Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Reverse of Tweak Makeown?  (Read 1392 times)

VerdantSF

  • Bay Watcher
    • View Profile
Reverse of Tweak Makeown?
« on: February 01, 2015, 03:23:14 am »

I used Tweak Makeown to save a caravan merchant who was attacked in an ambush.  Her guard stood by her side as she was operated on, so I used the tweak on him, too.  Unfortunately, it doesn't seem to have worked completely for the guard.  Unlike the merchant, his bio doesn't say that he is a member of my fortress, even though he is in the fortress unit list.  Also, after adding him, DwarfTherapist started to crash.  Is there any tool that can reverse the process and make him a caravan guard again?

Sorg

  • Bay Watcher
    • View Profile
    • EnglishWithCoffee
Re: Reverse of Tweak Makeown?
« Reply #1 on: February 01, 2015, 07:15:23 pm »

Pour magma on him :P
Logged
Intelligent is a strong word to use around DF.
you're lucky it wasn't an adventurer.  I've heard they can bash your skull in by throwing water at you.  UNDERWATER

VerdantSF

  • Bay Watcher
    • View Profile
Re: Reverse of Tweak Makeown?
« Reply #2 on: February 01, 2015, 08:03:25 pm »

I discovered that an older version of DT works, so I'll keep him around :).

Boltgun

  • Bay Watcher
  • [UTTERANCES]
    • View Profile
    • Github
Re: Reverse of Tweak Makeown?
« Reply #3 on: February 03, 2015, 03:09:36 am »

Select the unit, then type gui/gm-editor in dfhack.

Find 'flags1', press enter then select the merchant flag and press enter to set it to true. That should do it.
Logged
Succubus civ : Vanilla - Masterwork
Let's plays: Youtube - Piratez - Twitch