw a useless migrant to it every season.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

fluffhead

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oh man, i'm definately making my military take their turns on the screw pumps before vamping them.  That way we can Max out that strength, then get the stat boost on top.
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Diamond

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Nice piece of research there.
But I still got a question - do vampires have children? If so, will a child of two vampires be usual dwarf?

edit: one more - can they become insane/berserk? Do they have moods?
« Last Edit: February 22, 2012, 11:42:03 am by Diamond »
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LilGunmanX

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Hmm, I'm not too sure how I feel about this. It seems very similar to the "danger room", in that it confers extremely high benefits for extremely little work, even fewer drawbacks, and therefore has the potential to make the game unfairly easy depending on the host vampire's weaknesses. That being said, it's really cool that you could theoretically produce artificial vampires, and by forcing your dwarves to drink from a well of blood no less! I don't know if I'll mess around with this feature much until Toady nerfs vampires in some way, but I think it's a really interesting one.

Also: Has anyone tested to see if dwarves afflicted with vampirism can still experience and fulfill moods? If so, do they still experience the legendary skill gain after creating their artifact?
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