Dwarf Fortress > DF Gameplay Questions
DF 2012v0.34 question and answer thread
Quietust:
"No Trade" means you're trying to embark in an area in which those other civilizations cannot survive outdoors without getting frostbite. The "--------" just means that the Goblins are hostile.
knutor:
" " Blank in there mean that Trade is possible for that neighbor, as usual? I'd like to stick to trading for my first anvil, so this worries my expedition leader more or less. Also, I'm seeing No Trade appear for all three races, while hovering my embark X over roads lines! How do you explain that, Quietest? I guess something other than Humans, Elves, and Dwarfs are running down these roads. Kobolds maybe? Strange. I wouldn't object to trading with Kobolds or Goblins if they gave a good price.
What do you make of No Trade, while over a road?
Okay, this is strange. No Trade, with Elf, while on a wooded diagonal, right next to an Elf stronghold, ring on map. Roads on either side of me going up and across, yet No Trade!?! I hope when Toady fixes the embark filtration system, that he includes Good biomes, or changes Evil to Alignment, and adds a choice to filter by TRADE ROUTE. This is cornfusing me, which is not hard, since I'm easily cornfused.
I looked in legends, for this world and almost all, if not everyone of the deaths, were from starvation. My megabeasts all died off prior to year 100, and never made one reappearance in the following 1148 years. I gotta work on that, I'm thinking all the deaths from starvation have something to do with the lack of a food Trade.
Garath:
I have not seen that yet, but I'm going to check on it
knutor:
Somewhere between Running Rivers and Forming Lakes and Mineral Veins, the DF2012 World Generator is a bug. Its attempting to lay trade routes in here. Shouldn't there be a separate line in World Gen resembling something like this..
Running Rivers..
Commerce and Trade...
Forming Lakes and Minerals...
I noticed on a successful gen that a road went straight to a non-mtn cave. How is it that caves are counted seperated from Civs? Are Kobolds caves in the headcount for Civs or in the headcount for Caves? I cannot seem to avoid this crash, even by removing all Rivers pre-erosion, or snipping all the Caves. It still crashes to desktop.
On another note, we are still suffering from that crop map rejection, too. Sincerely, Knutor
Garath:
If a human merchant or diplomat turns out to be a vampire... Would (s)he try to feed on your dwarfs? Would your dwarfs kill it?
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