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Author Topic: DF2012 (v34.01+) Worldgen Cookbook Thread!  (Read 286313 times)

Fluoman

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #465 on: January 27, 2013, 03:50:39 pm »

Oh.
Oh wow.
I want this <3
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Fluoman

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #466 on: January 27, 2013, 04:12:56 pm »

Hello, I would like to request a world that has an volcano embark with  iron and silver (and aluminium for my statues but it's not necesarry) that's next to an freshwater lake , that's all :).
(English isn't my first language so sorry if i may have misspelled something).

Embark position:
http://hpics.li/6ae6561
Seed:
Spoiler (click to show/hide)
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Trev_lite

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #467 on: January 27, 2013, 06:17:35 pm »

Hello Forum.

I would like to request a custom world.

I would like:
3-6 by 3-6 (25 tiles max)

tropic forest (moist broad-leaf preferred but any if fine)
mountain or temperate forest as other biome (less important but still highly preferred)
many biomes preferred but 2 is ok
i like trees for my carpenter and tigers for animal trainer
no evil (good is ok)
tropic forest is savage

river (brook or stream)
a nice cliff or mountain to carve a fortress into
sand (even tiles from removing ramps are fine)
lots of coal or shallow magma (less than 10z from surface) or volcano (any of these will work, 2 of them will be great but is asking too much)

at least 10z levels till cavern from top of mountain/cliff (for fortress)
lots of iron ore
lots of flux less than 10z down
some soil for farms doesn't need to be full layer but multi layers are preferred for storage.

only need world seed. will mod and regen with breeding dragons/rocs and block workshop and other minor mods to animal frequency

a medium or large world is preferred so other embark sites in same world when i'm done with this fort

if its too hard to gen this i can loose the cliffs or mountain.

hope this isn't asking too much but seeing the advanced state of flat volcano !!SCIENCE!! i think this should be easy for someone who mastered worldgen

Thanks for the help

PS: my first post.
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GiantBadger

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #468 on: January 28, 2013, 02:01:47 am »


Embark position:
http://hpics.li/6ae6561
Seed:
Spoiler (click to show/hide)

I like it, thanks alot.
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vjek

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #469 on: January 28, 2013, 01:01:36 pm »

Hello Forum.

I would like to request a custom world.
...
Try this one, Trev_lite.  It may not be an exact match, but check it out.  From what others have said, there is sand available, too, despite not showing up in the prospect.

Trev_lite

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #470 on: January 28, 2013, 02:44:50 pm »

thanks
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joeclark77

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #471 on: January 28, 2013, 05:41:33 pm »

Hi all, I'm still new-ish and am looking for an embark with a tall waterfall and cliff (preferably if there's a curve in the river creating a "crag" that would be good for building a castle), iron, flux, and convenient magma.  I still haven't worked with magma yet as it is always very, very deep.  I'm looking for a site that's moderately dangerous, but not downright evil.  My current map is completely boring, I'm pumping out high-value trade goods as fast as I can but it took me years to get one puny goblin attack.  And all I have for wild animals are a couple of turkeys.

Simplifying this a bit, has anybody got a map with magma near the surface (volcano or magma pipe ok) and also a waterfall/cliff?  Iron would be nice but I'll take what I can get for metals.
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vjek

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #472 on: January 28, 2013, 07:20:06 pm »

... Simplifying this a bit, has anybody got a map with magma near the surface (volcano or magma pipe ok) and also a waterfall/cliff?  Iron would be nice but I'll take what I can get for metals.
Unfortunately, the waterfall/volcano combination is what makes it tedious to find.   :D
This embark claims to have a waterfall and volcano.. have you given that one a try?

Artinnio

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #473 on: January 29, 2013, 05:02:09 am »

I'd like to request another map xD
Has anyone had a decent gen which had joyous wilds (I like unicorn products) in a canyon or valley sort of thing (preferably with a river) and a necromancer tower relatively near by?

I tend to like playing Fortress mode until my fort succumbs to ruin and then finding it in Adventure mode - so the necromancer tower would be for my adventurer

Any help would be most appreciated :)

EDIT: I'd like the joyous wilds to be in a shrub-land biome with both shallow and deep metals - if that's do-able
« Last Edit: January 29, 2013, 05:09:08 am by Artinnio »
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The Dingos

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #474 on: January 29, 2013, 09:19:45 pm »

Does anyone know how to change the parameters to create the most necromancers possible on a small map?
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JAFANZ

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #475 on: January 29, 2013, 10:22:54 pm »

Does anyone know how to change the parameters to create the most necromancers possible on a small map?
If using "Design New World with Advanced Parameters" scroll down to "Number of Secret Types" & set it arbitrarily high (max = 1000), as currently all the "Secrets" are necromancy.

If editing the World_Gen file, look for the relevant "SECRET_NUMBER" line, the advantage being that you're probably not limited to 1000 any more (I routinely use this method to generate worlds with excessive numbers of Volcanos, Rivers, & Embark Points).

AIUI this just dictates how many opportunities there are to find them, so shorter historical periods will still have few necromancers.
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redslim

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #476 on: January 31, 2013, 11:10:57 am »

Hi, I am a longtime fan of this thread so thankyou to everyone who has contributed already. This is my virgin post on the forum and I'm using it to make a request (leechy I know!) but I am tearing my hair out trying to find an embark that suits. Can any of you legendary +5 worldgenners could help me out?

Essential features: high savagery. iron, coal/lignite, shallow flux. goblins and/or kobolds nearby. multiple above-ground z levels. sand.
Preferred features: neutral. brook/stream, human and elf neighbours, high-value metals above the first cavern layer. accessible magma.

I am trying to find a Fun but stable enough place to test some late-fortress plans I've been cooking up. I want to capture and train lots of exciting wildlife, but I've been playing DF less than a year so I'd like a fort to experiment with rather than getting my ass handed to me after year 8 or so...

thanks in advance!
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vjek

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #477 on: January 31, 2013, 11:59:05 am »

Here you go redslim, I think this matches your criteria

Prospect highlights

                    MAGMA :     21765 Z: 100..104 (embark level is 137)
                 SAND_RED :      1306 Z: 136..139
                    CHALK :     34050 Z: 129..138
                MAGNETITE :      2718 Z: 132..137
                 HEMATITE :      1467 Z: 130..138
                 LIMONITE :      1354 Z: 129..137
          COAL_BITUMINOUS :      1794 Z: 129..138
                  LIGNITE :      1013 Z: 129..138
              NATIVE_GOLD :      5551 Z: 103..138
          NATIVE_PLATINUM :        59 Z: 103..138

Civilized World Population

   345 Dwarves
   353 Humans
   433 Elves
   10208 Goblins

   Total: 11339


Spoiler: embark_location (click to show/hide)
Spoiler: embark_screenshot (click to show/hide)
Spoiler: prospect (click to show/hide)
Spoiler: worldgen (click to show/hide)

redslim

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #478 on: January 31, 2013, 01:37:11 pm »

Here you go redslim, I think this matches your criteria

Prospect highlights

                    MAGMA :     21765 Z: 100..104 (embark level is 137)
                 SAND_RED :      1306 Z: 136..139
                    CHALK :     34050 Z: 129..138
                MAGNETITE :      2718 Z: 132..137
                 HEMATITE :      1467 Z: 130..138
                 LIMONITE :      1354 Z: 129..137
          COAL_BITUMINOUS :      1794 Z: 129..138
                  LIGNITE :      1013 Z: 129..138
              NATIVE_GOLD :      5551 Z: 103..138
          NATIVE_PLATINUM :        59 Z: 103..138

Civilized World Population

   345 Dwarves
   353 Humans
   433 Elves
   10208 Goblins

   Total: 11339


Spoiler: embark_location (click to show/hide)
Spoiler: embark_screenshot (click to show/hide)
Spoiler: prospect (click to show/hide)
Spoiler: worldgen (click to show/hide)

Hi vjek, thanks for the quick reply. Sadly I can't get a world that looks like that to gen over here (more than 1 attempt). I'm on Win7 x64. I can also boot xp or ubuntu if you think it would help?

prospector looks awesome though, thankyou!
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vjek

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Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« Reply #479 on: January 31, 2013, 01:55:59 pm »

that world was gen'd in win7 x64.  Are you using vanilla 34.11?
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