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Author Topic: CE_BODY_TRANSFORMATION !!Science!!  (Read 36562 times)

Putnam

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Re: CE_BODY_TRANSFORMATION !!Science!!
« Reply #90 on: March 02, 2014, 03:45:19 pm »

Your interaction_customtransformation.txt is probably malformed, missing the filename on top or the [OBJECT:INTERACTION].

TheEngine

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Re: CE_BODY_TRANSFORMATION !!Science!!
« Reply #91 on: March 02, 2014, 05:00:18 pm »

This is what i have
Code: [Select]
interaction_customtransformation

[OBJECT:INTERACTION]

[INTERACTION:CUSTOM_TRANSFORMATION]
   [I_SOURCE:CREATURE_ACTION]
   [I_TARGET:A:CREATURE]
      [IT_LOCATION:CONTEXT_CREATURE]
      [IT_MANUAL_INPUT:target]
   [I_EFFECT:ADD_SYNDROME]
      [IE_TARGET:A]
      [IE_IMMEDIATE]
      [SYNDROME]
      [CE_BODY_TRANSFORMATION:START:0:END:200]
         [CE:CREATURE:CAT:MALE] // You can change this to any creature you want, assuming you don't want to be a cat :P.  Format is CE:CREATURE:<creature>:<caste>
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Putnam

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Re: CE_BODY_TRANSFORMATION !!Science!!
« Reply #92 on: March 02, 2014, 06:50:33 pm »

Code: [Select]
CUSTOM_TRANSFORMATION
CUSTOM_TRANSFORMATION

Hmm.

Try genning a new world with the raws.

TheEngine

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Re: CE_BODY_TRANSFORMATION !!Science!!
« Reply #93 on: March 02, 2014, 07:21:19 pm »

Odd, it seems to be working now, Thanks :D

How would i go about making only my adventurer be capable of turning into a wolf
« Last Edit: March 02, 2014, 07:24:24 pm by TheEngine »
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Putnam

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Re: CE_BODY_TRANSFORMATION !!Science!!
« Reply #94 on: March 02, 2014, 07:49:30 pm »

Find wolves in the raws. They're in creature_standard, I'm pretty sure. They're just WOLF IIRC.

TheEngine

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Re: CE_BODY_TRANSFORMATION !!Science!!
« Reply #95 on: March 02, 2014, 07:57:24 pm »

I understand that, i just don't know how to go about doing it, i've been copy pasting stuff i found and i have a basic understanding of programming.
« Last Edit: March 02, 2014, 08:10:59 pm by TheEngine »
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Putnam

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Re: CE_BODY_TRANSFORMATION !!Science!!
« Reply #96 on: March 02, 2014, 08:09:22 pm »

It's not programming.


You literally want to replace CAT with WOLF. It even says in the comment there.

TheEngine

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Re: CE_BODY_TRANSFORMATION !!Science!!
« Reply #97 on: March 02, 2014, 08:10:32 pm »

Thats not the problem, i've already figured that out but the problem im having is every Human NPC can do it too
« Last Edit: March 02, 2014, 09:03:23 pm by TheEngine »
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Putnam

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Re: CE_BODY_TRANSFORMATION !!Science!!
« Reply #98 on: March 02, 2014, 09:27:46 pm »

Well, yes, that's to be expected. You did put it into the creature file. You can't really have anything work specifically for the adventurer. Best do Deon's method of having an adventurer reaction make a cheese or something that has a syndrome that lets you do the transformation interaction.

TheEngine

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Re: CE_BODY_TRANSFORMATION !!Science!!
« Reply #99 on: March 02, 2014, 09:29:41 pm »

Okay, Thanks a ton Putnam. its nice to know someone is willing to help the newbies.
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Bo-Rufus CMVII

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Re: CE_BODY_TRANSFORMATION !!Science!!
« Reply #100 on: March 03, 2014, 06:24:44 pm »

Shouldn't "werewolf" be "dwarwolf" or the like, when dwarfs are transforming?

Sorry, couldn't help but throw in some !!Linguistics!!

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TheFlame52

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Re: CE_BODY_TRANSFORMATION !!Science!!
« Reply #101 on: June 03, 2014, 03:44:22 pm »

I can't seem to find it in the thread - what do I do if the creature has no castes? I'm turning corpses into flesh balls for a few turns so they can heal.

Meph

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Re: CE_BODY_TRANSFORMATION !!Science!!
« Reply #102 on: June 03, 2014, 03:45:24 pm »

CASTE:DEFAULT.

Or you add a caste to the creature, as you like.
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TheFlame52

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Re: CE_BODY_TRANSFORMATION !!Science!!
« Reply #103 on: June 04, 2014, 11:17:52 am »

Yeah, CASTE:DEFAULT is what I had before and it seemed to work, but I remember seeing something that said a transformed creature without a caste would work funny, so I decided to ask.

omega_dwarf

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Re: CE_BODY_TRANSFORMATION !!Science!!
« Reply #104 on: February 03, 2015, 08:47:20 pm »

Not to necro or anything, but is there any way to maintain a creature's physical characteristics when transforming it to another caste of the same species with no difference whatsoever in defined body parts? Basically change only a dwarf's social class? Or is that impossible?

(I'm working on modding in spreadable religion, to complement the upcoming temple/tavern update. I need to convert people via a caste change so that I can then select them for religion-specific noble positions; I'm not aware of any way to just add a class to a creature, which would also work, or make positions require a syndrome/syndrome class.)

I've done some testing and determined that dwarves definitely do not maintain physical characteristics when transforming from a MALE to a MALE_2 (direct copy of MALE) caste, which is kind of lame.
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